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Akame

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Akame last won the day on July 18

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  1. In such cases, I would have expected a simple solution to be 'disabling the turret/hull/augment/item' until a fix is completed. Simple approach in many games. But I doubt the game wants to disable tsunami right now even though there is an obvious hack being used by a minority set of players, etc. The only thing the anticheat has actively stopped is me doing a nice trickshot with hopper in the air with my overdrive or driving off a ramp with maximum speed. Neither case has been illegal but the game's anticheat thought it to be and forcibly caused me to self destruct. Also not long ago, there was an event mode, which with low attendance and grouping, was abused a little for golds. I heard it had been like this for a long time, I didn't know until I tried to earn score in that event one dead weekend. Seems they eventually turned groups off for event modes temporarily but a lot of information, tanki never discloses. They are hardly transparent either.
  2. Then we'd probably get more phoenix farmers playing such if it was profitable enough. One of the reasons why assault was hammered down cuz @AgentSix and others abused it like crazy to earn 'mastery' on the turret and hull with ease.
  3. Tbh it's a nice approach, but module slots are a thing, which also costs a lot of crystals now. Module slots have been hard locked away and seems events don't give them anymore as players complained so getting that 4th unlocked is a hard 500k crystals? Correct me if I'm wrong, but this is a super large sum for a new player heading into endgame.
  4. 17400 effective hp I don't like the way you're trying to complicate the protection module by converting it into a weird additive formula. The game is reworking drones pretty soon, so do wait a bit more. Augment meta choice would increase further if players, especially those ones who rely on their fav defender+prot combo. As a result, dependency would increase for lifeguard and excelsior augments. Gap between augs will always stay, the game will maintain the powercreep and power difference between a legendary and a rare augment. I like that you want to balance protection modules, but this is not a standard way to go about it. Now if you said to simply cut module effectiveness from 50% protection to 25%, that would have been simpler. But the thing with this is, majority of the playerbase (that has spent a long time getting these expensive things maxed) will complain. TLDR: I'd say wait for the upcoming changes to suggest anything further. But imbalance in this game is pretty normal.
  5. Doesn't work as there are many players who simply ignore the objectives/don't have the EQ to care for the objectives. This idea, if implemented, would frustrate players more.
  6. 1) This game does not have enough players to accommodate for this 2) The players the game does have, majority of them will only go for a mode they will profit on. 3) ASL is still a terrible map in many options, being on the attacking side is preferred by camping farmers. 4) Assumption made that many players queue on rather than wait for a bit. Some may want to change a combo because they were forced to change from their main starter ingame. 5) Voting systems will lead to more imbalanced games as if the map farmers wanted to play isn't selected, or yet anyone else didn't get the map they want. They will most likely leave. Are you going to implement leaving game penalties? As much as I would like that, the game would die a lot quicker than it is lasting. Misc: Were you about when the game implemented a prematch lobby where players joined and then the game started? If not, do see if there's any information about that. (It clearly didn't work due to the state of the game) Personal stance: Great idea, just not suitable for this games current state.
  7. Not always, but you as balance changes happen, the sooner you are in endgame with everything unlocked, the better, but you suffer a lot. I think you're stretching 100 exp per mission a lot. But you need to make sure you don't claim these if you are close to rank. And when you are about to rank, ideally you want the best game possible with a lot of score and exp earned that game as the moment you rank in game, you earn no more experience after that until you get back into the lobby. But sure, you can claim these in the legend rank, just know that each stage has a 'promotion' mission to rank up, which will be more painful if you don't keep your grindrate up to do 200k exp pretty frequently.
  8. Now, to note old historical information, regarding 2024 cybertanks event which was the earliest cheaper form of this style of events; I urge everyone to read the whole thread, it was a pretty interesting time then. This had 2 generally filler skins (GT FIRE WASP), , see how pessimistic some players were at this stage. And back then, this was considered a great change in event pricing, but the change in pricing was mainly due to lack of good skins in the event. Compared to tanks in space, the cost for prize was far more broken than this even, and with better prizes and quite a solid needler augment. As opposed to a bigger variety of augments that still some arent considered great meta. Firebird crit mix, sustainable nano isida and LCV which is in current EP. There seems to be not a single way the game can win, unless they make everything free for all tankers it seems, but you can't run a game from free. Where is the breakpoint of cost, who decides what is a valid pricing style, where do we draw the line? Everyone is free to suggest what would be considered a good cost. But let's be real here and the baseline for very good = battle pass. If you pay a set price and get more than what a battle pass gets you, I personally consider that generally busted, in which case the last tanks in space minigame, was certainly so. Atleast for players who were able to dish out enough to complete the event that is whilst the rest suffered or skipped. (I personally skipped as I simply didn't care to play, that was the decision I made as everything there was a filler for me) The one thing left is to make auction events more common I guess with a decent baseline of rewards. The dev team can implement it such that the most energy earned wins a set prize woohoo, maybe this will help reduce some of the costs on events like this for players who keep moaning? But then we will get players moaning the prizes for the auction event brings back rare unique items old players own and too many shenanigans.
  9. I quoted only 4, out of a lot more, I was being generous. I see your point. But this is one of the events that wasnt meant to be affordable lol? There are still players doing this event, so tell me, why complain and play? Because players will still play it. So the game will continue doing it. The demand for crus RF was high, so they just upped their prices in line with it. I literally read 'buyers' complaining that everyone now has the skins they purchased a long time ago. I know they aren't happy. No one can win here, not the game, not the whales, not the dolphins, and never the free2plays. Whilst you may be able to spend on the 8k event. There are several players who cannot even pay for a battlepass. Are you gonna call them broke? Or shall we just make the battle pass fully free too so more than 80% of the playerbase has a fair chance? Are you even reading into the game economy? As for broken baselines, everyone should remember 50 tier tankifunds back when TOA's broke the game and everyone cried they had fillers. This was simply another form of it. I will repeat, the only bad thing right now is the lack of crystal contracts. The ruby pricing, is still fair for the reward obtained. If you think otherwise. you really should quit this pay to progress game, which has remained this way many times because the game will have their cheap events and their expensive events. But why do you feel obliged to do every event? Just skip events like me and many other players do. It still won't matter as there are still plenty of players completing this event. Does that make any sense to you?
  10. So were you not there when these events costed around 70k-110k tk to buy straight up? They make it insanely profitable once or so and people consider it the baseline In the past, f2p's still couldnt do checkpoint 2 for a long time
  11. Lol this was there in the past, the only issue rn is lack of crystal contracts
  12. Everything is subject to change unfortunately. Seems they've been altering it a little bit more lately, but whilst there are a fair bit of players complaining, there are still enough players completing the event at such cost that it just doesn't matter for the game (from the looks of it, I've seen a lotta people still grinding and some with the railgun pan skin already, i.e. ~52k rubies gone with just purchase and speedup directly)
  13. https://tankionline.com/en/2024/10/the-trick-or-treat-mini-game-2024/ https://tankionline.com/en/2024/12/tanki-and-the-snow-trap-mini-game-2024/ https://tankionline.com/en/2025/07/cybertank-2025-mini-game/ https://tankionline.com/en/2025/04/tanks-in-space-mini-game-2025/ I'll stop there, but there are plenty more. You knew what you paid for, if you didn't, testers already vaguely showcased the aug. Would you prefer this was in epic keys with 6 other exotics including crusader blaster etc? Which could take 1 to several hundreds (putting it lightly in terms of true rng) of keys to get? You're basing your comparison on the more broken form of this event. It's like comparing the broken tankifunds with the current tankifunds. Stop doing that.
  14. Take a visit to test server, the repair cooldown patch is the omen
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