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Akame last won the day on July 18
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merge Option to keep your equipment's Modification if you buy the next Modification.
Akame replied to THRN in Ideas and Suggestions
So how would you regulate the switching of combos for MM? Please let us know once you have thought it through. As it would be amazing for many players to go into a game with mk1 to face warrant officers only to switch to a nice mk7-20 tsunami duplet and get 100 kill games. -
merge Magnum’s Place in Tanki Classic — A Community‑Backed, Era‑Accurate Proposal
Akame replied to cheddarboogercheze12 in Ideas and Suggestions
Most people don't even want classic, they just need a reason to quote nostalgia against the current games situation though... -
merge Option to keep your equipment's Modification if you buy the next Modification.
Akame replied to THRN in Ideas and Suggestions
Extreme lightweight was made for hulls at least. As for Turrets, boxer series exists for impact, not recoil, but I'm sure opex would be not willing to make a pointless set of augs with a promocode that increase recoil and give 1 damage (no impact changes cuz that would profit pk fighters). -
It didn't go above my head. This event is generally designed to make you grind hard if you don't want to pay what they demand. It's as simple as that. Naturally there have been complaints about 5k score being too much. But, YOU did not have to take part in this event, it was one of the more expensive ones in terms of low reward. I personally wanted dictator excel on an alt, but was not willing to dish out on 3 golds even just to play 9k score for 1 aug. Let alone doing bronzes at those rates. As for main, I spent on bronze+skips. The game makes low efficiency events on purpose, especially moreso after tankifunds to help deplete the raffle winners.
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Out of curiosity, do you have early access for tanki classic?
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update Patch Update #837 - Released 17th July 2026
Akame replied to Marcus in News and Announcements
Anything can become useless if you equip the means to protect against it. Are you even reading what you are typing. Providing a solution to mitigate a problem, isn't balance. You understand that right? You're saying this as if it's difficult with said meta combo you play with? And when it is difficult, you leave the game no?? And once again, you simply stated, freeze is far stronger than the others. If firebird does a lot of damage, we would see more. Tesla status, they exist but arent generally dominating most games. Hammer stopping you with impact force, You typically have enough HP and damage reduction on your main combo regardless to be able to close the gap unless your facing a needlegun (which is a whole diff gamestyle) from like 40m+. -
update Patch Update #837 - Released 17th July 2026
Akame replied to Marcus in News and Announcements
Additionally, now that https://tankionline.com/en/2026/07/the-challenge-accepted-event-is-available-again/ is back. Why isn't the in-game banner for the challenge accepted re-instated? For anyone who may or may not know; to see the challenge accepted, use the following link for now: https://pages.tankionline.com/challenge-accepted?lang=en -
update Patch Update #837 - Released 17th July 2026
Akame replied to Marcus in News and Announcements
Also, games event mode queue system is buggy or lacking, solo queue gets you into games as expected, duo queue takes forever, however seen many solo queue games with low kill counts as duo queues don't even start with a filled game... @Opex-Rah are there almost no players right now? Or did the queue system change the way it prioritises players matching? Saw a game start with 6 players as duo queue. Which does start as 13 minutes. Meanwhile solo queue, managed to see games that are halway over with less than 2 digit kill leaderboard counts. Are players seeing unfilled games and just leaving those games, in which solo queue players then slowly eventually backfill? I know duo queue will get you into a fresh game, but that means if there arent enough solos pushed into this fresh game and continue backfilling other low duration games, then that game starts off terribly boring. -
update Patch Update #837 - Released 17th July 2026
Akame replied to Marcus in News and Announcements
Buddy of two talk. You literally permanently abuse this freeze paladin defender combo. I don't think you have any rights to complain about 'powerful augments'. Old freeze was more balanced, I'm talking many, many years. Freeze currently still being able to remove players damage buff, including adrenaline/camper bonuses. Is insane. Also reduces players speed and acceleration let's not forget too. That in itself, is a bootleg EMP built in. Being the one stock item, that has the ability to make some augments completely useless, is balanced???? Using freeze, as long as it's not corrosive mix and you have a map with opponents that are not problematic on range or heights, i.e. vac striker that knows what he's doing. It is almost virtually free. Such can also be seen in FFA modes. On my alt I ran freeze, granted stable mix and came casually first, only with hyperion and prots that didn't generally help there. Imagine with a full sweat combo of paladin and defender now... Even in a state of pure stock, freeze would moreso continue to dominate DM modes of such 'augment off' games. Also your excuse of 'use cold immunity', sucks as much as telling players to use 'protection modules' to stop against absurd augments too. This is completely redundant. Now note, I ofc do believe there are many strong augments that are far overtuned. But in freezes case, it's STOCK component is insanely overtuned over every other turret. I know this because I am also guilty of using freeze to make many games easier. But I am not afraid to admit that this is nowhere balanced. Now in terms of other cryo augments, All but railgun 'may' be considered balanced, in terms of effect applications, but the damage nerf from the effect applied is still a force to be reckoned with. Of course EMP and AP are far worse statuses, however you run paladin od, so they don't matter to you most of the time, right? Would that be your solution for everyone? Now as for 'close range turrets being balanced'. Have you played with hammer, variety, firebird, variety, tesla, variety? I doubt much since you like your free freeze? Especially with phoenix excel combo, why would there be a need to use anything else?? Ever wondered why the most common switch is switching to freeze in majority of games for most people? You can't be this biased to an overtuned mechanism... -
Could you convert the current existing set into this to explain to everyone in more visual terms?
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update Patch Update #837 - Released 17th July 2026
Akame replied to Marcus in News and Announcements
real -
we using epic paints for bundles now, economy in shambles @istankidown @TheRealHZFJ very peculiar, time shall tell, image itself shows tesla and crus xt hd and all hd tanks
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I still sit by this. Buffing spawn immunity will still make stronger players even stronger too. And on small maps, good luck. On big maps, the poor magnums will be seeing a lot of 0 damage counters.
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I don't think anyone here has an issue with having a lot of nades unless they're playing from a new account and constantly spamming them. I already don't like the fact that there are several types of nades, some of which are a lot stronger than others and the fact it's container bloat at the end of the day. You're suggesting something that complicates the game more than how badly the game is complicated. Ever been in games where your team has hardly anyone using nades and the enemy has a lot. Doesn't really, but akin to how tanki classic may use diff skins for diff things or something? It's possible for sure and you can maintain sfx and vfx. But seeing the drones page, there's already so many nades planned which is far too much variety. It would be nicer if players could choose the nade type they want from a 'nade container'. Cost of these nades is still a lot higher than you would profit. Only 5 normal nades in shop a day which are easy to use with low gains. Profit margin is far wider than any general purchasable supply. Maybe if the shop had allowed a player to select 5 of the nades from their pool, just any one and not the other. I.e. Bomb, Mortar, etc... It would be neat to let people cater to the one they need and save a bit. Leaving most to RNG and purchase of events is far too monetising. Could imagine detonator players just hoarding a bunch of salyuts in general. For most players, this supply is still more of a luxury item to have for a cosmetic 9999 GS completion. But that's a whole different tangent.
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