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BabyG0D

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  1. Was there a sale announced ? i saw it and made good use of it but now its gone lol and i believe it said 24 hours o.O
  2. BabyG0D

    Tesla

    Feels like Deja Vu in here, a turret got released yay... oh only in ultra containers... If it wasn't OP don't you think the people who bought 100's of ultra containers for it and then cry to MU it all the way would find it not really special since its gonna come in the garage anyways.. Free Advertisement ?
  3. Is there a chance tesla wont come to the garage and remain container "exclusive" *cough* ...
  4. Yeah there is no custom mode either... guess tanki devs overslept and forgot to activate the whole event in itself ?
  5. BabyG0D

    June Challenge II

    I don't think Tanki needs to code that in since it already exists ?
  6. What combo did you try btw ? Only long range and decent firing rate seems good to me on mobile ... wish i could atleast leave the tank motion to tilt controls or something, maybe just me but i would love to drive a wasp like in say asphalt 8 ?
  7. Just about to finish it, but :feelsbadman: need to do another mm... Actually if they refuse to change it from 4k stars could they enable a rollover system so that even if people miss out on one it becomes easy to do the next one. So stars kind of becomes a currency again but i think that makes more sense kinda like redeeming rewards in exchange of stars only if you want to! afterall they are traditionally badges of honour right doesnt make sense to reset them. Kind of similar to the shards system but for in battle performance, what do you guys say ?
  8. BabyG0D

    Bugs and Glitches Reports

    Seems to be a bug and has been reported you can follow on the thread below... Quoting :
  9. * now enriched with the power of love and friendship
  10. Hope this is the relevant category for this, I had a small feature request that pertains to the options in the client: Could the client have an option to turn down volume of your own turret (prolonged Vulcan / Twins use gets my ear ringing in a while and headaches as well if i don't turn down the volume but then I can't hear tanks around me that well). This in general affects continuous firing turrets that have a loud sound effect to them but I don't think the effects themselves need to be changed as it isn't audible for too long to a person on the receiving end. So I feel having a slider for the noise from your own turret (or even better ability to tune based on the turret itself but I guess that's too much to ask) would help a lot.
  11. BabyG0D

    Bugs and Glitches Reports

    I use PC, and yes I have observed this only with isida ( probaby cus thats the only case when i mostly end up triggering the hunter OD while i am already dealing damage ) but what you said does seem to align with what I have observed except the bug being restricted to mobile part. Thanks a lot, also the damage seems to start registering immediately once the OD effect has run out even if I don't unlatch it... But yeah its a waste of fuel ;D will do what you suggested. Maybe the bug report could be modified to include any of these details ? will leave that to the discretion of the experts here ?
  12. BabyG0D

    Complaint Book

    Hey there! I am not sure if this is a bug but when you use the hunter OD on someone at times you cant register any damage on them until the effect is over .. could you help me out with why this happens is it some cool alt that i am unaware of ?? Another thing : its more of a feature request but could the client have an option to turn down volume of your own turret (prolonged vulcan use gets my ear ringing in a while and headaches as well if i don't turn down the volume but then i cant hear tanks around me that well) Thanks for reading through :D
  13. BabyG0D

    12 notes

    Is scraping the site legally allowed for this ? Asking for a friend ofc..
  14. BabyG0D

    Overdrives are here!

    well it did make "someone" who preferred wasp and hornet to take up vik more as i see.. pretty much a proof of concept ;)
  15. BabyG0D

    Let's Discuss Overdrives

    Suggestions after playing with overdrives in test servers for past week and today in actual servers 1. Titans dome : I dont think players inside the dome should be immortal this ruins gameplay a lot especially in rgb tho i used it a lot like that :P . Preferably add system like 10 hp per 3 seconds inside the dome so there is at least a chance of killing people. 2. Vikings Overdrive : To put it in 1 word its just "broken"... just increasing the fire rate in all turrets doesn't have the required effect always. Like i just was in a mm game with the entire enemy team as thunder and viking literally all 10 of them i had 50% thunder prot ofc but still could barely get out of spawn as for my team mates well rip half of em just ran .. Think rapid fire just makes it too game breaking. I Believe it should just increase damage by a significant amount for 7 seconds. Because it affects different turrets differently using it with thunder has a much significant advantage as i stated earlier since you barely need to aim and you can easily keep a safe distance to prevent getting damaged.. (also consider that thunder already has the sub caliber rounds too so ...) 3. Mammoths immortality: I used it and loved it but its just impossible to defend against it coming to cap a ball in RGB since its duh "IMMORTAL". I think it should have a faster speed when the OD starts and then the speed should drop significantly when you hit someone like getting stunned so you have to accelerate again from 0 speed.
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