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Posts
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Everything posted by Tanker-Arthur
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The game won't die mainly due to players quitting.... It's gonna die because of players quitting over time and there's no source of dedicated new players to replace them XD
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And now Isida's vampirism ability is being added back as an alteration......an OP one. If you've heard, it's on the test server now and it's sickly OP
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It's a great idea lol.... As long as the alteration actually does what it said in the description and doesn't do any damage at all to enemies in sniping mode.
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FunFact: If you want 5000 tankcoins instantly, you'll have to pay 48 United States Dollars (on the PC version of the shop).
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New alteration: High Precision Artillery Cannon Cost: 20,000 crystals (Because 20,000 crystals for an alteration that simply allows you to manually change the power is ethical)
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Mobile players are lucky though lol. I think. Not sure if this is still a thing.... But if mobile players start a new account using their Gmail on mobile, they'll get 50 tankcoins for free after playing the tutorial and thus should be able to buy the 2nd module and figure out what the 3rd module costs.
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Oh, I knew that Shaft Alteration seemed familiar.... Only Brawl Stars players will understand.
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I'm not lol. 1000 tankcoins is a lot and I'm not willing to spend it on a module slot which ends up forcing me to pay several hundred thousand more crystals just to buy and upgrade a module to actually put it in the slot. It would be way better if the devs decided to just wait till we have 16 - 20 turrets in the game, then release the fourth slot for free. I feel like the crystal price of maintaining four modules to upgrade is already too much for a free to play person (unless they decide to reduce costs on modules). No need to put any tankcoins in the pricetag.
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You forgot: new Players will have to pay 50 tankcoins for the SECOND module slot. And I have no idea how much the third module slot is cause they won't tell you until you buy the 2nd slot. My guess is 500 tankcoins.
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If they did need money, it would've been better if they just made a new skin or add some new bundles in the shop. Or even just make some buyer turret augments. At this point, I don't really care anymore. But adding a paywall to something that was literally free for years (2nd and 3rd module slots) is completely unacceptable. What's next? We can only buy 3 turrets in each account and if we want more, we have to pay 1000 tankcoins for a new turret slot? My gosh......
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Nope - Zero Tankcoins is manageable. Because 10 hours ago, it cost zero tankcoins to unlock modules and everyone was happy with that. EVERYONE.
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There are three things they can choose to do: Make the fourth module slot cost crystals. Make the fourth module slot free. Same goes with the second and third slots. Add tankcoins to regular containers. Drops can be as follows: Common - 10 tankcoins Uncommon - 50 Tankcoins Rare - 100 Tankcoins Epic - 250 Tankcoins Legendary - 1,000 Tankcoins Exotic - 10,000 Tankcoins If it were like that, the common containers alone should give us an extra 10-100 tankcoins per week, depending on how lucky we are. The drop amounts above can be increased without any objection from me :) Otherwise, yeah. New players won't stay at all if they find out half of the game is behind a next-to-impossible-to-break paywall.
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I wouldn't. In my opinion, the developers should've waited at least 5 more years, or until we get 20 turrets in the game. Then, that is when they give us the fourth module slot...... For Free
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I honestly think Striker was better before lol. Before, Striker and Thunder did the exact same damage, but Striker has faster reload in exchange for poorer accuracy compared to Thunder. However now, the gap between reload and accuracy is a bit too far for it to be considered "equal". And Viking's overdrive >:( Agreed. YES ? YES ? Although, I would personally remove critical hit from all turrets except Smoky. YES ? Splash radius seems a bit much though to be honest.....but Magnum does need a nerf for it's abusive reload. True. But Shaft is mainly annoying because without if the victim doesn't have any protective module, overdrive, or drone boosts, a Shaft player can one-shot any medium hull even if the opponent is like 2000 GS points higher than they are, which is really confusing and misleading to the victim (they think they can rush across the laser and survive the shot, but they don't). Reduce damage down to 800 DPS. Buff healing "a little bit". Reduce healing ammo from 10 seconds down to 7.5 seconds. And add a new alteration for Isida called "Assault Nanorobots" that increases damage by 50% but completely removes the healing ability. Hammer needs a clip reload nerf. The last update basically reduced all clip reloads by 2 seconds. Now I honestly think it needs the clip reload increased by just 1 second (half as much as it was buffed previously) and Hammer would be good and it's alts (mainly High Capacity Ammo) wouldn't be so abusable (literally gives the turret infinite shots) and Adaptive Reload won't be as useless as it is now. Twins just needs a projectile speed buff to be honest.... But if that doesn't work out, then yeah, I guess firing rate buff is good too. So the more modules you equip, the less effective each singular module is? Yeah, it's a pretty good idea XD Yeah, I don't even care about Crisis. Is it weird that I want Striker Ultra more than I want Crisis? Or more than I want the Armadillo Module? XD
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It's been months since the last Hot Sale. I wonder what happened to them? ?
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If you play Clash Royale, they always love buffing stuff that is underused and nerfing overused things, even if they're balanced. Which is kinda annoying tbh. But yeah, I agree. Just because players don't find Striker to be fun or hard to use, doesn't mean they should buff it. I get that it can do massive damage to multiple enemies at once..... But in a 1v1 scenario, a Default Hammer has the upper hand against an equally leveled Blunderbuss Hammer to be honest. At Mk0: Default Hammers can fire a shot once every 2.5 seconds. Blunderbuss Hammers can fire a shot once every 5 seconds. (When the 25% nerf is applied) Thus... Default Hammers can kill a medium hull in 7.5 seconds at max efficiency (3 shots with 2.5 second reload) Blunderbuss Hammers can kill a medium hull in 10 seconds at max efficiency (2 shots with 5 second reload)
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According to the following patch notes: Hammer’s «Blunderbuss» augment now increases vertical scatter angle by 200% and clip reload by 25%. I don't care about the vertical scatter angle but I believe the reload duration is gonna be 25% longer now, based on how they worded it.
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I don’t get why Blunderbuss for Hammer was nerfed…...and not things like Gauss EMP Salvo?
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Oh yeah true XD Still, Hornet is way better cause of the chance of surviving two shots and the stability.
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I honestly love the Tesla turret. It's probably the coolest and most fresh turret we've ever had. How would you react if you met someone named hunterthunder321?
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Good things about this update: Striker finally gets some love with an Ultra Skin New stunning alteration (I hope it's an alteration) for Striker. I actually hope it's named something like "Missile Launcher: Volt" or something like that XD. HOPPER IS NERFED It still needs more nerfs though. XP/BP is much better since Hopper will absolutely suck in it now Bad things about this update: Striker was unnecessarily buffed Smoky's getting further and further away from it's unique tie with it's critical damage No nerfs for Gauss, Railgun, Shaft, Magnum, and on a lesser note, Isida's damage 4th Protection Module being pay-to-get And the 2nd and 3rd modules may no longer be free XP/BP is now technically "XP" because Hornet is arguably gonna be way more superior than Wasp in the mode, due to it being immune to two hits whereas Wasp can only withstand one. Another setback for Tesla. Why is this update even a thing when no one really wanted it? Neutral things about this update: Hammer's Blunderbuss is nerfed I have no idea if this was strong or not. Honestly, from seeing the stats alone, it felt really balanced with normal Hammer. And if the critical hit mechanic was removed, it would've been a perfect addition to Hammer's roster of alterations Spectrum Modules got buffed Hey, at least the biggest rewards you can ever get are more rewarding now :) Duplet is more accurate Doesn't seem to make much of a difference to be honest
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If I recall, back when the new Smoky alterations were released earlier this year, the devs removed things such as Gauss XT and Gauss Ultra or something similar to that from the drop list of the Ultra containers.
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Technically, when you say "modernizing", you're supposed to make the equipment look OLDER. This is because Tanki takes place in the future. Thus, a "modern" version of an equipment would look like something made in the early 2000s or 2010-2020. Than again, the Ultra/Prime skins do look less armored and less high-tech than the M3/HD skins, so I guess you guys do have a point.
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