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Swainswick

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  1. Swainswick

    Continuing experiments

    These "experiments" are a massive fail. All battles on all maps are now in effect "Team Deathmatch" as too many tanks in 16 v 16 makes it too difficult to score before being killed. In "Capture the Flag" and "Siege" the majority of battles end 0-0 UNLESS the teams are unevenly matched. The balance of strength between different Turrets and Hulls is now at its worst ever. The protection covers make all the tanks inside it almost indestructible whilst the overdrive on other hulls have been weakened and many have too long a time cycle.. There are too many variables in the garage, the game needs to go back to what it was many years ago. The developers need to ask people like me BEFORE introducing changes.
  2. Swainswick

    FPS: What is going on?

    It is not a technical problem that has ruined the game BUT 16 tanks per team is far too many, there is no room to move without colliding with a team mate and the enemy pounce on a respawning tank before it has a chance to play. There are too many items in the garage; get rid of protections. Balance of hull strength and turret power is now so bad. Long range weapons have a big advantage. Most games of "Capture the Flag" and many "Siege" end in 0-0. Completing many Daily Missions is now impossible.
  3. The new 16 player size games are TOO big; impossible to complete Capture The Flag daily missions in these battles. The balance of strength of hulls and turrets is now heavily in favour of the newer ones. With every change the developers make the game is less enjoyable and more complicated to understand.
  4. Swainswick

    Cannot connect to balancer

    I agree it is fixed as I can enter the site. There are many "balance" issues with hulls and weapons...especially overdrives...mine are weakened to the extent they are useless. The algorithm that "randomly" enters me into battles, 9 times out of 10, puts me on the weak team and the wrong team for certain battles where there is a built in bias for one colour, red or blue, due to the battle map.
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