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Hi, Yes it's quite low and yes I am using brutus, it's level 16 and upg it now for 17. It's my armors that are useless. None of them is fully upgraded. They cost a fortune and as I don't make many crystals I save them to upgrade turrets, hulls and drones. When there is discounts I try to upgrade the armors too, but now I am saving to get the mk7 scorpion, whenever in 3000 years will be another discount sale. Defo twins is better in close range than V. Meh, I enjoy using vulcan, I wish I wasn't so rubbish at it and so weak so I can last a bit longer. I keep popping like a christmas cracker as soon as I respawn lol.
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I never played with vulcan back then. And although I do now, I am rubbish at it and I selfdestruct all the time due to overheating. I have always, however, been and still being annihilated by any other who has Vulcan. Especially the hovers hulls. Heck sometimes my mammoth dies with two shots.., I haven't been playing for quite a while tbf. As I am a player that hasn't spent any money, back then I invested on turrets and hulls that I found fun to use. Firebird, Shaft and twins, although twins is the one I started with, I mostly use firebird and shaft (now I am using vulcan too). I have thunder and a couple of others on Mk7 but not on 20, and tbf I am not very good at with them. They have made many changes and most of them have turned the ones that I have MK7-20 weaker or less effective. Especially the shaft. I remember many years ago, I would finish a battle with nearly 30 kills, and now I can barely make 10, Now you zoom in forever, it takes 3 eclipses of the sun until you are able to load after you take a shot, and by the time you are loaded, the double power has gone. At the same time you have all those weapons that they jam you or stun you and you become a sitting duck. Rail and thunder can kill a Mk7-20 mammoth with one kill... even with MK7 armor on. So I like using vulcan now because I find it fun, but I end up with 4/25 K/D ratio, there are so many turrets that they now kill you with one shot, or hulls that you shoot and they don't die. LOL, I was shooting a wasp with an MK7-20 shaft with double power the other day, and I didn't manage to kill it, and with one shot with thunder it blew the mammoth... Anyway, It appears that since this thing with the Vulcan, it was actually a fact back then and they removed it, it will not be coming back any time soon, if at all. Thanks for all the answers and comments btw.
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JohnnBishop started following Vulcan Overheating
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I think that the mechanics of the game are a bit unjust and wrong when it comes to Vulcan's overheating. Vulcan overheats after continuous shooting and if you have the incendiary band then you can ignite other tanks (if they don't have immunity). However, if you have the heat immunity on your own hull, then it overpowers the incendiary band and it makes it useless as you can't ignite other hulls any more. It's good that your own hull remains unaffected and it should stay unaffected if you have the heat immunity equipped, however, the turret should still be able to overheat and therefore ignite other hulls. I think the developers should look into that and make changes accordingly. They have significantly decreased the Vulcan's power and increased other turrets'. It stand no chance against most turrets so at least make this right.
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update Modifications - UPDATED 14:00 UTC on 17/01/2020
JohnnBishop replied to Marcus in News Archive
I like the new mods. Actually this is the first time is so many years I have been playing that I like a change. I have been bored of the game and I was away for long time. I came in to find you new changes as always but none of them make sense. You have changes the mamouth so many times and you have litteraly made it the worst hull to have. FIrst you gave it the ability to be indistructable when shift is enabled. Then you made it lose power but lose the energe if a bomb explodes in the radious. Now it just get's destroyed. What is the point? It is losing power during the energy burst and it gets destroyed? It is so slow that even with gaining speed it is not fast enough to catch other hulls and when you have it losing energy at the same time how is that balancing the game. It's waste of time. And why is the bomb so powerfull? It doesn't make sense as it doesn't balance the game. Tha shaft is so week it takes more than two full charges to even destroy a whasp mk7 with full double armor, whereas with a fire it pops like a cracker in seconds. Nevermind the arcade mode where it's completely useless. Railgun... nothing to say... it's turned useless... you are shooting people and u practically doing no damage. By the time the gun starts shooting the game has nearly finished. Plus you have that annoying overheating that not only ruins the game and the fun, you lose kills and points due to selfdestruct. Why is the whasp then don't get's destroyed by it's own bomb. It's the same principal, isn't it? And that 0 lose when respawning... so the enemy gets the advnatage on not losing power at all but shooting on full power. How does that balances the game? You attack the base of the enemy and you have 3-4 respawning at the same time and you have no chance of surviving since none of them is actually taking any damage. It's kinda stupid. So many unbalanced settings have made the game quite frustrating and boring. The new chages in the garaged are nice MK7 etc but all the rest... are oooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo
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