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update Patch Update #806 - Released 25th July 2025
The-Operator219 replied to Marcus in News Archive
I still have no clue what I'm supposed to do with Scorpion's lock-on. It's too slow/inaccurate to hit a moving target and campers have enough brain cells to rub together to hide under cover so it can't hit them. It also only hits a tiny area for some reason despite being a giant swarm of explosive munitions. It's such a shame because I think Scorpion is the best looking turret to come out in the past few years, I love the sound of the cannon. -
After sleeping on it a bit, sure whatever. As long as the Augments stay as endgame bonuses I'm fine with it. I'd still rather just pay a monthly subscription for a version of the Tanki I grew up with since I think most of the people nostalgic for the old game are nostalgic for playing it as kids when they had infinite free time to grind XP and level up. That's the thing I remember the most, you could spend years of your life playing and earning Crystals with enough effort, whereas now you rank up so fast they had to add five more levels to every piece of equipment just to keep up.
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So Augments are in classic? Not having a battle list would complete the bingo... Why even put forth the effort if you're going to be this tone deaf? Just keep milking cash from oil sheikh kids and ipad toddlers.
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Why would you leave after ninety seconds? That's ninety seconds of supplies, effort, and life you'll never get back. Always see a battle through: You have missions you can work on and enemies to destroy. Nothing makes me more satisfied than personally spiting buyers and sweatlords at every opportunity.
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Man, if only there was like... a list. Of all ongoing battles created by the matchmaker or by other players. And you could manually select a battle, team, and gamemode. Nah that would distract the IPad kiddies from opening containers.
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Striker augment "Tandem" +Fire a missile from both chambers simultaneously with each shot -Salvo fire ability removed -The missiles are unguided and do not have any auto-aim "By removing the targeting system and laser sight more missiles can be loaded and fired simultaneously, however they act more like unguided rockets. Users of this modification may find it conflicts with the use of cover-fire."
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I think it would be cool if Magnum could load the rugby ball into the barrel and shoot it directly off the map. This is because, in my opinion, Rugby is a silly gamemode and a waste of server space.
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My much more successful alt Titan-Rail has encountered a very unique problem. On it I have Mk. 4 Railgun maxed out WITH Large Calliber Rounds. Using that turret with double damage I am still literally INCAPABLE of one-shotting the bots. You know why? At that account's rank (two diamonds, I forgor) they have a UNIVERSAL 50% resistance. Even a WASP takes two hits. Mines barely do half their health in damage. This is just ridiculous, I can one-shot an equivalent player (even medium or sometimes heavy hulls!) but the useless clankers get special treatmeant because of how worthless they'd be otherwise? Talk about backwards design. And the worst part is that a human player, the ones keeping the game alive, can't even PURCHASE damage resistances until way later in the game! This game has a serious problem with progression as a whole but that's an entirely different rant...
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category Ideas for Hulls and Overdrives!
The-Operator219 replied to Ilia.ArchangeI in Ideas and Suggestions
For hulls - Dozer blade +Push force is greatly enhanced, allowing for a battlefield to be cleared of wrecks in your path. -It looks ugly. -
I feel like between the outline of your tank being visible from a distance and lag compensation Railgun is way less fun to fight against. The game practically does all the aiming and curves your shot mid-flight to hit people behind cover. Sketchy shots aren't new mind you, but they weren't as common as they are now and were always attributed to lag compensation/ping whereas now I feel like the turret just has a hidden extra cone where the shot will still hit even if your aim is off.
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I just don't get the appeal. Gauss is a better anti-camping turret and Magnum can do what the lock on does without taking 2-3 business days between every shot. The tap fire does decent damage but the DPS is so low and without splash damage it's not really worth it unless you want a single Wasp/Hornet dead.
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declined Disable collision for bots with friendlies
The-Operator219 replied to The-Operator219 in Disable collision for bots with friendlies Archive
In addition to a multitude of other problems the bots bring to the game they're also very primitive. I don't know the specifics of how they navigate each map but from experience they tend to just dogpile onto the main path and stare at each other. They also have an annoying tendency to push into you until you let them pass, which can shove you out of cover and throw off your aim. Since the devs don't like costly, programming intensive solutions like improving the bots' behaviour the simplest solution is to just make them phase through friendly tanks but not enemies. This is a bot-exclusive property because it would make parkour impossible for players. -
I'd go as far as to say the game should be a paid experience to begin with with benefits like infinite supplies and ranking up automatically unlocking equipment/upgrades. Add achievements and references for the old fans. This is already a niche thing a vocal minority of the fanbase wants myself included, and I would pay decent money or even a subscription to have a nostalgic recreation of my childhood without all of the negatives. Also I had a random idea: This game's equivalent to Juggernaut/TJR should be a gamemode where there's a powerful Godmode_ON everyone is trying to destroy.
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valid Shaft needs a better Firing Sound / Where’s the Power?
The-Operator219 replied to Mr.Blitz in Ideas and Suggestions
Judging by the in-game description and the names of the augments I'd say it's a laser. So realistically it wouldn't make a sound at all except maybe sizzling metal where it impacted. -
For Railgun: Sabot Rounds +Hitting closer to center mass does guaranteed critical damage -Cannot randomly deal critical damage "This specialized ammunition is designed to tear through steel, components, and out the other side of enemy hulls! Due to lacking any explosive filler or spalling effect the internal damage is maximized when aimed directly at vital areas and lessened on glancing shots."