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MrRodent

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  1. Isida was once the backbone of juggernaut matches. Just one single decent Isida was enough to sway entire Jug fights... Now though, it's a turret I've not seen a single person use since it was nerfed yesterday. One of the most important turrets since day one... now completely obsolete with a single action from the "developers". All the work, effort, budget, cash, r&d that Tanki gave the developers to develop Isida, and they flushed it all down the toilet. Tanki's devs have literally wasted the company's money and time. If I was the CEO os a company that had employees doing the things that these devs are doing, there'd be mass-unemployments throughout the office. I mean, imagine spending all that cash on development... just to nerf it into obscurity. Such a waste of Tanki's money and time.
  2. Isida is useless. Nerfed into obscurity. The Support Nanobots that are meant to heal... just runs out of charge instantly, and doesn't heal teammates, and... doesn't heal juggernauts either. Isida used to be a great turret on Jug fights... but is now completely useless.
  3. Same for me... I get slapped all the time whilst behind walls and buildings. It's usually a one-shot kill as well. Never a small hit... always one-shot, even though I've got full health.
  4. Scorpion is now obsolete with these changes. I've played 13 battles since this recent nerfing, and I've not seen a single player, not one, using scorpion. What was the most popular turret in the game, instantly shelved by EVERY player in the game. Well done, devs. Well done. You've made the newest and most popular turret completely obsolete in an instant. Even the bots aren't using it anymore. Amazing job. All that R&D developing it, all the money Tanki spent paying devs... just to completely nuke all that work in one move. Well done. Amazing work.
  5. Too many bots. Was in a CTF battle, 30 players, 15 per team... and I and only 1 other player were human. 28 bots, 2 humans... playing any mode other than TDM now is pointless. All the bots do is drive in a straight line as well, block and push players who are trying to play the mode, and get in the way. Basically sabotage bots. 28 bots, 2 humans in a CTF battle. Amazing.
  6. Days 1-12 game wouldn't open... Yesterday, day 13, game opened, but wouldn't open battles. Day 14... today... same, game loads, but the battles won't. 2 weeks. 2 whole weeks now, the game has been inaccessible.
  7. Days 1-12 game wouldn't open... Yesterday, day 13, game opened, but wouldn't open battles. Day 14... today... same, game loads, but the battles won't. 2 weeks. 2 whole weeks now, the game has been inaccessible.
  8. Nah, they wouldn't have switched to a cheaper server... I think they're using the same server they started with 14 years ago. What they're doing with all the additions and blaoted OS... is trying to run Windows 11 on a ZX Spectrum.
  9. It's the bloated operating system and bright colours the devs keep adding. They never update or upgrade anything, they just add more features causing the server itself to bin out as it can't handle being so bloated with graphical changes. They can't remove all the stats and stuff that drones and augments and protection modules give, which alone is enough to make the server crash as it's processing way to much information trying to keep every single tank in every single battle running smoothly with all the statistic based bloating because that's simply how the game's mechanics work now. The only way they can fix this is to remove 75% of the high end performance killing 3D rendering they've added to every single page in the game over the past few months. From the garage to the battles themselves, there's just too much information for the server to handle, especially when there's an event on because there's thousands of players online at the same time. Or... the only other way, is get new servers and processors. Which is expensive... and they can't afford that... because the pay-to-play aspects of the game have had the prices cranked so high recently that none of the players actually buy anything. I said this ages ago when they cranked prices up... Tanki seems to think that having one player spend $10, on one occasion... is better than having thousands of players spending $1 each, every day... week in, week out. So in short... change the person in charge of business practices, and change the developers.
  10. Same in the UK. This is now day 12 of being unable to even enter the game, let alone load a battle. It just sits on the loading screen with a circle going round and round.
  11. Now on day 12 of not being able to enter the game.
  12. Been over a week so far for me that the game has been busted. It worked for a couple hours on Friday, but since last Sunday it just hangs on loading.
  13. MrRodent

    Miner augment balancing ideas

    Miner Aug with Saboteur is the only thing left of the game that works after the recent "update". - Can't see the jug, ball, flag etc now. Blinding the players is not an "update" - So basically now, after this "update"... nobody will play jug, because you can't target the jug... or heal/protect your own jug because you can't find it. Nobody will play CTF or Rugby, because you're basically driving around at random looking for a needle in a haystack. - Nobody wants to play CP or Siege anymore already because 99% of their team parks in a far corner planting mines instead of trying to cap points. - Which leaves... Assault. Assault usually finishes either 160-0 to the defenders, because the attacking players camp in the corners planting mines. Or 160-20 to the attackers, because the defence team, upon spawning, immediately vanish into the furthest corners away from the base, and plant mines. And the last mode, TDM. Usually finishes 150-25 to one of the teams because the game puts an entire team who have a combined GS of 12... against 9999GS level 300 Legends. This update has killed Jug, CTF, Rugby... basically what was left of the game. Nuking the Miner Aug will take away the one last thing in this game that people actually use.
  14. Can't see the jug, ball, flag etc now. Blinding the players is not an "update" - So basically now, after this "update"... nobody will play jug, because you can't target the jug... or heal/protect your own jug because you can't find it. Nobody will play CTF or Rugby, because you're basically driving around at random looking for a needle in a haystack. - Nobody wants to play CP or Siege anymore already because 99% of their team parks in a far corner planting mines instead of trying to cap points. - Which leaves... Assault. Assault usually finishes either 160-0 to the defenders, because the attacking players camp in the corners planting mines. Or 160-20 to the attackers, because the defence team, upon spawning, immediately vanish into the furthest corners away from the base, and plant mines. And the last mode, TDM. Usually finishes 150-25 to one of the teams because the game puts an entire team who have a combined GS of 12... against 9999GS level 300 Legends. This update has killed Jug, CTF, Rugby... basically all that was left of the game.
  15. What was the point of revising the sabotage rules when this happens to those who report saboteurs? Banned for 1 day for reporting a saboteur under new revised rule 1.1... So reporting saboteurs still gets the player banned for reporting saboteurs, because mods and admin are not trained properly. Blaming people for reporting saboteurs and calling them false reports is extremely amateur behaviour by mods and admin. [img]https://i.imgur.com/tu9td5c.jpeg[/img] https://imgur.com/a/qb5y8A8
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