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So a thing happened to me not to long ago. Was playing a losing TDM battle, during which I went IDGAF-mode and went with a Rail-Miner combo. While I was having success racking up some kills, one of the OP players (I nickname them "Alex") called me out by name. "Alex" wrote in Russian, but they tagged me as "hy6" in the text, so I figured they were calling me a "nub". Which I found hilarious, considering that "Alex" finished in first place on their team (who finished 150-90 overall) with 29 kills and 10 deaths. Meanwhile, I finished first on my team with 15 kills and 3 deaths, with most of my teammates having less success getting pwned. At the very least, this encounter's more entertaining to me than getting blown out with zero comments in battle chat.
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Speaking of Viking OD damage coefficients, I've always wondered what they were for each turret. For Adrenaline Railgun, I assumed it was like x3, but the Wiki doesn't disclose the Viking OD numbers
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Control Points, huh? On that note, what good turrets/hulls combos do y'all recommend for CP?
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What Is Your Opinion About the Current State of Tanki Online?
N3tralRE replied to TheCongoSpider in Game Discussion
If my eyes don't deceive me, it appears that toljnok61 (the Striker-Viking) got healing shots from a Healing Emitters Shaft, which I could tell from Shaft's Black Shot effect as seen in this frame: Furthermore, although image quality isn't great, I can tell that toljnok61 had at least 3 Healing Shaft teammates including Dina_Nana and A-P-E-C. So to answer your question, your target foe kept getting healed by Healing Shafts, allowing your target to survive longer than usual. -
What Is Your Opinion About the Current State of Tanki Online?
N3tralRE replied to TheCongoSpider in Game Discussion
I gave up giving feedback on updates months ago, given the Tanki dev's track record on course corrections. For whatever good changes end up coming, I find that, at best, the devs' priorities in premium releases and new imbalancing features will ultimately keep the game in limbo. Not dead due to players sticking around to find enjoyment in current Tanki Online, but not "alive" thanks to the lack of a vibrant playerbase. -
I mean, Brutus got reworked about 7 months ago. And the post you are quoting is from 2019, which was when Brutus used to consume batteries while also giving its user small bonuses to armor and damage. If I recall correctly, Brutus' damage bonus can accumulate with Adrenaline's damage bonus, giving the user a cool edge over some foes. Alas, however, the devs ultimately made Brutus the budget drone that doesn't consume batteries.
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So I have some crystals to spare to buy (and Speed up) a new drone or two. I love using Miner, but given it's recent nerfs, I've been considering picking up the Saboteur drone to mix up my defensive mining strats. At the same time, I'm thinking of getting Camper so that I can potentially have stronger armor and damage while I'm chilling in my team base healing with Isida, etc. Of course, getting hit by ranged projectiles (i.e. Magnum rounds from the other side of the map) all match long would limit Camper's effectiveness, and Camper's buffs to armor and damage won't always be enough to stop a strong, coordinated attack from foes. While I could buy both and just slowly upgrade them, I would rather buy one of them and upgrade it to Lv12 or something like that. So, which should I buy first? I'd also appreciate a couple of tips for using each drone. Thx!
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During the hull sale, I decided to get Mammoth. So far, I'm liking the utility of Mammoth's OD, especially since it fizzles any Titan Domes and Ares Spheres on contact. I'm also finding that Mammoth is a respectable defensive hull in modes like CTF and RGB, where it's massive health pool and deadly close-quarters OD allow the hull to better deal with aggressive intruding enemies. Granted, the slow speed and big size can make Mammoth more of a target than a threat, but it's nice to have another cool heavy hull to play with.
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So I'm gunning towards finishing the Special 9000 Score Missions, and I'd like a bit of advice over what tank combo I should use to have some impact in a Control Points match. Heavy hulls are too slow for my taste in Control Points, so I'm down to Hornet and any one of my medium hulls (Hunter, Viking, Dictator, and Crusader). I also have a wide range of turrets (from Freeze, Twins, Smoky, Vulcan, and Railgun), but OP augments notwithstanding, what turrets are more suitable for Control Points?
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Just wondering: do you get points for healing teammates with Paladin's Overdrive?
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Even if Vampire Nanobots wasn't being offered in this Challenge, I feel that it still needs to be nerfed somehow. After all, the alteration deals the same damage as stock (a.k.a. no Augment) Isida while providing a strong self-heal that enables easy Isida kills with limited counterplay. Since a 1v1 fight against a healthy Vampire is tilted in the Vampire's favor, you're only options outside of OD are outranging the Vampire and, if applicable, hit-and-run tactics. You better hope you don't bump into a map object and get cornered by the Vampire I would suggest cutting Vampire's damage AND self-heal, seeing how Tanki seems bent on preserving Isida's self-heal in the Vampire Augment these days.
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Well, alot has changed since last year. I'd say the biggest changes are as follows: 1) Hull augments: These are premium items (i.e. they cost tankkoins) that protect against different status effects like stun or EMP. You could also get them from containers, but good luck getting one that way. 2) Critical damage: All Tanki turrets can now inflict critical damage, which ignores Protection from modules like Falcon. There are a few exceptions like Shaft's fully charged sniper shot, which do NOT deal critical damage. 3) Floating hulls: Tanki released three floaty new hulls: Ares, Crusader, and Hopper, which are Heavy, Medium, and Light respectively. Combined with mouse controls, they can easily strafe and avoid enemy fire. 4) Drones: Tanki reworked the Trickster drone so that it further boosts the speed gains from Speed Boost. There's also the exotic Crusader drone floating around. Still, these days, expect to see frequent use of Defender and Booster. Combine those drones with the right Hull augments, and you'll be two legs above everyone else. What definitely hasn't changed is the lottery nature of MMS. Expect some unbalanced random battles here and there, especially from those with OP hull augments and drones. If you wish to give Tanki another go, I'd say brush up on your tank-combo experience in a mode you're comfy with and then branch off from there. Other than all that, it's all up to you, @sensei_tanker.
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You make a good point. I'm likely just burned by my bad/awkward experiences in Siege. I wish I didn't keep getting Daily Missions for Siege mode every now and then. In the meantime, though, any tips to playing the mode given my garage? Edit: I don't have alot of OP augments like EMP turrets or immunities. I do have AP Immunity for Dictator and Hornet, however.
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Not a sight necessarily but a couple of particular experiences in Siege. This past weekend, I found myself giving a couple of Siege battles a chance (one in Parma, the other in Magistral), seeing how my team was able to sorta keep the score even for 2-4 minutes. Unfortuantely, in both battles, the momentum shifted to the other team, and we started losing. While I was willing to just bite the bullet and finish both battles, two of my teammates were hardly impressed. During the Parma Siege battle, one of my teammates was like "TeAM!? WhAt ArE YoU DoIng!?" when we lost momentum. I made a joke about how "this mission was a bust", and the teammate went passive-aggressive with, "Hmm, wonder why's that, clown". Anyways, I didn't escalate the convo further, and my teammate started calling out their camping Shaft teammate before that battle ended. In the Magistral battle, a different teammate threw all of us under the bus, calling us "afk animals". As much as I hate losing and being powerless to stop the enemy team, I wouldn't take Matchmaking battles that seriously. Especially with the Matchmaking Lottery groupingg random players with varying amounts of skill, experience. and OP levels together.
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@Akame Thanks, your explanation did help me understand Adrenaline's flat bonus. I also agree that Adrenaline is a nice bonus to stock turret play. The bonus definitely helps in dogfights to the death (which are found alot in DM mode).