-
Posts
80 -
Joined
-
Last visited
Everything posted by mattb1853
-
So giving that HTML 5 is new to the game I would say the initial experience for me has been a bitter sweet moment. The reason why? Well when first playing the old tanki backing in 2012 I have seen a lot of changes, good and bad. I would say that the transition form the flash version to HTML 5 has been brutal, in a sense that HTML 5 is just a more glitch y version of TankiX. The fact being when playing on the client server using flash the loading, the feel and the processing of the current game is very professional. But when the new HTML 5 came out I have found that it is very non-player-friendly. I will state and I quote " in thought the game looks good on paper, but when executed it does not meet expectation." I will prefer that HTML 5 is to be re-done in a sense that it doesn't seem so quirky to play and is weened of glitches lags and bad processing. I would like to see HTML 5 Tanki as a whole new game that gives a new feeling, look, playing style, and even maybe make new additions such as NPC tanks and even Champain games so that the game can be played via without other players. -Thank you!
-
I think the Sub-caliber rounds for thunder is total B.S! I bought for 20k and i got no crap in return, I dont see the purpose of of the alt at all, it seems to have no effect when it comes to being a ""alteration, I wonder if the explanation does anything but to fake the actual purpose of the alt. I was expecting huge kinetic energy, but it seem like 20% more isnt cutting it like the 50% kinetic energy that railgun get's, so how come the failure to actually perform.
-
Straight off the bat , lets talk about hornet's overdrive, I going to say almost useless. Yes its an interesting idea but its almost useless compared to any of the other ODs . Seriously it doesn't benefit you much as a player , seeing if someone is behind a wall is cool but how is that helpful for you if you cant shot them? Also showing the enemies hp bar when you are 50m away is not useful , it would be more practical if you could see all of their hps bars , so shafts or rails could target the weak tanks . Idk but its what I think and its a problem that I think should be fixed
-
I have a complaint , giving that offside players can kill players as they spawn , this in fact has been in the game forever but I think its time for a solution for where your tank can and cannot go. First off I think putting in spawn zones would be great, this would allow the whole team to spawn on a map in a relatively small space instead of sprinkling them about . I also would think smart choice spawning for tanks that were just destroyed in the same spot should be fixed . The solution to this problem would be a friendly fire zone , in which the tank that is shooting you repeatedly over and over again cant kill you in a no kill spawn, Maybe the game should implement a off side timer , in which if the opposite teams base is overrun , in 1:00 min span the other team would all die and would be re spawned to there side. If you have any suggestions about this add on and add a comment .
-
In my honest opinion i think "Gauss" is a weird name , but the turret itself is intresting , the only problem i sse with after buying it is the short ranged shot , its seems like it is too fast , and misses a tarket thats almost infront of it,. Another thing to point out with this turret , it is indeed a true snipping weapon, issue is that it can find anyone camping no problem , i mean if someone has good bush cover it will find them without you ever having to know they were there. Now idk how this the turret relates to an owl, idk maybe its closer to a cobra than an owl. N one last thing to inplment with the turret itself, M2 is too cheep! 79k is nice but for that type of weapon it sould be maybe 90 or 85k just my opinion. -Thanks matt
-
Restating question number three... for example if a rail gun or shaft hits your tank in the broad area of the top and bottom it will always have a direct impact but when hitting the edges or tip of the tank the damage is significantly decreased. about 20% is lost.. is this a scenario in which the tank has a different hp box?
-
Will we see a decrease damage rate for m2 rail gun with 2x damage? It can 1 shot kill a M2 viking... Does hitting a tank with certain weapons affect damage in cretin ares? Will we ever see mini maps of tanki? hence you can press alt and it gives you a top view of a map showing positions of your team only plus where drops are falling? Will we see newer hulls? Ideas are being talked about and the Juggarnought becoming a real tank ... how come tanki wont add it as a permanent tank? like is suggested smaller size, reduced speed and, and less hp, Why did tanki allow you to buy a max tank giving you odnt have enough money for a m2 but you can buy a m1 tank... How come that was made? I would like to buy a m1 or m0 rail-gun without spending 80k for a m2. 6. why does ricochet and railgun do damage to you even though the shot has never hit you... is this a stupid plasma thingy?
-
1)Will we see the tank Juggarnought as a real tank? But Decreased size and speed? 2)Also can the tank name be changed to Dreadnought? 3) Is it possible that a merge or the continuation of Tanki Online 2.0 will come after Tanki sperates from the Adobe Flash Drive? 4) Will tanki add a addition to choices to chose weather they want to make a battle format using Orgianl Maps or the Newer Maps/?
-
Will we see the War again? As in will other War games be implemented? Will we see the 'War" for clans to compete in? How soon will War start again if it ever does? Will players who voted but did not achieve 200 kills get anything? Also how come we do not see certian maps? like Esplanade, Noise, Stadium, And countless others that are not posted on public battles....
-
Matchmaking Lets see.... so far no progress has been made.... in fact i have been waiting a long time since the future "Matchmaking" to come into play but after some update i have seen no helpful additions to making balanced battles since 2015. Actually they tested the random picking for battles and i found it rather trashy... I would suggest that the Adim. should hear me out on the subject... its would perfectly be notable that they would use their heads and look and review player profiles in a system that measures the usage of drugs and the rank of the player with their weapons yet alone with the several maps that they like to play on. I would not be asking for to much programming to go into this, yet tanki still hasn't made this a breakthrough... Some of the players have and shared my concerns with the current matchmaking....I would like to make myself crystal clear their will not be less complaints if Tanki keeps implementing these updates that have open up ranks that can battle with others, this of course has made battles rather tricky to find and stay in without rage quitting... I find ever since they improvised and thought ****ing around with ranks was a good idea. Its just made a 100k player game to a mere 31k player game... i have not seen improvements actually i have seen disimprovemnets.. I will not even being with the fact some of the Forum Adim. are corrupt and use there power to quite those who freely want a say... I feel as if history has repeated its self and i do understand... Like wise i will be posting more. Thank you for reading- mattb1853
-
-In addition i have been shocked that this topic that i have made public has been claimed to be Invalid Information and was closed as soon as a certain Forum moderator {Maf} shoot it down... but also to my surprise that topic has been viewed over 250 times... i strongly feel that my compliant has not been heard correctly, and should be taken more seriously..
-
Posted 23 Jul 2017 - 04:42 Tankers! We all know battles are never the same with the op of the m3s around but that seems a bit harsh on new coming and just ranked players. After the previous several updates there has been concern that drugging and abusing of master players in battles have cut it for some players. It is and has been an a outrage that Colonials like me have to battle with or against Generalissimo and Marshal ranks, a very deeply thought of concern has appeared that Tanki battles have become less skilled and much more of a annoyance because of higher ranked drugers. I have given some thought that we should go back to old rank system in battles giving that the last update has scrambled and widened the rank system. Acknowledging that this idea might not be approved, i must ask that for the sake of the game please listen on this thought. Recruits can battle and only battle with other recruits Once going up the ranks the addition of other ranks the game should balance the weight of ranks and tank variations such as the rank of your tank vs the Marks you own. If you join such battles that have M1s in it but have a higher rank do not let the tables be flipped. An Addition for this system is of course adding one or so ranks to the higher level you are giving variation does help but adding to much kills it. And finally the makers of battles should lessen the rank ban to help cool down noobs and op players from join giving if the battle should be balanced rather than ruined
-
- that was not helpful
-
What would be better to buy Hornet M2 or Wait and get shaft m2?
-
Going up front, giving with the complaints i have the the removal of the "Shaft"s penetration shot" That allowed the shaft with a full charge shoot, would be able to shoot through one or more tanks behind the tank. The shoot of course was critical to the first tank giving it a 1.7k hp shoot, following to a less hurting shoot for the tanks behind it. Giving this was removed of 2016, i would like to see it make a appearance in the shaft alterations for a mere 50k crys. It would be most fair if it could be added back into the game as an alteration as of December 25 as a gift to all snipers in this game that would agree that its appearance would be wanted. Thank you!
-
Im wondering why they heck did tanki dynamically change mos of the maps? For example Polygon...what did they do!! Also the changes are trash
-
It may not sound like much, but in the future it may be possible to add team bases with actual defense points that can defend the base or team territory. This would work like a CP battle each team starts on opposite ends of the maps but have one objective in which they have to take control of the CP points. Generally this how this game mode might work as you capture the point the access of a defense turret is built and left to defend the territory in which you have conquered. Enemy teams may as well do the same for there territory, but if your teams defense turret is destroyed it will be rebuilt under the red or blue teams color and defend for them and no longer for you. Once your team has conquered all the map the game goes into sudden death in which the final players battle to the death, but once you have been destroyed you cannot spawn back if your team has no points left. (Ideas and comments are wanted for this idea) Thank you for reading!
-
Will we be able to see better graphics after the separation from the use of Adobe Flash drive? Also what type of additions to the graphics will we be able to see in the mere future? Could we see weather moderation, such as rain,snow thunder? + will the addition of Tanki online be easier to use on mobile devices
-
category Ideas for Hulls and Overdrives!
mattb1853 replied to Ilia.ArchangeI in Ideas and Suggestions
At least i have an idea that you dont.... -__- + your a critic so your opinion is not needed..btw -
category Ideas for Hulls and Overdrives!
mattb1853 replied to Ilia.ArchangeI in Ideas and Suggestions
The Conquer This is a heavy hull like titian and mammoth, this hull is super heavy but it is actually has a 500hp difference . The adjustment is that its speed is reduced and it can not travel through narrow spaces + the issue of gravity giving if it falls and a last adjustment it has the slowest hull turning of all the heavy weights. But as the name says this tank with a proper escort of isida and fire bird can conquer or infiltrate as base with ease but not speed. This tank would be best to take full blunt force of all enemy mines or players guarding the flag. It would be best to use double armor and speed also it be logical not to take the flag but to pass it on. Another tip the best usage of turret + this hull would be a splash damage turret like thunder or fire bird. -
Balancing the Number of Hulls Vs Turrets
mattb1853 replied to mattb1853 in Balancing the Number of Hulls Vs Turrets Archive
I'm not sure about this guys but hasn't anyone noticed the miss balance of # number of hulls vs the #s of turrets? In total there are 13 turrets vs 7 hulls. Now giving the lack of hulls I think it would be best if the balance of the hulls could also be changed... 2 light hulls 3 medium hulls and 2 heavy hulls...This leaves about 2 new tanks to release (one heavy and one light), this would increase the amount of variables of turrets and hulls by a lot... What do you guys think give some resonances below on the topic. -
lol mattb1853 and redishsilverfox973
-
Is there going to be a simpler way to ban hackers? While in battle without doing the whole 5 step processes??? Will that be made simpler in the future for non Tanki Police guys? MPS?
-
Yes!! someone loves My Chemical Romance!!! Ill share a post
Jump to content













































