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Posts
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Everything posted by Blutchidoo
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Why work when you can just arrive late to the scene?
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4 pages in 15 hrs
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EvilSnowflake - Greek Hugoslav - Czech Farid1FG - Azerbaijani Shadows_3000 - Farsi (Persian) — former Translators
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Opened some old containers today. Got extra premium and this. Always wanted this paint for the memories.
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Yes. Was there a different OD before that? I joined in late 2017
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Old Overdrives are probably what I miss most, if friends don't count. The days of simple Tanki were the best.
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14 pages for a recent topic. Been a long while since I've last seen that.
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Are you trying to login or set up 2FA?Have you set up 2FA on the account in question before?
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I suggest you try using mobile controls to complete your daily missions first before suggesting changes to how Tanki Mobile works. Many skills and maneuvers on PC are hard to replicate with mobile controls. The technique of rocking your hull back and forth to shoot at enemies at higher or lower elevations is more difficult to execute on mobile since the slightest error with your thumb can twist your hull sideways ruining your aim completely. With "Hull follows stick direction" enabled, even turning on the spot is difficult. For those that are used to having that setting disabled, I say lucky them. Unfortunately I personally play a lot of FPS mobile games, and controls with "Hull follows stick direction" is what is most intuitive for me. I do believe this is also the case for most other mobile players.
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You bad. In reply to the post itself, I do agree that mobile cone angles/aim assist is unfair and should be nerfed. However it is my opinion that until better control options are implemented things should remain the way they are. The turret's ability to hit insane shots is balanced by the hull's inability to obey movement commands. Getting kills is easy (good tank still required), but completing battle objectives (capturing flags/scoring goals) is relatively difficult.
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I actually use Brutus most of the time. I can still manage to get decent spots on the scoreboard. Used to be top-3 and even 1st place all the time. Not sure if it's cuz I got sucky or if it's cuz new stuff got added and messed up the previous equilibrium. I have Crisis but can't really use it cuz no skill.
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skin The mini-game starts tomorrow! & «RetroFuture» skins
Blutchidoo replied to Marcus in News Archive
Woobah! New skins look cool. Now we just need all the HD, XT, Legacy, Prime, and Ultra skins to be completed -
Many players are excitedly expecting the new version of Tanki Mobile. Will the app receive a major update this year?
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2 pages only ?
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Is there a rule that you have to conform the previous topic to change the subject? Subject: rule
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Forum games are back? Subject: nothing to do with the game
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Started off testing a bug. Ended up capturing some memories. ?@Farid1FG
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Daily and weekly missions can help shave 3000 stars off the total.
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Imo since players have been complaining that devs are only making skins buyer-exclusive, this chance to earn a skin is a positive move on the devs' part. The price of 990 tankoins is actually pretty affordable too, especially after the game practically gave away 2022 tankoins in the Christmas/New Year's special mission. Certainly, the skin may not be to everyone's taste, but if you can collect it now rather than obtain it by other means in the future, why not get it now?
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2022 is actually the year of the tiger.
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Heyo. Did I ping anyone when I posted this?
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Afaik, the mobile camera has issues when looking from the top down. Objects tend not to get rendered around the edges of the camera. This is the first time I've seen it happen with a map though. Pretty sure it has nothing to do with XP/BP.
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valid Add counter that shows how many tanks are on control point
Blutchidoo replied to B.A.B.I in Ideas and Suggestions
From what I see, the indicators only show the people gathered at the point you yourself are capturing. I personally see no reason to look at an indicator to find out who is capturing the same point as I am. Looking around with my turret is sufficient. In addition to that, I can just estimate how many lines are linked to the point. If an enemy wants to snick onto my point, a red line will appear. For Siege, there's not really a need to find out how many people are on a point. There's only one point. If you care about winning, you're bound to see for yourself how many tanks are clustered around the point. You see enemies, you shoot at enemies. One doesn't retreat in Siege in order to launch a counterattack since that only means losing capture progress and potentially losing the point. If you're the kind that sits in a corner and takes pot shots at random enemies in Siege, you won't be needing to know who's at the point either. In the end it's just another widget that clutters the UI. The presentation is well-done though, @B.A.B.I.- 54 replies
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