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fishFAST

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Everything posted by fishFAST

  1. why not leave the Hunter OD the way it is, under-powered.
  2. killing someone is very different from clicking shift
  3. this alone is why hunter OD does not need a buff. It's such a powerful tool that really isn't even used to its full potential
  4. obey your authority do not resist we know what is best for you medicine experts are god they know everything they will take care of you
  5. they have a time to kill that is way too low and their effective range is way too high. running into a firebird that's less than 5 wasp tanks away for 2 seconds guarantees death. there is no way to run away. the only option is to avoid being on their side of the map. a healing turret shouldn't be in the game. if there are more than 1 on one team, they are almost impossible to take down. there shouldn't even be repair kits. healing is no fun when the time to kill is already high like it is in tanki. don't you wonder why they're not in pro play?
  6. i personally don't believe melee turrets should even be in the game, so minimalizing them better than nothing
  7. I understand. I will do that next time.
  8. Problem 2 When first logging on for the day, in the daily missions UI there are, of course, three missions each in their own slot. We will say, slots 1-3 from left to right. (1 2 3) Today I had a very good few missions. In Slot 1 was a mission to deal 50000 damage to enemies with a reward of about 500 crystals (cry). In Slot 2 was a mission to deal 80000 damage to enemies in Control Points with a reward of about 1000 crys. In Slot 3 was a mission to score 1500 points in Assault with a reward for about 1700 crys. Nice! I could play Control Points and take out two birds with one stone with ease! I played Control Points and checked my missions progress after every game. I naturally finished the mission from Slot 1 before the mission from Slot 2. So I clicked to Collect my reward. It quickly didn't seem as though my click registered, so I quickly clicked again. I did receive my reward, but, all of a sudden the mission in Slot 1 changes to a mission to score 1 point with a reward of 1000 crys. In Slot 2 was the mission that used to be in Slot 3. Slot 3 contained the "NEXT MISSION 4H 4M" message. What happened? The missions slid to the left after I clicked to receive my reward from the first mission in Slot 1 (without my knowledge. because HTML5 version is not optimized?), then my second click payed crys to change the mission that slid from Slot 2 to Slot 1! I had already made 5/8 progress on the mission that was in Slot 2 and now it's a harder mission. : ( My Suggestion The missions do not slide around. Instead they stay in their place the way they do in the Flash version of the game. Simple. Makes sense. No surprises. : D
  9. I've started playing the HTML5 version of Tanki recently and I have two demands suggestions to fix a couple of problems. One about the missions UI and one about the home area (i don't know the name of the place with the big PLAY button and your tank sitting on a platform that can spin. it's the first thing you see when you load into the game.) I will create a post for each problem. I'll work on some pictures to go along with these. It might help. Problem 1 In the home area under the player's rank there is a little bubble with "premium" in it. When the player happens hovers over this bubble with their cursor (which yes, I happen to do very often) a large box pops up covering the PLAY button, the GARAGE button, and the MISSIONS button. I wouldn't have a problem with this box opening WHILE I hover over the "premium" bubble. But, the bubble stays open for a full second after removing the cursor from the "premium button." That is frustrating alone. The box also stays up while the cursor is hovering over the box! What is this?! Now after I happened to hover over the "premium" button and want to click the MISSIONS button, I have to move my cursor away from the box for a full second then back to click the MISSIONS button. Sorry, this is very frustrating. My Suggestion The box should only pop up while the cursor is hovering over the "premium" button. Otherwise, the box does not show up. This also means the box should IMMEDIATELY disappear upon removing the cursor from the "premium" button
  10. I believe they said in the last v-log smokey would be getting the same treatment thunder received, meaning the shots travel over time. why would they do this to smokey? this is something that shouldn't change as smokey's mechanics are integral to the gun.
  11. i have doubts the finished product will be so detailed. if they add it to the game like that, it won't fit in unless they update all other visuals in the game.
  12. Tanki will never be balanced with an experience ranking system and upgradable equipment. The ranking system should be similar to cs:go or Apex ranked games. Everyone should have mk7-10 equipment. only then will the game be balanced.
  13. fishFAST

    Loads Flash and Not HTML5

    I don't know if you mean your browser loads the flash version of the game when you click PLAY, or the download you get from clicking DOWNLOAD is the flash version. Try using some better grammar If your looking for the HTML5 client download here's the link. https://tankionline.com/desktop/TankiOnlineSetup.exe
  14. fishFAST

    HTML5 Bug

    where do I download the html5 client? the big DOWNLOAD button on the main tankionline webpage is a flash version. btw why is the big DOWNLOAD button flash, but the browser is HTML??
  15. fishFAST

    Tanki X or Online

    ikr. the best games are not in your browser LOL. it stood no chance with all the drugs, upgrades, modules, drones, alterations, etc. It was actually exposed to the PC community on steam, but gained no traction because players would try the game out and find that the game wasn't any fun/wasn't competitive.
  16. fishFAST

    Should gauss be nerfed?

    Gauss is not OP. It's fairly balanced. I play on a Major account and I'm actually surprised to find this thread because I never have a problem with gauss. I've never been one shot by gauss with my Mk4 Viking, and I rarely ever get hit by its lock-on shot anyways. It's too easy to avoid. Anyone complaining about "The problem is that it can deal a huge amount of damage to you without you knowing. And then BAM, now you're at a huge disadvantage." needs stop crying and get good.
  17. fishFAST

    Old Madness Map

    Thanks for being honest
  18. i would actually pay more for cosmetics than items that affect gameplay
  19. all of this is true. tanki almost feels like a mobile game. the P2W isn't the worst part. simply the direction the game design has gone is completely in the wrong direction. tanki is a League of Legends/World of Warcraft wannabe when it should be trying to be like Rocket League/CS:GO. the basic mechanics of this game are enough to take it to new heights, everything else (drugs, alterations, upgrades, micro-upgrades, protections, etc.) diminishes the core game at keeps this game from growing. The casual experience is so far removed from the esports.
  20. fishFAST

    Game update

    LOL. this is a patch, not an update. who needs to hear this?
  21. take out the current ranking system, max out all turrets and hulls, no drugs, no alterations, no upgrades. in place of the current ranking system introduce a skill based ranking system similar to the one in CS:GO or Apex Legends Ranked Leagues, or have no ranking system at all like COD (COD players are not matched with similarly skilled/ranked players. in other words, get good).
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