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I don't really get it. What will an AP augment, say for Railgun, do? Will each shot remove all protection of the target for some time? Or will there be a few random rounds that do so? And who the heck asked for this?
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category Ideas for Hulls and Overdrives!
Gauss-Hornet replied to Ilia.ArchangeI in Ideas and Suggestions
Really interesting idea. I think this tank should be a sidekick to the Juggernaut. I would like it to be a medium size Hover hull with half the HP of Juggernaut. We can even revamp the scoring system of JGR. Killing a Juggernaut may give 5 points and killing this one may give 2 points. The team that first scores 20 points wins. Makes the gameplay more dynamic. -
category Ideas for Hulls and Overdrives!
Gauss-Hornet replied to Ilia.ArchangeI in Ideas and Suggestions
I have seen the plunging motion mechanic already implemented in Tanki. You fall through the surface of the map and plunge into the depths of darkness, sometimes self-destructing. Now all that needs to be done is to add a rising mechanic, add Mammoth's AT-field and a freezing Wasp nuke to it, and you have a hull ready to be sold as an early access bundle for $300! -
I've lived in Punjab for 5 years, and believe me, this is absolutely true. Despite not knowing the language thoroughly I could somehow grasp each fine detail of the local slang, and it sure sounded as if all the chaos in the world had descended on the person. Brilliant work, can't wait to see more!
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Protection is the way to go if you don't want Twins... ...to be killing you. ?
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Oh, okay, now I get it. The stun effect also doesn't allow you to use supplies during its duration (which I confused with EMP). Thanks for the clarification!
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It does have EMP. My supplies get disabled when an enemy Hopper activates its OD. Either the stun or the EMP should be removed/replaced with something else to make it different from Hunter's OD.
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How can one lock on and shoot at enemies while in the air? Or do you mean that you lock on to them after landing?
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I bought Hopper on an alt along with Magnum and am really enjoying the combo (and I've had zero experience with Magnum before). Mostly I see other people using it with Railgun and Gauss, and they can't utilize the jumping tactic effectively to shoot down targets; they use it just for the stun and burning effect. But with Magnum I can jump and easily land direct hits on a bunch of enemies from behind high buildings and walls. It's a nice hull.
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It already is, due to countless P2W updates, and if tanki heads in that direction there soon wouldn't be any non-buyers for the difference to be apparent.
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I agree with the OP and the suggestions given. In fact, the value of non-animated paints that aren't popular (only a few like Spark, Emerald, Zeus... actually are popular) can be further increased by having special missions like "earn 10,000 battle points while wearing a camouflage paint (green, forest, marine, urban, ... basically anything that's not a flashing rainbow)". The holiday paint would always be designed so that players that don't have any paints of the required type, and don't intend to buy any, can wear it to do the said missions.
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Why is it that mine only laugh when then see my Ultra quadruplets of 125 Speed Boost packs? ?
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Really good update. Even if they slightly lower the rewards to balance out the simplicity of the challenges, which I think they would probably do, it's overall a positive development as it makes challenges feasible for non-grinders; and now players won't solely play for stars but rather for the team.
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Yup, that's the Android version interface.
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*Mom comes* "What are you doing?" "Studying" *Opens IUPAC Nomenclature lecture* "Good." *Mom goes away* *Quickly logs back into Tanki*