-
Posts
20 -
Joined
-
Last visited
Reputation
23 Good1 Follower
Recent Profile Visitors
The recent visitors block is disabled and is not being shown to other users.
-
Thanks Tanki and Happy 16th Birthday
-
I have used Firebird Critical Mix in the Test Server battles and it seemed to be very good.
-
Happy Birthday TO Thanks for these amazing gifts!
-
This was done today in about 5 hours playing exclusively in the Smoky/Wasp "Themed game mode"!
-
Fully upgraded from Marshal rank to Legend means Mk7+: Crusader - Tanki Online Wiki (tankiwiki.com)
-
Same for the other Special missions! Tankoins instead of Stars would have been great. This way Stars are just being wasted for not getting any useful to achieve the already done 50 Level Challenges. ? I suggest to developers that after the 50 Level Challenges being complete: - Stars should get into some kind of temporary cache for the next Challenges; - Or else Stars should return in Tankoins value instead.
-
For me today the right "formula" was: GINGERBREAD (21 mines) = CRUSADER ?? Unfortunately it didn't arrive before Hull 50% Discount day!
-
karthik470 started following CX2011
-
What I feel about this Experiment: Pros - Earn more crystals in less time; - Daily missions are done easily. Cons - Battlefields are too overcrowded; - I get killed much more time than I can get playing even with heavy hulls; - There is no team gameplay at all; - Total chaos; - Kill, kill, kill with no purpose... - Lack of supplies on battlefield; - Crystal boxes makes lose gameplay. Personally I don't like Large Maps. For me Mad Tanks experiment was way more fun to play and enjoy even with less prize amount. In this experiment I get Challenges done, earn more crystals by game but don't get any joy!
-
This experiment was great for me. I have loved the easy it was to complete all missions! Specially Challenges. By the first time I could achieve, with no more effort than usual, the 39 level of Challenges mission! Usually I get half of that level or less on the same played time and with less fun than in this experiment. I would summarize this experiment to: - Great Fun; - Quick Battles; - Less Waiting Time for Battle; - Increased Overall Time in Battle. And what I have loved the most was that JGR DM mode! It was a superb mode with very hilarious moments. I agree that not all the changes were so good. But some of them would be very welcome to increase the fun of play to the same level that I've had in this last two weeks of Mad Tanks! My suggestion for the developers is to make: - more Mad Tanks moments, like Mad Tanks modes or Mad Tanks events; - All JGR players in several modes.
-
.
-
DM JGR Mode with all players as JGR like in this last weekend of Mad Tanks season!
-
Lucky you! I've got 125 Speed boosts in ultra ? But also 10000 crys in normal container ?
-
You're right, it wasn't a daily mission, it is a Mad Tanks mission. But I did it easily anyway! And I'm not trying to say that I'm a better player than you. I'm just checking that's not too hard to achieve this if we make a logical use of the tools they gave us and they are very powerfull during this test. I think that it' easy to kill a lot using the right set of hull/turret on the right battlefield! We have to be very smart to do the best choices that each moment requires.
-
What's the problem? I did one mission of 300 kills very easy. I'm not a buyer and I don't have any special drones full upgraded also!
-
Best of all is the DM JGR! That mode should be there forever ? It's very funny to play with all that JGR around the battlefield! ??? That is the real MAD TANKS field!