Jump to content
EN
Play

Forum

JustBlackWolf

Advanced
  • Posts

    685
  • Joined

  • Last visited

  • Days Won

    7

JustBlackWolf last won the day on October 12

JustBlackWolf had the most liked content!

Reputation

874 Excellent

2 Followers

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. This guy doesn't even know what he's talking about XD You lost the privilege of being taken seriously the moment you said Isida healing is balanced followed by "but uuhhh my friend used excelsior!!" Then by a "it was a juggernaut mode and we won 10-0”. Sorry to burst your bubble honey but you most certainly got carried while probably sitting at the back killing whatever poor guy was trying to attack. Bro is seriously here telling me Isida is fine while bragging of playing juggernaut with a pet that was using excelsior. ??? I'm done discussing with you, Akame at least brings up valid points and knows how to debate properly. This being said, you're absolutely right, this topic is not about Isida but as a healer i simply wanted to give in my 2 cents, either way your suggestion doesn't make any sense and i won't change my mind about it. I'll now see myself out. And i shall use Isida as i please.
  2. If anything i could see thunder get an overall damage reduction to prevent it from being good in both roles. But that's about it. Edit: upsie i meant to edit my previous message instead of adding another reply.
  3. When i said "thunder is half decent" i meant it is with DD disabled. No i haven't played it because I don't have it yet. And yes i know it's really good. And yes nobody was talking about nerfing Isida but we all know it's not going to improve any time soon, and nerfing the remaining viable healing options (i could say this for any turret that had a healing augment, it's not that I'm defending it because it's ranged. I don't care about the range, all i care is that it restores health) would completely murder an already half dead playstile which as you said, is only played by "duo tags" And the only augment so far that "outdoes enemy DPS" seems to be thunder but not in every case, once again, when affected by DD and against specific turrets that don't have crazy dps such as magnum. I find it funny that you talk about ttk being nullified when there's certain augments that grant instakills, literally from 100 to 0 in a single shot without giving any chance to heal whatsoever. Oh but all good then, however, if it's a healer that nullifies enemy damage then it's a problem, right? It's such a shame that I can't kill a guy in 2 hits because he's getting healed! I'm not seeing you complaining about hammer's impact force nullifying the ability to fight back, oh and since we're here, also nullifying any healing augments as well. You complain that I'm talking about other augments and then take into consideration the fact that "ttk is nullified" by the healers, i could at the same time say that healers are nullified by burst damage, there's literally too many scenarios that can happen in the game that aren't being taken into consideration despite the main point of the topic being thunder/shaft healing which idk why anyone is complaining about shaft in the first place since it was nerfed so much already. You are a p2w player therefore you should know that thunder is not getting nerfed yet because it has to sell after getting its aiming fixed. Once a new healing toy is ready for the market you'll get your thunder healing nerf. This game is not about balance, it's about money, yet here we are, talking about balance regardless. You can't control which turret will get the ability to heal next. With Isida being nerfed to this point, what would you expect? Players will always shift towards what's meta, and as of now, Thunder is the turret that requires the least amount of skill and provides the most amount of results when healing. Doesn't mean it's overpowered. I heal anyone and everyone. I don't hide or suffer(? What does that even mean?) and no I'm not personally "attacked" by this. The "[redacted]" I'm talking about is coming up with a nerf due to something completely unrelated to what you'd think is the original problem. "You say it's easy" never said it was easy, don't put words in my mouth. I just gave a solution to what seems to be the "issue" brought up by OP. The difference between "me" and a pet is that pets heal only their master, i heal anyone that is missing health, even when I'm playing with my friend who's a good DPS and i can make plays with thanks to being in a call together. Players that are playing the objective whether they're noobs or complete pros are the priority. Don't confuse being a team player with being an L pet. I'm not sure why you're telling me I'm talking about "balance" of other things. The only reason i talked about Excalibur is because there's things that are much more of a concern than thunder healing augment right now, if the problem you're talking about was so bad then we'd see at least 3-4 thunders healing per game, per team, and unless you play juggernaut only then yes, people barely use healing augments unless they are being a pet. And reminding that thunder also has a range limit bigger than shaft even if it heals more per shot. And when i say freezing effect i mean literally anything that freezes, from Freeze itself to ranged freezing augments. If both freezing augments and healing augments are locked behind a paywall, i really don't understand why you'd be against "using a specific item" to "counter a specific item". "Go kill the healer" is only one of the two solutions i gave. Freezing the DPS that is using camper is enough to cut their damage off completely into stock turret without DD active. You could argue that repair kit exists but against something like a shock freeze you can't do anything against the guy.
  4. You guys are absolutely NUTS, Isida was already MURDERED to discourage its use after introducing camper and excelsior, and you're now here wanting to give a 50% healing penalty on anything that heals JUST because camper was introduced? Go complain about camper instead of wanting to kill a play style that is already half dead. (Lmao you actually want camper to get buffed, you indeed are nuts) Healers are already crippled and after it got nerfed shaft healing emitters is MUCH less effective. Can't believe this guy made a post suggesting to nerf healing augments when the only players that use them are either pets of big YouTubers/pets in a L group with someone that's farming scores for Phoenix augments or simply isn't good enough to play on their own. Meanwhile Excalibur gets to instakill you even when you have 50% armadillo equipped. The people who actually enjoy healing are VERY few and out of 3 options, one is legit unusable and the other 2 are better but locked behind a paywall. If you can't kill someone because they're getting healed then kill the healer, or use something with freezing effect. There's your solution, freeze effect removes both DD from a healer, effectively making them useless and also removes camper bonus damage from a tank, no matter how much health they have. Try to adapt and use what the game gives you instead of suggesting nonsensical changes next time. Because flash news, healers without DD are completely ineffective, especially Shaft with its huge reload. Thunder is still half decent but heyyyy, it has been useless since its introduction up until a few months ago. Otherwise I'm calling a massive skill issue on your part. Enough with this bs.
  5. JustBlackWolf

    Bonus for testing

    >asks us to test their new servers >requires invitation code ???????
  6. If you want to complain, do it about Isida being trash if not using a specific augment that idk was released years ago so what's the point.
  7. JustBlackWolf

    Tanki Online V-LOG: Episode 534

    -Fair, but it almost seems a coincidence that all the "bad" overdrives go to tracked hulls. Granted, Ares overdrive had been useless for a good while before devs massively buffed it, though all we're getting lately is sick skins and no significant changes for hulls whether they're hovering or tracked. -Mammoth can be useful against miners indeed, however, maps where people start mining are pretty big, and good luck getting to the other side with mammoth without getting destroyed first, and remember, the moment they see you activate that overdrive, they turn to you like moths to a flame, but even that goes out the window when you find out that a single well placed grenade completely clears a (quite large area of a) path from mines, literally. -I don't follow e-sports so i wouldn't know how things work there, if augments are allowed or not (those take a big part in making certain overdrives not usable, such as how AP magnum used to work when it was introduced). But if you link me a stream i'll be happy to see how "professionals" use Titan's and other hulls overdrives. -Yes, even with armadillo some augments can delete enemies pretty quick, but once again we are taking into consideration an external factor and not viewing it in general. -Yes it's a nerf to hovering hulls which tracked hulls already had in the first place. Technically a nerf because hovering hulls didn't have it, but let's face it, compared to what they gained in exchange, i'd say it is more of an inconvenience for... probably close to nobody because hovering hulls are meta and everyone has enough experience with them to deal with it.
  8. JustBlackWolf

    Tanki Online V-LOG: Episode 534

    Tracked hulls also have some of the most useless overdrives. -Mammoth? Trash, I'm not even going to say what it does because it's simply a joke. -Titan? Always been garbage, but even worse since the introduction of grenades. -Dictator? 2015 overdrive with critical hits, everyone has armadillo now. Wasp, Hornet, Hunter and Viking save themselves with hornet being good only because of having a 90s team wallhack. Hovering hulls, every single one of them has something that is incredibly useful and allows game changing plays, with Hopper probably being the least useful in terms of teamplay. Someone using mammoth could only dream of doing what someone using Ares does daily. Multiple kills at the press of a button. And look, gravity has always affected tracked hulls the same way, it didn't take a lot for me to learn how to counter that 16 years ago, especially after the introduction of Moon Madness (and i still use this to this day). If tracked hulls can do it, then hovering hulls can too. The fact that developers are "introducing" what tracked hulls basically always had as a "nerf" for hovering hulls only reinforces the fact that they're better in every possible way and always have been. What a tragedy, hovering hull players now need to use 0.1% of their brain when making jumps as of where previously the hull did everything for them already.
  9. JustBlackWolf

    War 2025

    Sad to see Jumper behave like this, unlike other creators he was one of the few i respected, not going around with pets by abusing the squad system and such. Honestly the fact that you are unable to revert this is absolutely unacceptable and I'm glad i haven't spent a single star in the event myself. You should have cancelled the event and reimburse all the currency spent, but now one of the teams might win unfairly. The easiest solution would have been to give the exact same amount of stars that Jumper purchased to the other 2 factions, so to bring the numbers somewhat similar in difference to what they were before this happened. It's incredibly embarrassing being part of this community and it gets worse by the day. And the punishment for him seems to be just temporary, a slap on the wrist then. What a pathetic disappointment.
  10. JustBlackWolf

    Tanki Online V-LOG: Episode 534

    Wrong. Vlog: hover hulls have a small problem, though we know they're incredibly overpowered, we're buffing them some more while introducing a small nerf no one cares about since it's fully counterable by using your gun or spinning the tank to the side Forum: hover hulls are overpowered and way better than tracked hulls, yet they're getting buffed. If you want to glaze (which you do because you're part of the staff) then you should put more effort into it.
  11. JustBlackWolf

    New VT skins for Wasp and Smoky

    The (turrets) GT line is like the "XT Zeus" skins on Tanki X, overpriced and just a reskin while bringing nothing new to the table.
  12. "Devs have no intention of bringing Tanki X components to this game" Tanki X sounds: Tanki X steampunk skins: On top of that, devs did mention that something similar to presets will be introduced instead of the single equipment change in the battle.
  13. JustBlackWolf

    Ideas for Turrets!

    At one point there was a funny bug that allowed you to instakill the tank that would get hit by the penetrating shot. Nowdays it would pretty much be shaft with hyperspace rounds augment. Maybe that's where they got inspiration from. Opex, just in case you're reading this, i haven't given you any ideas.
×
×
  • Create New...