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Posts
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Days Won
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Everything posted by Fenrir
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BRUH. Guess I get to use it a month early... nicesu.
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Scout remains the most annoying iteration of Railgun. Loving it lmao.
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Yeah well, can't blame you. The changes are so frequent that even the wiki editors can't keep up.
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@frederik123456 I suppose not, but you must be corrected on one thing - it is not a direct hit anymore. Magnum received an update where the AP is applied in a 5 meter radius. Gauss has 15 meters though.
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The first thing that came to my mind were the Armor-Piercing Core and Armor-Piercing Salvo. Comparable damage, same principle, and both are applied in an explosion radius. Mechanic-reliant augments, not on crits. That's all.
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Considering how much money they get from the fund, I wouldn't call it "very easily". Just more standarized than getting lucky in an UC. Plus... it may be just me underrating it, but I don't find Crisis all that worthy of the hype it gets. The huge maintenance cost is a major turn-off albeit not the only one. The fact you can't have two supplies at once with it makes it unsuitable for any turret that requires constant fire, unless you can somehow avoid being damaged. Many unexperienced Crisis users forget about this, which leaves them prone to getting one-shotted very easily. When "buyers" dominate a battle, it's never a single piece of their equipment that makes them so strong - it's a combination of it all, and usually the OP-flavor-of-the-month augment is the centerpiece. More often than not, I see the luxurious-looking 9999 GS tanks with Trickster, Defender or even Booster (to break some number barriers or to force 100% uptime on DB) rather than Crisis. Crisis WAS super special prior to the drone update, but not so much anymore - now it really does feel like the "experimental drone" it is referred to as by the devs in its bio. Just my thought process, though.
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That would actually make it more powerful outside of Supercharge for most scenarios, however this would break the principle of how Pulsar functions. It has the same icon, and usually augments with the same icon abide by the same principle. One can dream, though.
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While Crisis is as exclusive as it gets in tanki, it's not that practical for a person whom cannot afford to obtain it the "typical" way - by which I mean its astronomical upgrade and maintenance costs (3x on every supply, and the switches need to be done frequently to survive)... yikes. So I suppose that is why the devs aren't that opposed to the idea of an average joe owning it. I'm honestly really curious what the Vacuum Shell and Swarm augments do. We can guess of course, but Tesla Pulsar and Helios are of comparable power - this makes me think these two mystery toys may not be far behind.
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11 is what it almost managed to reach with a shorter duration and being heavily skewered by the DDoS - plus the rewards are more appealing this time. I think we will go farther this time. Reaching 13 wouldn't surprise me, even if it horrifies me since even if the debuffs on Tesla Pulsar last a mere second, they'll be lethal against groups of tanks when they do trigger - a Hornet/Dictator with that can pulverize an entire group of tanks without effort.
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Well, to be fair - they also removed useless slots and a common drone.
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Nahh, it will be won by someone whom doesn't have Scorpion yet is willing to buy a whole bunch of the challenge star packs. That's what they want you to do. Lol
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You're unbelievable. Each set of missions is worth 9 ultra containers because you get six for one plus half of the "supersupermission". Is it that difficult to see? It's 18 in total, but that's basically two sets of missions you need to do for them - meanwhile a single ultra weekend would give you 14.
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Bruh, First got UCs, didn't get any, it reloaded, and now it gave me a day of premium. Lame.
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Really? Nerfing UC mission rewards? 9 per set if you complete both? This "special event" is worse than an ultra weekend. Are you that allergic to the idea of a few FTPs getting Scorpion or Helios? God damn.
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It's not Helios, but can annoy people just fine xD
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Crit DMG nerf is the way to go. Reducing crit chance without touching the damage dealt makes the weapon a lot weaker normally yet obnoxious with supercharge - a while ago, Vulcan got a sudden, huge bump in crit DMG and it's combination with Dictator or Hornet became the Juggernaut trasher. Alternatively, the stun/emp augments that trigger on crits. It's just a problematic statistic to mess around with, meanwhile reducing crit DMG itself will work all around. I think that in Helios' case, it should deal either the same damage as normal shots or 75% of it - so a crit would be weaker but would bypass the Lion module. This combined with only allowing Helios to fire in complete volleys (no single shots allowed) would make it fair imo.
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And just so that nobody has room to misinterpret this further - the issue is the colossal power gap of content within the exotic rarity itself. You get an item from it once a blue moon, and even then it might turn out to be a useless piece of garbage since the range of items you can get from the supposedly premium, purposefully-overpowered content tier does indeed end on an absurdly cracked version of Ricochet... yet it starts with a useless dandelion fan (...Seed Turbo Accelerators? Should be an acceptable joke given what we got with Scorpion's looong barrel on the FB page xd) or a mosquito spray (the paralyzing mix is potent enough to petrify one, eh?)
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Your argument would only be valid if the game "balance" and the changes made to it were consistent, which they are not. And even then... I see two more options - the augment was expected to be strong, yet it ended up as a flop - many things that come out, after all, are often overpowered/underpowered regardless of how lucrative for the game they may be, which gets addressed later on... or not. And/or, perhaps it was made to "trash up" the exotic tier and lower your chances of getting things that are actually useful. It's not only the case with Plasma Turbo Accelerators. Look at some of the Jamming augments, or especially the Paralyzing Mix on Firebird/Freeze. All of them were exotic at some point, yet they are mediocre or just a willful self-nerf in the Paralyzing Mix's case. It's anyone's guess since the devs are as transparent on their balancing choices as stained glass. One more thing - Plasma Turbo Accelerators have a 70% DMG reduction. Helios has none of that. Even a child would know just by looking at Helios' stats that is is going to be overpowered. Perhaps PTA was just a testing ground to create Helios, since Twins already has two incredibly annoying augments (Magnetron and Cryotron) and giving a third one would have been too much. But what do I know.
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I see. I mistook your clarification for their defense. Sorry about that. As Yanukfin said, reading through your posts... you do maintain a cold and impartial outlook; the community does need people like you in order not to jump to the other extreme and just attack the devs even when something that happens truly was out of their control - I used to think that way too, however... Indeed, this happened in my case today. All of the devs' recent misconduct combined with whatever sample data I gathered from the test server boiled over and my first post here today was born from that. As for the last part of your post... no, I did not target that quote at you nor anyone on the forum for that matter. I am aware of the pattern you speak of, though it still doesn't make all that much sense on the devs part since, just now, they drastically changed how all the legendary ricochet augments as well as destabilised plasma work. Or the Magnum rework. I do not quite understand when is it okay to make a lot of sudden changes at once and when do they see it fit to drag it out over a few weeks, but I suppose we will never know.
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If they were favorable to the community in any way, I sincerely doubt they'd keep them a secret unless they are indeed insane (and that is why they buffed Helios). Heck, they didn't even bother to disclose the odds for years. In any case, why would you assume the best case scenario with a company that employs the most predatory variant of the gacha business model in the gaming industry possible? No guarantee, zero form of standarisation. Just pure lottery with semi-transparent odds. If you think the way Alternativa chose to monetise their game these days is healthy and in no way detrimental to its longevity as well as popularity, you are sorely mistaken. In most other countries that do regulate such games, nerfing an item that one has obtained from a loot crate is simply illegal and can get you sued. And that's not even the core of my issue. Regardless, my point is that I do not see why would you defend them with a "maybe", given their track record.
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That does not change the fact that the chance to get Scorpion if you don't have any of the other exclusive items is 0,05% which is ridiculously low and taking 2600 attempts to get there does not seem that out of the expected boundary. After all, even if you do hit an exotic, you might just get something else, and since you can't get the 1M crystals out of there, you may open thousands of them and not get what you want.
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That's a weird way of saying "it's time to get scammed again".
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I am generally not one to speak pure negativity but honestly, you've gone too far. I cannot believe that the person responsible for the advertising posts for this game hasn't died in the [cough cough] of shame yet - you people are legitimately advertising the worst iteration of these "affordable" offers on your facebook. The fact the consolidated probability to even get Scorpion from those lootboxes without any guarantee (other than thinning out the exotic pool) is less than 0.1% just wasn't enough for you, you HAD TO increase the price. Because really, the containers are all that matters with these UC offers, and what does it look like now? You get 10 more containers, but must pay NINE THOUSAND tankoins more. And let me tell you - to unlock Scorpion on the test server, I had to burn through 2600 ultra containers. All this for an item that will become accessible to everyone in 2-3 months, not to mention you are free to nerf it to the ground at any moment. And yes, in theory the shop is supposedly locked on the test server, but you don't need to be some "hacker extraordinare" to unlock it. All it takes is to pull up the console and switch one setting to "true", and most people on the test server know how to do it. If this is the level of safety measures a 13 year old game that expects you to pay a small fortune to be competitive or to be graciously bestowed with a new toy they are "in a hurry to please you" with takes, it suddenly becomes no wonder that these DDoS attacks happened. Not to mention how poorly they handled it in regards to the Tanki Fund. At this point I'm convinced that this entire DDoS attack had been pulled off by a single especially unlucky customer whom felt scammed by how this game releases new exclusive content and NERFS IT A FEW DAYS LATER (check when the Jamming Field got released, and when did it get nerfed, losing it's range and projectile speed boost) This is NOT acceptable, you people are out of your goddamn minds, and you won't receive a single penny more from me. Enough is enough - if you cannot learn to respect the little playerbase you have left, then what you deserve will eventually come to you - that is, you'll lose every last one paying customer. It won't happen all of the sudden of course, but... that day shall come sooner than you seem to believe unless you make some major changes. Orrr your game simply gets banned in more countries, since your take on gacha is as toxic as it gets lolz. I won't provide feedback on balance updates either, as it's clearly of zero use. You made it perfectly clear that you don't give a damn when you nerfed a practically dead augment and BUFFED HELIOS, THE SOLE MOST OVERPOWERED THING IN THE GAME.
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Tried Scorpion on the test server. Honestly, it's quite strong and pretty fun - but not something I'd spend thousands of dollars trying to get from those shady loot boxes aka UCs.
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That still requires luck - not all enemies are foolish enough to create such openings, and even then - for two enemies to randomly cluster for you under the right angle, it's just unlikely. Some kind of capture goal needs to serve as bait. Otherwise, what good is being great at predicting things if they don't happen often enough for you to be effective? Of course, there are some exceptions whereby a player has a teammate helping them with this, but that further goes to show the reliance of the augment on other tanks and what they do. It is out of your control.
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