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agtdestructor

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Everything posted by agtdestructor

  1. agtdestructor

    Ideas for Augments!

    "And it hits a lot more than 50% as you suggest." that would be correct if all the maps were deserted without any kind of obstacles, in maps with a lot of cover and large, a decent enemy would have time to hide quickly because it is warned by the laser and the greater the distance between the enemy and you, the more likely it is that the missile will fail. So in maps with a lot of cover and decent enemies that don't stay in one place like a stone, you won't hit more than 60% of the shots. The missiles are guided and have a speed boost vs stock of course, the missiles are guided like most of the projectiles of other turrets in the game or do you really think that the railgun or smoky shots go in a straight line ? only some turrets need to be aimed like shaft and magnum, you could say that the striker missiles have much more detection range but it is also much slower than other projectiles like the railgun, so I really don't see that the autoaim of striker has any advantage with the other turrets. I said it's a bit like smoky yeah a very bad smoky, also smoky has critical damage, really the comparison makes no sense.
  2. agtdestructor

    Ideas for Augments!

    are you talking about striker or gauss ? if it's striker, I don't think it's like smoky, in the time it takes you to set the target and the missile to reach it, smoky will have already hit it 3 times. it really needs an improvement, at least they could remove that stupid laser.
  3. agtdestructor

    Ideas for Augments!

    Can you make "Missile launcher "Hunter"" launch two missiles instead of one? really this augment is useless, it just makes the striker turn into a bad railgun, one where the projectiles hit the target 50% of times and showing the enemies your position (lacer). The funny thing is that with the "Reloading after salvo: -40%" it makes the second missile launch a few milliseconds after the first, why not make both launch at the same time and give it a normal salvo reload? that would be more reasonable and would also make the augment really useful. -------------------------------------------------- I also agree that Gauss's "Electromagnetic salvo" should be nerfed, when I see it in a game I just drop it as it really takes away all the fun being stunned from a corner of the map, I am also amused by its "disadvantages". Sniping damage -25% Arcade shot splash damage removed How removing its irrelevant splash is a disadvantage? that just means you don't have to worry about taking damage in close combat ... also that splash in gauss doesn't really have any advantage like thunder or magnum. And about the reduced damage in sniper, it makes no sense when its recharge is reduced to -50%... without a doubt it is the most broken augment in the game
  4. Magnum isn't doing any damage in some shots, does anyone else have the same problem?
  5. agtdestructor

    Critical damage

    That is a lie, many times it is being damage of 400 - 500 to tanks that do not have any protection, I do not know what causes this, if a bug or it was intended, but railgun is not OP, they only made it playable.
  6. agtdestructor

    Adrenaline augment

    Hello I have the adrenaline alteration in gauss but I don't really notice any change, sometimes it caused me damage to myself until I had only like 10% HP but I can't even notice a slight percentage of damage increase, even with the booster drone nothing you can see it (you only notice the increase of the booster drone) I don't think it's the protections because this happens to me with all the opponents that I meet, unless everyone in tanki has protection against gauss, someone else who has gauss and can this alteration confirm it?
  7. > your tank flips over > you try to turn the turret towards the ground to shoot and turn around > turret jams what was the point of this? make players commit suicide and lose points?
  8. How do you know those things, did you go to each house of a tanki player asking the specifications of his computer? Anyway, you know that the "ultraskin" were launched a long time ago right? I don't know if you knew but they are skins with more polygons and better textures. https://tankionline.com/en/2020/06/hornet-ultra-skin/ So if according to you, most tanki players play on computers from the 90s, why do we have these skins with more polygons and better textures? do the tanki developers want to destroy their own player base?
  9. someone explain to me what was the point of removing the m1 m2 m0 skin, save memory on the server? I even liked hornet's m2 skin much more than its m3 ...
  10. agtdestructor

    Your Opinion about tanki

    So I just finished 50k experience for the 10 ultracontairners, all I've gotten is mines and speed Are you really hoping to encourage someone to play this?
  11. When the prime skins appear in your game, does your cell phone or computer explode? Please kid save money and buy yourself a decent machine, we can't keep getting bogged down by a couple of selfish players.
  12. Almost 10 years and we still do not have a graphic update, what is the excuse? Even cell phones can run ps3 graphics well ... I don't expect hype-realistic graphics but at least something better than the drawings pasted on these 20 polygon models ...
  13. agtdestructor

    Let's discuss Tanki Mobile!

    It has become impossible to play, after being killed and respawning my tank automatically self-destructs after that I become a ghost and I cannot grab boxes or harm the enemy, the only solution is to change turret in the garage or exit the game , this happens suddenly without warning and ends up ruining my games, I am an android player. I publish it here why I did not find another place to put it, I also take the opportunity to ask, if I buy the battle pass will I receive all the prizes of the levels that I already got in the standard or do I have to do it again?
  14. agtdestructor

    Should gauss be nerfed?

    > play to win battles to win battles you have to kill tanks and seeing your profile, your most played helmets are viking and titan and your turrets are smoky and isida How can you have a lower K / D than mine? or are you going to capture the flag in titan lmao. Most of your turrets played are long range, you don't seem like an aggressive player. And also, do you see the K / D of each player you kill? I admire you, I couldn't care less.
  15. agtdestructor

    Should gauss be nerfed?

    >parkour Parkour died when they brought the helmet overdrives and if you can see my profile, my most played turrets are short range and my most helmets are wasp and hornet, so what kind of player do you think I am? Although I agree that a high K / D can sometimes mean a camper player, even more so with the new long-range, vulcan, magnun, gauss turrets, but this is not my case. It also came from a time when supplies were more difficult to obtain (although in fact I would rather have them removed)
  16. agtdestructor

    Should gauss be nerfed?

    English is not really my native language, you can see my nickname. and K / D means your balance between deaths and kills, if you have a very low one it means that you really do not perform well in battle since you die three times more than you kill someone, which would put you at the bottom of the list of best players in battles. so yes, we can judge a player's performance by his K / D, well it's in the ratings, right? the hours only mean how much time you spend playing and that doesn't make you any better.
  17. agtdestructor

    Should gauss be nerfed?

    So with 2000 hours of play and he still hasn't been able to improve his K / D? but still he wants to teach me how to play lmao. By the way I am an old player I stopped playing like 3 years ago when the game started to ruin and I returned to see what its current state was like and it has really worsened.
  18. agtdestructor

    Should gauss be nerfed?

    I have a better K / D than you, so yes, I play better than you, I am currently gauss, but does that matter? They are murdering the diversity of the game with turrets so op, it is very rare to see twin, freezer and hammer in a battle, all bets on long-range weapons. Tanki could put up a turret that drops a nuclear bomb and destroys everything around him and you would keep saying "adapt" I really don't understand how they keep defending him, when many turrets have been nerfed lately as hammer, isida and frezzer. thanks to these thoughts the game is dying.
  19. agtdestructor

    Should gauss be nerfed?

    no, there are no turrets that are easy to deal with, but there are some that are more difficult than others, and gauss is at the top. that's the point, do you have a sniper weapon, with splash and can also play short range arcade, raingul or any other weapon can do that? Gauss arcade does less damage than raingul, yes, but its recharge is also less than raingul's, so it's not a problem, do I really have to explain it? Gauss also leaves a trail, if all the turrets do, but the raingul's is more visible than the gauss's, the gauss's trail fades a few meters and is quite easy to hide in the vegetation, raingul can't do this because its trace is infinite. I don't need advice, I think I can play much better than you, I can deal with raingul easily but I don't even know when gauss is aiming at me or where his shots are coming from.
  20. agtdestructor

    Should gauss be nerfed?

    raingul cannot spam every 2 seconds and is very easy to detect when it shoots you, well it literally shoots a straight line. How is gauss just as easy for you to deal with?
  21. agtdestructor

    Should gauss be nerfed?

    if then it is the mixture of a thunder and raingul, several times it has killed me by splash. > cling to him Of course it is so easy, I only need double armor and 3 available medickit to be able to get close to him without dying in the attempt, that player must also be stupid to stay parked waiting for me to go up and kill him from the place that he ran with my hammer, thanks for problem resolved. honestly it is a totally stupid weapons I do not know how anyone can defend it, they are surely the owners of a gauss with all the updates and they do not want to leave the conformity of having a weapon so OP
  22. agtdestructor

    Should gauss be nerfed?

    Gauss's problem is just as effective at long and short range, raingul is good for long range, but if you get close it is very easy to make him miss his shots and he will have trouble due to long reload, the shaft turret is slow and it stops to do great damage you have to aim at the bottom, the same as vulcan. but gauss does not seem to have weak points, just as I think short-range turrets are disgusting, they should all be buffed, especially hammer and frezzer.
  23. or thanks for moving my opinion to a dead topic that no one will read.
  24. I am an old player and I find myself with a great disappointment when I return to the game, almost all my weapons were massacred and are no longer useful, especially Isida and hammer, but much more hammer, now even with the 3 shots I cannot destroy A Viking or hunter, almost all the pellets are lost and the reload is too long, they did not compensate when they nerfed it. So do you have these new ultra op gauss and shaft weapons that are so good at long and short range, are you kidding me? I don't even know when gauss is aiming at me because it doesn't have the laser like the shaft and striker does, but besides that it's also a good short-range weapon it's like a mini thunder with faster reloading and stronger impact, my hornet gets out of control completely when I am attacked by this thing. The same goes for shaft, now it can kill you with one shot and 3 or 4 without even aiming. thanks for ruining the game now everyone concentrates on camping and the fun is over, short-range weapons are no longer useful, not even firebird is useful now when vulcan can imitate its firepower.
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