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Posts
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Everything posted by Mirza7
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I know its a game and all but still protection mods ,the way are now, don't make any sense at all. I mean for example blocks a Railgun round but do anything against a little Smokey bullet. Shouldn't protmods be about types of ammo, penetration power and shock waves things like that. soo annoying. its the most ridiculous thing in this game.
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@Alsar Oh! I thought it was a problem on my end but its also out for others.
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I have 2
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For missions only kills/cap and kill/cap assists both count as a valid point. with this I can finally complete 500 kills or 100 kills. There is one more mission that I can not complete being the isida+support nanobot player: 150000 dmg or 30000 dmg mission; isida healing should count in those missions otherwise they are too difficult.
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A good solution for that would be to "self destruct"{-10scr} the tanks that are on rooftops unless its a parkour game. maybe I should put this in ideas section
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dont give me so much xp. i'll end up with higher rank and low GS. then i'll get sick of constant losing and leave the game. this could happen to any and all players. are you trying to lose players intentionally?
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same here forum is very slow today
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I would really like to try this one :D
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My worst nightmare gauss mk8 with AP aug. How do I buy this with crystals
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projectile speed significantly low but seeks the enemy within the limited angle reference: seeking plasma bolt in ME andromeda perfect right
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if anyone remember there were augments for rounds and mines or bombs in mass effect like chemical rounds, cryo, phasic and for heat resist, radar, stability, accuracy. alot of addons will be fun, customize however you like..
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Not an augment idea: when I hit with rail or snipe with gauss I want to see holes or huge dent in the hull :)
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check your antivirus it will have history of past detection similar to the image in main post
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You can check last 2 points in https://en.tankiwiki.com/Temperature I verified my calculations by this. virtually or uncertain does not exist because then anything could happen like HI or defender or titan dome or you might be sniped before you even start firing. I am more into programming & hacking, so no math degree :p
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BTW nobody bothered to check this but 9000 is a bit exaggerated. I am talking about only heat damage in reality its just 300(hp/s)*3(s)=900. As far as total dps is concerned: [without heat] Mk-1-0: 293.33333333 dps Mk-7-10: 800 dps Ans:800 for 9 sec= 7200 :D also 293.333333 for 9 sec = 2,640 After 9 sec Mk-1-0 would have 293.3333 + 300 = 593.3333 dps; add 3 more seconds of this to 2640= 4,419.9999 (corrected) dmg in 12 sec In 12 sec Mk-7-10's dmg = 9600; after 12 sec, dps for Mk-7-10 will raise up to 800+300=1100 dps
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Rico + plasma torch; 1200 DPS
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and what happens if enemy has AP aug :D
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Players with defender are already invincible and you want to make them immune to damage.
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? BTW for Vulcan Mk-1-0 bullets per sec = 13.3333 and Mk-7-10 bps = 18.1818 100% heat in: Mk-1-0: 1.0714285714285714285714285714286 sec Mk-7-10: 0.78571428571428571428571428571427 sec How significant is the difference? > Difference in HP dmg = 857.14285714285714285714285714299 HP Hence Mk-7-10 will deliver heat faster than Mk-1-0 if both turrets start firing at the same time (ideal) mk1 would have done 9000 900 dmg before mk7 even heats up. :P
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I was confused by % that does not make sense. in wiki temperature section they mentioned it as 0.07/ms.
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alright alright! lets take Mk1. but 0.07% of what ?
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Hmm.. interesting.. maybe I should buy IB since I got HI for wasp from cont. About overheat: what is the temp per bullet and bullet per sec when IB is equipped ?? [for mk8]
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they just keep giving me paints! I did not even know this was france's flag....
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[BugMM] when they are noob they are noobs regardless of their rank....
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