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Everything posted by Mirza7
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I do have a suggestion but not for browser. I think TO should (like android version) make a proper desktop application optimized for better performance, graphics and more resilient to exceptions unlike current downloadable client that stops working on every little bump.
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If I remember it right, Vulcan's gyroscope effect allowed turret to lock in one direction while firing and it was not possible to throw off its aim by shot impact or moving hull. But now every little shot move my aim when my hull is moved by any means. even rotating hull while firing also rotates turret. WHY ????
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I forgot to mention that after a awhile I was suddenly back to lobby. battle did not end but i was out. restarting did not get me to that match so started new one and started new match in jgr.
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I was ignoring this one but its happening more often in addition to failing to start battle ending in error(reported before). After my tank was destroyed, it did not spawn again while all the other players were moving in real time, no lags. why my tank did not load. everything is working but no tank. even not moving started auto pause count down and pressing ↑ key got rid of it.
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Hoppers OD is like cheat in rugby/assault. when its OD is activated, shot fired at it or collision with other tanks in the way should alter its direction to landing or better ? flip it!
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- Can some finally tell me how to calculate the exact firing rate(Dmg/sec) based on damage per bullet values in wiki ?? - If I remember it right, Vulcan's gyroscope effect allowed turret to lock in one direction while firing and it was not possible to throw off its aim by shot impact. But now every little shot move my aim when my hull is moved by any means. even rotating hull while firing also rotates turret. WHY ????
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how about breakable walls and buildings ?
- 26 replies
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- Turrets
- Visual Effects
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(and 1 more)
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The Old tanki died a long time go. They should make some changes and advertise this as new version of game to new people. W8 this can not be the only project for AG...
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TO is a good game, because I keep coming to it. But HTML5 client is too crude, something devs put together without proper plan. Devs should fix its design and flaws, optimize to make better use of graphic hardware if available, 16vs16 experiment has proved how bad performance of HTML5 client is, FPS often fall by a significant difference when there are more tanks close by.
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Just because I reach commander MM is dropping in matches with legend 60-69s
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TO keep adding more and more offense oriented features but not many defensive features. Hoppers and vikiging ODs are especially too dangerous.
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would it kill you if u hired good programmers
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I hope “Armor-Piercing” effect does not last more than 1sec
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After playing few consecutive matches screen goes blank(grey). This issue exist in HTML client from the beginning. Why are devs not doing anything about this???
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Under utilization might have something to do TO being online game. have you played any other online game with similar features??
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IMO TOs focus has always been the game that can run on any platform, so utilizing dedicated graphics might not have been emphasized to implementation team. as compared to current version flash version was better in many ways other then "trees" :P . Its also possible that flash version was created by someone who was good at the flash (no offence to curr devs). Even if TO is no longer the hottest thing in market now they still should optimize current version to make most of hardware, since performance in browser is now unbearable they should focus on standalone version. It's all about implementation....
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1- started new battle: 2- Loading screen appeared and after a while waiting time disappeared 3- waiting time started again while on loading screen 4- back to lobby while waiting time increments 5- waiting time kept increasing for around 10min until this error appeared
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Only suckers would play even if the outcome is not desirable.
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my problem is not covered in this link. Info: Quick battle gets me in without problem but when I select specific mode(such as Siege) it takes me to loading screen counter disappears and appear again, this time usually current w8ing time remains '00' right before battle starts, but sometimes it does not. that is when current w8ing time starts incrementing and ultimately ends is control channel disconnect.
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For next challenge add something interesting in silver (shot effect | augment | paint | coin box | premium ...). even if I do have Tcoins I don't always buy battle pass and if I miss few daily missions I can not reach level 50. It would be nice to play for something interesting in mid levels otherwise I lose motivation to play.
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This experiment was great until MM started dropping me into matches full of legends, The game has never sucked more
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It is very annoying when team mates block aiming for snipers especially for gauss since its time sensitive but Its not possible to focus on your back while all your targets are in front of you. it is pure evil of team mate to bump into snipers while they are aiming.
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could have used a bit more creativity for overdrive.
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update that help page. there is flash all over it
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HELP! Since the experiment started games gets stuck on loading screen ending in controlchanneldisconnect error. why is this happening, how do I fix this ???
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