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While grinding for the 27th straight week... You have died of exhaustion, I mean, dysentery.
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Increased power to buyer-preference protection modules, then suddenly a fourth protection module slot is offered.... for the cost of grinding 100% for over two years in the game on monthly challenges. If bought, the packages of premium currency would cost ~48 US dollars, basically the price of an entire game in a box. I would not care so much if the advantage were slight from a fourth turret protection only, since there are so many turrets and damage modes that the protection modules are almost worthless for individual turrets. However, Tanki has shown that they are going to issue more universal and more powerful modules like the new all-turret critical damage module. With those floating around and likely more to come, the extra slot will be a difference maker. Also, the protection slot was silently dropped into the notes without a hint of the cost, because they knew it was basically the same PR value and situation as if they had announced a Tanki Super League.... you saw how well that one went over. People have an innate sense of fairness, and the ability to buy your way to the front of the line is not in tune with how most societies tolerate their fellow citizens. Can we just have someone admit that there is a pay tier, and you have to be in the pay tier to consistently win for any duration of time? In light of this direction, how do I get myself voluntarily relegated to Tanki Free League West, 3rd Division, so that I don't have to have all of this infrastructure to field a competitive tank?
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Some people are claiming that this is hard to complete. I don't know if it's because it's after 5 PM office time over there, but I claim it's currently impossible: 502 Bad Gateway 503 Service Temporarily Unavailable black screen where nothing loads [looks like the backend servers aren't responding] It's overall a great idea, but any way this can be considered for re-launch? I'm not sure the design, implementation, or readiness match the power you have in the idea.
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I know it's an April Fools' joke now. That's the only way the Wiki would be updated on time for a feature release.
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Tanki is a great game for this. Either she will enjoy your company, or she will hate your guts and enjoy blowing you up!
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American holiday event for Russian buyers? I don't get it. Not many countries have an Independence Day this weekend, and the Americans probably don't feel very independent from the Russian company with this event. Alien [to free-to-play] technology will be required to compete for enhanced rewards in this event.
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There are a few really big problems with the game balance which either aren't going to be solved by this, or they're going to get worse: Newbies at low ranks are getting absolutely destroyed by buyers and secondary accounts. I imagine some people go and make these accounts only so they can destroy lots of tanks. There is no safe haven for rookies to learn from each other and from the game. Having less as they move up, all while they make sub-optimal purchases early, really won't help. They may waste money or get something which doesn't really match their skill set. They need space to grow. It takes a really long time to get competitive equipment at Mark 7 ranks for non-buyers. The game originally required you to buy every mod to get the next, then this was removed, then it was reinstated. To get another turret which can keep up with buyer Legends [not win, just be competitive], you have to buy all seven marks, but then you have to MU. Without speedups, it is a very long time. It also takes a very long time to collect all the crystals for it. The further time investment doesn't match the experience of the player or the participation investment into the community which they have already made. We have standard and premium tiers of challenges. We have clans and independent players. We have buyers and non-buyers. We have enhanced and regular currencies. There are already cross-cutting tiers at all of our ranks. Tanki X had a sort of tiering system in it, where if you had enough points you could move from Bronze to Silver/Gold, and so on, during its equivalents of challenges. Could we have some sort of tier thing in Tanki Online, so that you could be in the Territorial / Shock / Guards organizations and compete against other people playing the game like you? There would be higher rewards in the higher tiers, so free players could play up once in a while when they saved supplies, and work through normal games for their level most of the time, which would be far more competitive and enjoyable. Scoring too well in the Territorial would move you up to Shock troops and get you away from rookies faster. The best of the best at their rank bands would be reaping rewards in the Guards groupings.
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Experience is a time resource. Your rank is where you are in Tanki time epochs. [Insert jokes about recruits and cavemen here.] There's good and bad to this update. Really, if you are ranking up with the weekly missions, containers, supplies, double fund periods, etc., there is usually enough to have at least one general purpose combo which will let you compete at higher levels. Smoky e.g. is a great jack-of-all-trades, master-of-none sort of turret, and with a medium hull [Dictator? Free score and supplies?], you can get by. Because there's so many turrets, and for all those overdrives which can circumvent defenses, modules aren't a free player feature anymore in low ranks. Get Mine and a couple others and just live with it. Play missions or on rare Premium times to maximize return on experience. You already had to have one go-to, bread-and-butter combo with anything else being specialty or luxury, and you can't afford luxuries. The bad: Non-buyers already have to forego certain features to compete. If you thought you were bringing in three combos to Marshal and Mark 7 ranks [light/medium/heavy], with 2/3 the crystals at each rank, maybe now you bring two. You already weren't going to use lots of: Drones Premium Protection Modules Micro upgrades Battle pass rewards Alterations Augments Turret and hull variety Paints, shot effects, and other cosmetics So basically we non-buyers need to take one more lump and receive less of the variety. Turret and hull variety now requires some more superior play for crystals, or buying, to enjoy them before grinding massively at Mark 7 ranks for the next competitive piece of equipment. As pointed out all over the thread, it does get more difficult and less enjoyable. The good: Buyers at low ranks are absolutely tearing them apart already. The ideal for Tanki and buyers is for them to plow through and get out of the way. This will tend to have that effect. Compare a good non-buyer to a hard buyer who outscores them in battle by 50%-100% as an example. Before update: Non-buyer: "I scored 200 experience in a battle and did well in 2nd, but lost to a buyer. I earned 100 crystals." Buyer: "I used my drone, premium, and max-MUed equipment and blew away the noobs! I got 300-400 experience [450 - 600 w/ premium] and 150-200 crystals [300-400 premium]." After update: Non-buyer: "I scored 600 experience in a battle and did well in 2nd, but lost to a buyer. I earned 200 crystals." Buyer: "I used my drone, premium, and max-MUed equipment and blew away the noobs! I got 900-1200 experience [1050 - 1800 w/ premium] and 300-400 crystals [600-800 premium]." This hits both groups. Free players have to scale back a bit and take less equipment as they go. Buyers run into higher experience levels much faster, and they too aren't earning as much to get there. They will have to buy more to get the next equipment, because their Premium and crystal investments aren't returning as much. All I am seeing are non-buyer complaints. I agree, but we're used to getting by with less; this is just a bit further. However, who do you think the target group for this update really was? In truth, this is a band-aid for bigger problems... I don't know this meme, but the caricature looks like the only creative thought he ever has was creative accounting.
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It looks like the good old Quake II BFG 10000. The projectile is horrible damage, but even being near it as it passes will cause rays to arc out from it to you. Basically, it's a shot path full of splash damage instead of just the point of projectile impact. The drawbacks are very slow firing rate, slow projectile speed, and high chance to vaporize yourself. Watch the example from Quake II and look for the rays right before impact [after the HE-only Doom versions]: https://www.youtube.com/watch?v=O6NlT9PXqwE Note one of the nasty parts of the gun in the V-Log: The projectile arcs back to the shooter as it leaves the barrel...
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When I finished first on the winning side with Thunder-Hornet against all legends in matchmaking TDM, and when I stink at light hulls, I knew Hornet's overdrive had to be nerfed.