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Antonio_IsidaXT

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Everything posted by Antonio_IsidaXT

  1. Antonio_IsidaXT

    Ideas for Augments!

    I give up on explaining to you. Play more PRO battles without supplements on the maps: noise, island, arena, farm, polygon, then you come back to speak here
  2. Antonio_IsidaXT

    Ideas for Augments!

    You again ? Twins (Heavy plasmagun): average damage (HP/sec) = 1107 5,4 sec = 5977 Even if isida has a 50% module it will die (Medium Hulls) in 5.4 sec, by that time it will have healed 4320 HP 4320-5977= -1657 HP Twins have infinite energy, example 4,6 sec firing + 5092 = -6749 HP kills Medium Hulls = 2,7 sec kills Medium Hulls + Healing = 10 sec kills Medium Hulls (high average damage) + Healing = 7 sec kills Medium (Double Damage) = 1.4 sec kills Medium Hulls (high average damage) = 1.2 sec kills Medium Hulls (Double Damage)+ Healing = 5 sec kills Medium Hulls (high average damage) (Double Damage) + Healing = 3,5 sec healing too weak for absurd in-game damage
  3. Antonio_IsidaXT

    Ideas for Augments!

    Healing an ally with 50% modules can be used up to Mk0 isida for this. my tests all turrets are Mk7 20
  4. Antonio_IsidaXT

    Ideas for Augments!

    lol, I say that to emphasize my text
  5. Antonio_IsidaXT

    Ideas for Augments!

    pay attention to the specifications Isida (Adrenaline) damage (HP/sec): lifetime with mudulo 50% (sec) VS isida Isida without augment 75% life = 1097.5 4 50% life = 1195 3 25% life = 1292.5 1 kills Medium Hulls (sec) 1097,5 = 2.8 1195 = 2.5 1292.5 = 2.3 2.8, 2.5, 2.3 are a snap
  6. Antonio_IsidaXT

    Ideas for Augments!

    Prolongs life is not enough for the current game with damage with absurd values. an ally healed by an isida becomes the target of more than one opponent in a real situation Even if isida has a 50% module it will die (Medium Hulls) in 5.5 sec (Firebird Incendiary mix), by that time it will have healed 4400 HP while Firebird damage: 5775 HP 4400-5775 = -1375 HP Firebird will have more 4.5 sec firing + 4725 = - 6100 HP even with an isida healing for the maximum time of their life. To cure an ally with a module, isida does not need an augmentation, so we cannot count on modules in tests.
  7. Antonio_IsidaXT

    Ideas for Augments!

    if u don't understand why it has to be these specifications, i regret wasting my time answering you!
  8. Antonio_IsidaXT

    Ideas for Augments!

    Calculation specifications Attacker: Double Damage + Double Armor Defender: Double Damage isida (Support nanobots): Double Damage Defender cannot use Double Armor for testing or isida cannot use Double Damage. Test is used to evaluate the Healing efficiency in extreme situations
  9. Antonio_IsidaXT

    Ideas for Augments!

    you didn't understand, Double Armor activation time after activating Double Damage is 10 sec. there is also Hornet's Overdrive - Scout Radar ignores all protections
  10. Antonio_IsidaXT

    Ideas for Augments!

    Example: Firebird (Incendiary mix): (Double Damage, Double Armor) kills a Medium Hulls in: 1.45 sec. VS Isida (Support nanobots) (Double Damage) Damage (HP / sec) = 500 + Isida without augment (Double Damage) Damage (HP / sec) = 1000 = 1500 kills a Medium Hulls in: 2 sec. It is not possible to kill the Firebird before it kills everyone
  11. Antonio_IsidaXT

    Ideas for Augments!

    1º Most players activate Double Damage first, they can only activate Double Armor 10 sec after. 2º Hornet's Overdrive - Scout Radar isida Healing (HP/sec): 800 x2 = 1600 Firebird Damage (Incendiary mix) (HP/sec): 1050 x2 = 2100 2100-1600= 500 (HP/sec) Result 500 (HP/sec) x4 sec = 2000 Light Hulls 500 (HP/sec) x6 sec = 3000 Medium Hulls 500 (HP/sec) x8 sec = 4000 Heavy Hulls Conclusion: Useless Healing
  12. Antonio_IsidaXT

    Ideas for Augments!

    sad, what they did with isida and the game
  13. Antonio_IsidaXT

    Ideas for Augments!

    yes, when you fight someone you should to kill the Isida behind him before, but currently you don't have to, Healing is weaker in the game
  14. Antonio_IsidaXT

    Ideas for Augments!

    No, Healing can only neutralize an attack, currently it doesn't
  15. Antonio_IsidaXT

    Ideas for Augments!

    weak argument are MM battle players with supplies, drones and overdrives wanting to talk about game balance!
  16. Antonio_IsidaXT

    Ideas for Augments!

    I created several buffs and augments, but one or the other will be chosen by the developers, all I posted are perfect versions for testing, since I cannot perform these tests I create base versions
  17. Antonio_IsidaXT

    Ideas for Augments!

    Try to survive X1 with a Firebird Incendiary mix = 10500 HP You: Heavy Hull Mk7 20 + Module Fox Mk7 20 + Repair Kit = 9150 HP 9150 - 10500 = -1350 HP is this balanced for you !? lol
  18. Antonio_IsidaXT

    Ideas for Augments!

    Do not. Healing is not enough to save against the damage of an isida or Firebird augment Incendiary mix, Compact fuel tanks, only if the isida has a protection module
  19. Antonio_IsidaXT

    Ideas for Augments!

    So every day there are fewer players online, the developers want to turn tanki into an FPS game where all that matters is deaths and quick battles
  20. Antonio_IsidaXT

    Ideas for Augments!

    Attention to the advantages and disadvantages: Health healed per second:+162,5% = Damage Firebird augment Incendiary mix Energy consumption healing: -37,5% 12.5 sec is not enough to keep an ally alive with 100% HP Cone angle: +100% isida loses its easy aim by turrets with high impact force Damage per second: -75% reducing 50% damage with a 6 sec charge has 3000 HP damage
  21. Antonio_IsidaXT

    Ideas for Augments!

    Isida Support nanobots is helpless, adding Self-healing without target 50% Damage + isida using 50% protection module makes it possible for an isida to survive alone
  22. Antonio_IsidaXT

    Ideas for Augments!

    Do not underestimate the utility of a Support Nanobots Isida. I'm a player who uses his time in the game with this combination, so I'm sure when I say that Healing should be equal to the highest Damage (HP / sec) in the game 1º Rarely will a player have 100% HP. 1,330 HP lost against an opponent, in most cases it was 2 attacks at the same time -2660. 2º battles with Supplies increases the difference by x2 3º Isida = DPS, Firebird, Freeze = DPT which means = - 2660 HP Light Hulls = 2000 HP Medium Hulls = (3000) 2660 = 88,66% HP Firebird augment Incendiary mix = Damage (HP / sec) = 1050 10 sec = 10500 HP Isida augment Support nanobots = Healing = (HP / sec) = 800 10 sec = 8000 HP 10500 - 8000 = 2500 x 2 (2 attacks) = -5000 HP Isida Reload time (sec)= 10 sec Firebird Reload time (sec)= 6 sec Vulcan, Twins = infinite
  23. Antonio_IsidaXT

    Ideas for Augments!

    Hahaha lol Healing Isida is currently useless within the game Isida Mk7 20 with augment Support nanobots = Healing = (HP/sec) = 800 Healing time: 12,5 sec (insufficient) Freeze augment Corrosive mix = Damage (HP/sec) = 990 Isida = Damage = (HP/sec)= 1000 Firebird augment Incendiary mix = Damage (HP/sec) = 1050 Damage time: 10 sec (very high) Vulcan augment Incendiary band Damage = (HP/sec)= 800 + 300 Burning = 1100 Damage time (infinite) Twins augment Heavy plasmagun = Damage (HP/sec) = 826.5 - 1188 Damage time: (infinite) Ricochet augment Plasma-torch = Damage (HP/sec) = 900 - 1200 Universal Turret Augments: Adrenaline: Ricochet Damage Medium = (HP/sec) = 708 - 944 Freeze Damage Medium = (HP/sec) = 1075 Isida Damage Medium = (HP/sec) = 1195 Twins Damage Medium = (HP/sec) = 896.8 - 1038 Vulcan Damage Medium = (HP/sec) = 932
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