-
Posts
83 -
Joined
-
Last visited
Everything posted by Antonio_IsidaXT
-
I give up on explaining to you. Play more PRO battles without supplements on the maps: noise, island, arena, farm, polygon, then you come back to speak here
-
You again ? Twins (Heavy plasmagun): average damage (HP/sec) = 1107 5,4 sec = 5977 Even if isida has a 50% module it will die (Medium Hulls) in 5.4 sec, by that time it will have healed 4320 HP 4320-5977= -1657 HP Twins have infinite energy, example 4,6 sec firing + 5092 = -6749 HP kills Medium Hulls = 2,7 sec kills Medium Hulls + Healing = 10 sec kills Medium Hulls (high average damage) + Healing = 7 sec kills Medium (Double Damage) = 1.4 sec kills Medium Hulls (high average damage) = 1.2 sec kills Medium Hulls (Double Damage)+ Healing = 5 sec kills Medium Hulls (high average damage) (Double Damage) + Healing = 3,5 sec healing too weak for absurd in-game damage
-
Healing an ally with 50% modules can be used up to Mk0 isida for this. my tests all turrets are Mk7 20
-
lol, I say that to emphasize my text
-
pay attention to the specifications Isida (Adrenaline) damage (HP/sec): lifetime with mudulo 50% (sec) VS isida Isida without augment 75% life = 1097.5 4 50% life = 1195 3 25% life = 1292.5 1 kills Medium Hulls (sec) 1097,5 = 2.8 1195 = 2.5 1292.5 = 2.3 2.8, 2.5, 2.3 are a snap
-
Prolongs life is not enough for the current game with damage with absurd values. an ally healed by an isida becomes the target of more than one opponent in a real situation Even if isida has a 50% module it will die (Medium Hulls) in 5.5 sec (Firebird Incendiary mix), by that time it will have healed 4400 HP while Firebird damage: 5775 HP 4400-5775 = -1375 HP Firebird will have more 4.5 sec firing + 4725 = - 6100 HP even with an isida healing for the maximum time of their life. To cure an ally with a module, isida does not need an augmentation, so we cannot count on modules in tests.
-
if u don't understand why it has to be these specifications, i regret wasting my time answering you!
-
Calculation specifications Attacker: Double Damage + Double Armor Defender: Double Damage isida (Support nanobots): Double Damage Defender cannot use Double Armor for testing or isida cannot use Double Damage. Test is used to evaluate the Healing efficiency in extreme situations
-
you didn't understand, Double Armor activation time after activating Double Damage is 10 sec. there is also Hornet's Overdrive - Scout Radar ignores all protections
-
Example: Firebird (Incendiary mix): (Double Damage, Double Armor) kills a Medium Hulls in: 1.45 sec. VS Isida (Support nanobots) (Double Damage) Damage (HP / sec) = 500 + Isida without augment (Double Damage) Damage (HP / sec) = 1000 = 1500 kills a Medium Hulls in: 2 sec. It is not possible to kill the Firebird before it kills everyone
-
1º Most players activate Double Damage first, they can only activate Double Armor 10 sec after. 2º Hornet's Overdrive - Scout Radar isida Healing (HP/sec): 800 x2 = 1600 Firebird Damage (Incendiary mix) (HP/sec): 1050 x2 = 2100 2100-1600= 500 (HP/sec) Result 500 (HP/sec) x4 sec = 2000 Light Hulls 500 (HP/sec) x6 sec = 3000 Medium Hulls 500 (HP/sec) x8 sec = 4000 Heavy Hulls Conclusion: Useless Healing
-
sad, what they did with isida and the game
-
yes, when you fight someone you should to kill the Isida behind him before, but currently you don't have to, Healing is weaker in the game
-
No, Healing can only neutralize an attack, currently it doesn't
-
.
-
weak argument are MM battle players with supplies, drones and overdrives wanting to talk about game balance!
-
Not for me!
-
I created several buffs and augments, but one or the other will be chosen by the developers, all I posted are perfect versions for testing, since I cannot perform these tests I create base versions
-
Try to survive X1 with a Firebird Incendiary mix = 10500 HP You: Heavy Hull Mk7 20 + Module Fox Mk7 20 + Repair Kit = 9150 HP 9150 - 10500 = -1350 HP is this balanced for you !? lol
-
Do not. Healing is not enough to save against the damage of an isida or Firebird augment Incendiary mix, Compact fuel tanks, only if the isida has a protection module
-
So every day there are fewer players online, the developers want to turn tanki into an FPS game where all that matters is deaths and quick battles
-
Attention to the advantages and disadvantages: Health healed per second:+162,5% = Damage Firebird augment Incendiary mix Energy consumption healing: -37,5% 12.5 sec is not enough to keep an ally alive with 100% HP Cone angle: +100% isida loses its easy aim by turrets with high impact force Damage per second: -75% reducing 50% damage with a 6 sec charge has 3000 HP damage
-
Isida Support nanobots is helpless, adding Self-healing without target 50% Damage + isida using 50% protection module makes it possible for an isida to survive alone
-
Do not underestimate the utility of a Support Nanobots Isida. I'm a player who uses his time in the game with this combination, so I'm sure when I say that Healing should be equal to the highest Damage (HP / sec) in the game 1º Rarely will a player have 100% HP. 1,330 HP lost against an opponent, in most cases it was 2 attacks at the same time -2660. 2º battles with Supplies increases the difference by x2 3º Isida = DPS, Firebird, Freeze = DPT which means = - 2660 HP Light Hulls = 2000 HP Medium Hulls = (3000) 2660 = 88,66% HP Firebird augment Incendiary mix = Damage (HP / sec) = 1050 10 sec = 10500 HP Isida augment Support nanobots = Healing = (HP / sec) = 800 10 sec = 8000 HP 10500 - 8000 = 2500 x 2 (2 attacks) = -5000 HP Isida Reload time (sec)= 10 sec Firebird Reload time (sec)= 6 sec Vulcan, Twins = infinite
-
Hahaha lol Healing Isida is currently useless within the game Isida Mk7 20 with augment Support nanobots = Healing = (HP/sec) = 800 Healing time: 12,5 sec (insufficient) Freeze augment Corrosive mix = Damage (HP/sec) = 990 Isida = Damage = (HP/sec)= 1000 Firebird augment Incendiary mix = Damage (HP/sec) = 1050 Damage time: 10 sec (very high) Vulcan augment Incendiary band Damage = (HP/sec)= 800 + 300 Burning = 1100 Damage time (infinite) Twins augment Heavy plasmagun = Damage (HP/sec) = 826.5 - 1188 Damage time: (infinite) Ricochet augment Plasma-torch = Damage (HP/sec) = 900 - 1200 Universal Turret Augments: Adrenaline: Ricochet Damage Medium = (HP/sec) = 708 - 944 Freeze Damage Medium = (HP/sec) = 1075 Isida Damage Medium = (HP/sec) = 1195 Twins Damage Medium = (HP/sec) = 896.8 - 1038 Vulcan Damage Medium = (HP/sec) = 932
Jump to content
























































































