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arcadius

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  1. Devs I don't know if you'll read this, but removing/changing the tankoins economy would transform this game overnight. I appreciate the need to incentivise in-game purchases, but most successful video games manage to do this while making it realistically possible for non-buyers to compete on equal terms with buyers. Currently, tanki OBJECTIVELY does not do this. Tankoin-kits give buyers better equipment earlier in the rank system, which when MUed simply puts them on a different level entirely to those using equipment that they've just unlocked. Saying tankers can 'techinically' save sufficient tankoins for a kit is simply inaccurate. Tankoins are unlocked through xp missions- by the time someone had generated sufficient xp to save for a takoin kit... they'd be at legend rank, by which time all kits would be completely meaningless! Please change this, or at least admit this truth. Otherwise, you do a disservice to your free-to-play community. :)
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