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I've specifically mentioned "Shame on everyone that is in any way or form working for Tanki." Dunno if helpers actually "work", by that I mean get paid by tanki. Nevertheless, even helpers have probably more reach to to developers and higher instances. they have A SMALL TINY responsibility for not escalating all the negative feedback (fast, properly or at all). Otherwise, this is 99% devs fault. All we are asking is for them to respect our voice, just like we respect the game with our time. :)
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Every hour, not to mention day, minute is one hour/day/minute too late. So what, we should all praise you for this? Like, soon enough it is going to end, hoorayyyy, you're our heroes? Pathetic. Shame on everyone that is in any way or form working for Tanki.
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Oh my god people, 3 tanks firing at 1 opposing tank IS NOT TEAMPLAY/TEAMWORK. Get your head out of your bottoms! Like that was not the case before? What the hell are you talking about? How is this coordinated TEAMWORK? Firing all at 1 tank... Hooooooooooorayy... Teamwork! Man, get your heads outta there for the love of god. That is only because you can't make a kill by yourself now, there's no teamplay in it, just the only way you can POTENTIALLY make a kill, especially with a long range, slow loading turret. I don't think this is much different than it was before. How can you possibly think this has going to have an impact on teamplay, when you just severely under powered long range, slow loading weapons? THEY ARE USELESS. Looking at the way these questions are formed man, and how hypocritical they seem... They are asked so that you can relativize the feedback you receive, to "Hear the things YOU WANT TO HEAR". Makes me think what kind of people even run the game, and for what have i spent so much time on the game... Honestly, you should be ashamed for treating players this way and not being totally open, honest and transparent. Give players 1/10th of the respect they have given to the game and you'll be on the rise ASAP.
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This update is TERRIBLE. I am in no way, shape or form enjoying this... and after a while in the game, this would be a deal-breaker for me. For the last weeks, I have been rarely playing tanki due to this horrible update. I will try to make bulletpoints and highlight the objective things I think are bad... We must take a breather and look at things objectively, not from our preffered hull+turret combination. 1. Game balance is very much distorted. This would need massive modifications in terms of balance. I am talking about years to balance them out. 2. Turrets with reload time are useless, and judging from these two weeks, UNDER powered, and much more rarely used. 3. The idea of tanki is to balance out tanks and make this an even playing field. 4. Let's take rail for example. Don't know the exact numbers, If you have 4.3 seconds of reload time (m6), and the game duration is 5 minutes. In theory, that leaves you with 60/4.3 = 14 theoretical shots per minute at most. 5 minutes x 14 shots = 70 shots. With no DD, you will need 4 or 5 shots for a WASP!!! For a viking that would be 6 or 7. Let's say that on a (positive average) it takes you 6 PRECISE shots to kill an average tank. So, by that logic, you can (IN THEORY) make only 11-12 kills in a single game - without DD, no oponent protection (which is basic in higher levels), against a viking at max (others is more), WITH ALL PRECISE SHOTS. I don't want to mention mammoths at all at this point. I am not talking about protection, which is massively used, nor the usage of supplies. As mentioned, the same goes for hammer and other, as mentioned slow loading weapons. I am not taking the time to make other investigations, I am certain I will find similar INCONSISTENCIES with this DISASTROUS update. Yeah, I am sort of biased because rail is my favorite weapon, but the numbers speak for themselves. 5. NO-reloading or fast-reloading weapons like twins, firebird, isida, freeze, smoky, rico are overpowered by default. The overpowering of those weapons is not "small/insignificant" nor can it be balanced with skill. This is just plain simple facts we are talking about. 6. Health restoration. Like if I use a slow loading turret, they can heal themselves pretty much fine and kill me with ease, while I can not, because they can restore their health while I reload, and then again, I would need 6 new shots to kill them again (THEORETICALLY IMPOSSIBLE). 2 weeks ago, I could at least make significant damage to them after they used repair supply. Now, I just scratch them, nothing more. I get 1 shot after they've reloaded, taking 1/6th of their overall health. Previously, this was 1/3, leaving my teammates to kill them before they go to safety in their end. With the update, in that given scenario, they still have plenty of HP to get to their base, because they are comfortably healing themselves while I am reloading. 7. Maps are way smaller now, tanks have more HP, using long-range weapons in MM battles is just not practical. Long-range is not used, at all. If it is, just mammoths camping.That is one approach to use long range weapons, with massive tanks. There is a beauty in small hulled, long ranged weapons that is lost now. They are not a problem to firebirds or twins that could come up close. Matter of time. 8. Kills/caps/points have drastically gone down. Your idea is to have a game with a balanced score, but you're not achieving this. Let's say a 2-0 lead from before is exactly the same as 1-0 now (just giving you an idea). The gameplay is not balanced, as THE SCORE APPEARS TO BE more than before. 9. Some game modes have become more unbalanced in the other direction (assault especially, big gaps in result, and often times games end in 2 mins). 10. As a developer, I am telling you that you will have to put a lot of fixing in order to achieve your goals, and please start listening to people that are playing the game, instead of relying on your ego's and irrational decisions as a team and company. Friendly advice. 11. Tanks have other parameters like as mentioned reload time which have a massive impact. It's not just, health, damage, attack & speed. You can not just base such "soft, SURFACED, not worked-out" solutions for testing. What were you thinking... "Let's just leave as it was, x2 the health of tanks, and double time for viking Overdrive, double the damage of Wasp Overdrives, and voila, there is an update". What was your thinking process behind this, and how the hell did you vote on this as a development team? 12. - 6x6. This is a massive game changer. This means: MORE HEALTH, LESS DAMAGE. Lesser kills. Kills and caps/ points are like GOALS TO Football. More goals = more fun, less goals = less fun. It is the same thing with this tanki update. 13. Time decrease. WHAT IS THE POINT OF decreasing 5 minutes? WHY!? 14. Your transparency as game developers. You feel like putting all the changes to a site annoucement is enough ? Just putting up bullet points and that is it ? no research? no clarification? 15. Please remember, there are adults who play this game. Not a lot, but there are. Stop insulting our intelligence with your unorganised, almost immature behavior. You need to explain yourself why you are doing this, and reveal what you want to achieve. ELABORATE. I am respecting the game with my time, please RESPECT me back and elaborate, explain. Players are the reason why you still exist, but you seem like you've lost track regarding this. Such a shame. 16. MINES = USELESS. At least rename them to "scratchers" instead of mines, cause that's all they do. They just scratch. 17. VIKING OD. With 5 minutes, I can use it only ONCE, twice at max If I am happy. Often times I've used with the drone that decreases OD load time (forgot the name). This makes it 2 times in 5 minutes. Without it, once in 5 mins is in 90% of the cases. A BIG DRAWBACK, even though it has x2 the duration, when you can use it only once in a battle. I hope you take your time and re-assess the situation with your development team, and improve your decision making process. You have got to behave like serious individuals and developers, and not inexeperienced juniors. Shame on you for doing this 2 weeks. I can't imagine how you have put this to test in 2 WEEKS. That is mad. A serious company would've taken it down after 5 days, with this kind of NEGATIVE FEEDBACK. No communication with players is a massive issue with you, and is reason no.1 why the game has declined so much in the last years. You don't freaking listen. You are severely understaffed, you have long lost your vision to make this game great, and you've made Tanki just another "what could've been with this game" example in gaming. The potential is also long-lost gone, and you're just squeezing what you can, while waiting for someone to invest and buy the game. My advice is, if you're looking to change the game... look for ways to improve in game-communication between players. Focusing and encouraging this will improve the game massively. Try to implement a minimap (like a CS/Dota), so that players can develop tactics and stick together and play more like a team with a greater ease. With that, the ame would have more character, instead of the randomness of it now.