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People crying when they can no longer one shot eveything and actually have to put in effort is funny. I think this is a very good idea but i think it doesn't work as well with smaller maps.
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also i think you forgot to buff juggernaut as well. it seems so have similar ammount of hp as a heavy hull.
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you already have increased experience. or do you want to see big numbers for no reason
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ok, i killed the other dead attack; you MUST stay through the entire battle to get your reward. if you get too excited and leave early, you will not get anything.
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is dead attack not dead paint? they have 9999 GS and protection from all by 25. killed him twice and got nothing.
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My favourite turrets: 1. Vulcan 2. Railgun 3. Twins My favourite hulls: 1. Hunter 2. Hopper 3. Viking
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Iran, Zone and Short Bridge.
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I don't think that's the sole problem. For example stars are a big problem that encourages getting as much points as possible regardless on how your team is doing and what the objective is.
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Really? I capped a point, got 15 score and 15 exp. I healed someone for 8 points and gained 8 exp points. I killed someone, got 15 points but 45 exp. Maybe i am miscalculating it though, didn't pay attention prior the change.
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Btw if there are still people who hate the exp boost and don't know how it works i will give you a quick protip: Team actions, such as capturing a point in CP or healing someone don't give boosted exp. Essentially only campers/people who farm kills get punished that hard. People who focus on teamplay are okay, probably get more like a 2x boost on both.. Legends farm kills and get a significant boost, all low ranks need to do to mitigate their overleveling problem is focus on teamplay.. You have all been exposed.
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Only in TJR
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Shafts. They rarely play for the team. 8/10 the team with more shafts loses.
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I like the new one a lot more but they need to fix the menus.