-
Posts
2 576 -
Joined
-
Last visited
-
Days Won
32
Everything posted by Dopamine
-
The main issue is, for example in TJR, that you can initiate the lock on a random enemy and then transfer it to the JGR even if he's hidden behind a wall the whole time. That way the juggernaut has absolutely no clue he is getting locked on, has no way to prevent it and his only option is to resort to being a sitting duck behind an overhang like structure or right behind a tall building that may at least give some hope of survival. I believe this behaviour is a bug and needs a fix.
-
If you equip EMP immu and 50% Rico prot it is near to useless.
-
I am 100% certain this idea has been proposed to balance some other turret/augmnent. Might work, whether it would be a blessing or a curse for Helios would probably depend on the actual stats set up. Would be fun if it got implemented at least on test server, to get some feedback.
-
Topic merged Note that the QnA section is meant for questions with clear answers and not intended for discussions.
-
Lovely colours!
-
Post moved
-
Answered, closed
-
There is also a visual indicator at the rear of the turret, but it´sa bit obfuscated by the reload bar and supplies indicators.
-
I mainly have an issue with the "wall hack" bug and quick lock on. Other stats could stay the same pretty much.
-
Please keep the conversation in english
-
Welcome in the forum ? Would be nice, but it would certainly be put at the final Level and you know what's the chance of reaching that ?
-
This. Also the lock retention time is way too long in my opinion.
-
Was the issue resolved or do you have something else to ask?
-
It has always been the case with the Esport funds iirc, I dont think much can be done about it. Either way, devs can always change the amount of tks added to the fund per bundle bought, so It depends on that too.
-
Only thing that matters to me are the guaranteed prizes. I never win the tankoins shuffle so I don't care about that ? .
-
That and also the lock on duration is incredibly short, while the lock on retention time too long. You can essentialy cruise through half a map and then decide to return to your "hidden" victim, to unleash the salvo. I am not too surprised though. When the EMP salvo for Gauss was first released, it was in a similar OP ballpark, if not worse.
-
I it better for those who dont own the respective skin already, of course. But yeah I like it aswell.
-
Trust me, nobody cried Helios is weak, unless sarcastically.
-
Sure, but with arms race as it is currently, you use one hull only which is a pity for and event like this, where you want to showcase all LC combos. Also the issue with forbidden paints would still be present.
-
What Is Your Opinion About the Current State of Tanki Online?
Dopamine replied to Maf in Game Discussion
Yeah, I believe it was also mentioned they are working on a brand new version of a map maker that could be then used by players too. -
Valid Sounds like an awesome event mode to celebrate the addition of the last LC set (When that happens). I am not sure how the restrictions would work in such event though - some players could be confused about the rules and would have no idea why they cannot join (because of using forbidden combo for example). Possible solution could be that if you use a forbidden piece of equipment, turret for example, when you join the event, this turret will be changed to a random LC one. The same applies to the Hulls and paints.
-
I see Scorpion will need some fixing ...
-
I like to use shaft HE titan and trickster. The added benefit of trickster is that it increases the turret rotation speed, which is very useful for Shaft.
Jump to content




















































