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What Is Your Opinion About the Current State of Tanki Online?
iplayatankonline replied to TheCongoSpider in Game Discussion
No idea what these guys were thinking when they put in a 3 min stun gun for bots in game. They wanted to ruin the holiday fun? This game is ruined constantly. You wait for months to get one of the goodies in an epic container but never do. This game used to be fun to grind... now its just so easy to leave it. Come and go. No incentive to play it at all. Some good things... no time delay on upgrades. You can instantly go from one level to next. But im already fully upgraded as are many others so who cares. No players. You go into game with 4 bots and 4players. and need to score in assault... but players are campers and bots are rare to score but I think I have seen it? It's not really a good thing to kick a company when they are clearly down... but are we saying that no one in the dev team has any good ideas how to turn this game around? Please never put in a 12 second stun gun inthe game ever again. What a ridiculous holiday. Have millions of crystals. I should be able to buy any red container I want for like 250k crystals. No augment is worth waiting around for 6 months to unlock. This whole .0001245% to get a good turret augment. How bout I just not play the game? The little questionnaire a while back is what would i like for events. An event I pay for to get something i know is going to be given, or a free event with nothing good as rewarded. Are they that daft? I no longer want either, I just won't play. Give me the option to play something participate inthe game and get a reward of my choice in the red option. Once a month guaranteed I want any one thing in this game to keep me interested or I go elsewhere where the attempt to keep my time is a little bit more evident. Try harder tanki. I've seen events here where there is fun, and theres been time in past where its done. But if all this is becoming is a game with no player base cash grabbing and lost interest by the devs... well -
What Is Your Opinion About the Current State of Tanki Online?
iplayatankonline replied to TheCongoSpider in Game Discussion
The game has never been easier to quit for me. I am busier with day to day things, admittedly, but if tanki were still worth my time I would probably fit it in more. Match ups are ... sub par shall we say. Combos for those able to either purchase or unlock top notch augments I realize I'm more than willing to let this game go. Team imbalance means I either join a winning or losing team. I realize I rarely carry a team anymore. So either I'm a lot worse than I was over last year not playing, or I just have no competitive combos against current newer releases. I play rarely now. Just for nostalgia. My suggestion would allow one free epic container of your choice every month at minimum. Of any rarity. Whatever I want in the game this month, I should be able to pick one thing and just get it. Offer them for purchase for 1 million crystals on top of that. Most rewards are just worthless. A regular container? 5 epic containers. Means nothing. Going for a 1k crystal gold? Useless. Mega gold of 10k crystals... also pretty useless. Game is boring. -
I did both of those things... and that seems to have done it. Thanks. I think it was more the cache. I think I might have tried downloading the client again... but it could have been that too. At some point in all my fiddling it popped up that there was a 2.0 on Tanki, and yeh maybe it hadnt auto updated or something. Anyways, played my first game just now in over a month.
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I am still unable to join any games. Nothing has changed on my end that I am aware of. I was able to play until sometime end of September ish? Then no matter what I do I get an error whenever I try to load a game. I have all necessary system requirements. I have two areas that I can play Tanki online. I can play it directly on my browser... works better but doesnt load game. I can get into and view my account. Finally I used to just load it from an application, but this is what started to fail... it just stopped loading it at all. So I'm at a loss.
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Been unable to play for a couple months now. Is it just my computer/connection? Do I need to download something for my computer? Has anything changed in last few months? I still have Mac, but was playing on a Mac before. Anyways. Anyone have any suggestions? I can get into the main account, but impossible to join a game.
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update Patch Update #721 - Released 14th April 2023
iplayatankonline replied to Marcus in News Archive
Yeah, so I'm 5 million crystals richer today.... and nothing to spend it on. But I already had millions of crystals. I haven't been able to spend any crystals on tanki for over a year now. Please let me buy some of these legendary and exotic tier augments with crystals. Make each exotic augment... 1 million. And each legendary augment 100k. The crystal bonus at exotic is 1 mil crystals. And the legendary crystal container is 100k crystals. So that is there value. Ish? Also, I'd like a second hull slot for effect immunities, or heavy hull slot etc. This to me is perfectly in line with what the developers of this game should be doing. Make it free and watch people flow back to this game. 1 free additional immunity slot for hulls is almost a no brainer. Possibly 2 to be discussed. If I could equip emp immunity, ap immunity, and jammer immunity that would at least make my defender drone actually work. This is not asking to much. Its barely asking for anything at all. Almost like an additional protection slot. 4 is appropriate. maybe even going up to 5, but 5 might be suitable for only games with 10+ players? not sure. if the map only allows for say 6 players... maybe keep it at 4. With armadillo, you really only defend against half. plus mine protect. 5 is reasonable. Back to above, over half the augments coming out now are status effect augments. So you are giving all these extra burning, freezing, stunning effects to turrets. The hull immunities need another slot. Im sorry, I didnt look up the proper term for what these things are. bla. but you know what I mean. Youve got freezing, burning, stunning, emp, ap, jammer, and most turrets can cause them all with the right augment. When im using a light hull i just give it heavy construction anyways so that i dont flip. Its totally reasonable to help us defend a bit better from the complete influx of status effects. Sometimes there is reduced damage with these, but still. I think it makes sense to work in at least 1 additional slot for an immunity, but maybe 2. Of 6 effects at least, we should be able to defend with immunity against more than one, considering also that pulsars deal multiple kinds status effects. If someone protected against the variety of damage pulsar inflicted, we might see more varied gameplay. This is no brainer. Your welcome tanki for top notch suggestions to get players revved up for this game again. People will respond to this positively. -
So this maybe deserves its own thread, but its high time that if its not being discussed it ought to be. Assault games ending with attackers winning. Culprit... I believe this is mostly possibly a change to hopper? With trickster? So maybe this combo or possibility of the combo has been around for a while, but now over time its reaching a tipping point where so many have gone after it that now many people have it. For the last 2-3 weeks I've seen it consistently. Assault was one of my favourite modes to play, either attacking or defending. But now games can last 3 min or less before attackers simply win. On top of the team attacking needing 3-4 hoppers to win it, maybe my teams have been worse than average but still. It could be many things. From what I'm seeing, assault is now in the garbage. If you get luck of 50 50 draw and are on attacking team, Id say you have heck of a decent odd of winnings. Except for assault on the incompetent tankionline map where defenders always win. Defenders still have a chance there. But every other map, it seems consistent for weeks that attackers win. Win fast. and by huge margin. Just finished a game that lasted 3 min and 12 sec. Score of 150 - 28. A typical game. The outliers exist. I also played a game a week ago where the game went 150-140 and we won.. attacking or defending I cant remember. But either way, is at least a sign that at times it can be balanced. But im assuming the attackers didnt have hoppers or something. Still 80% of games ending one sided for attackers seems a legit observation from my side. In game, in chat, ive voiced concerns and some have agreed that attackers are winning when I get input from others. So? Forum... be the forum.
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ooo I wanna play! this game. feed the troll. brrrrrrrrrrr dinek I only read mostly some of what you wrote. and a bit of what others wrote. But I have no idea where you posted your objective claims so to speak or what you are claiming. I seem to gather you are saying that the strongest turrets are thunder, smoky, and rail? And I don't see a clear statment of what you view the other turrets as... like trash/garbage, unplayable, simply below the quality of thunder, smoky and rail but still good in their respective rights. etc I actually think smoky is kinda trashy at the moment to be honest. i like the changes to auto cannon sure, but everything has its problem. Mostly that smoky protect/armadillo protect can really trash this combo for you. if you are relying on more critical hits with auto cannon well armadillo shuts that down. Not only that, but on a whole smoky just seems to miss a whole lot now. I can literally be pointing point blank at an oppenent with that helpful red outline shining and my smoky shot will wiz right overtop them and miss them dispite being at melee range, or bit further. And thats every augment case with smoky. Its still a basic turret. Id say a bunch of it is good. The precision aiming I would agree is maybe one of its stronger augment right now? Or the straight buff to damage whatver that one is. I think it was recently bufed and I am doing well with it. Thunder is strong, with strong augments mostly. So I don't think anyone is arguing with you here. Good combos exist. Rail, has always had plenty of different augments to choose from, etc and yes good combos exist. Now to overstate that: Good combos exist. To say that the only way you have a good combo is: turret thunder, rail, smoky with: drone: any protection: any augment: any immunity: any map: any mode: any <--- is the pinnacle and -----> turret: other with any protection augment immunity map mode drone hull etc is garbage... its the kind of argument you deserve to spend the rest of your life trying to defend in these forums because its hopeless. The facts I need from you in deciding if you have something to listen to or not as a neutral is what you need as objective facts or stats. The only objective fact that matter to me about wether a combo is good (the turret alone is irrelevant... all thos ethings you said about what is relevant or not. No. no. just no. what matters is the combo) aids in victory. Or better yet, a combo guarantees victory in Mode: X. A variety of excellent combos exist in all forms for all different maps and modes. To say anything contrary to that... makes you at best ignorant or intellectually dishonest. I dont care my turret. If I'm on any number of small maps, I can almost guarantee Im winning a game of assault as attacker with combo: Hunter, Heavy weight, Trickster, protectons vary, but armadillo, spider usually and Ill throw in the 2 most annoying turrets, and turret.... well... any? I mean, I dont care about the kills. I need something that scores flags every run, or every other run. Also a side bit: if in reality thunder rail and smoky were all that was good, all id need do is equip those three protections with armadillo and the risk is severely reduced. But this causes chain reaction. The increasingly better any particular turret is, a slight OBJECTIVELY REAL even bigger boost is given to all other turrets. If thunder gets those revolutionary new augment, and a revolutionary new turret that is powerful comes in like scorpion, and the next best thing is lets say whatever tesla or anyt other. Then sure, they are so good they get used by a lot of people, and a heck of a lot more people equip their protects. And then i can choose any other turret, even maybe a weaker one, but with knowledge of how to use it, and no one equipping its protect... because honestly who even equips fire protect any more. Fire protect maybe? But then you go non burning increased damage mixed, go into game, no one has your protect and you get kills... if that is the goal and helps. The position you hold is so hopeless youve drawn me in. Couldnt help it.
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Thanks, so I actually went and looked it up. It does say that all ultras are not always available. And it depends on the event happening what ultras can be received. Nothing to great available for this event unfortuantely.
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If anyone knows the answer to this and feels like responding quickly is appreciated. When there are ultra containers available, and you go to the section and ask to display all available ultra container rewards... is whats shown the only possible things you could get? I.e. I know their are plenty augments I dont have, but right now there are only 3 available prizes showing in the ultra containers. Mostly the GT skins. Does that mean if I get 18 ultra containers those are the only possible things I could get? vs say a thunder augment or gauss augment that arent displayed, but i dont have? Or could i saw get the new scorpion armor pierce? Sorry if this is unclear. Just wanted to know, if something is of exotic rarity... is there always a chance to get it in ultra containers, or only when it shows up as a possible reward? Right now there is nothing I want showing in ultra containers. Thanks
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omg thank you. this isnt just jugger. this is everything. i find when i go into garage and switch equip and come back out, my z x buttons dont work for switching my turret. gonna test this out and see if it works
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Well I will give credit where credit is due: Plasma torch: fixed (good) Disabled chat: reenable (bad)
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I used to hover in batteries between say + or - 500 of my constant supply (x) of batteries. But it always went back to (x) with a bit of mindfulness on my part. I am currently (x) - 1000, with no obvious way of getting those back. I still have a somewhat stable but shrinking supply. So I have to change my gameplay. As I can not afford to continue to lose 1000 batteries without resupply. I have a couple a months of gameplay left I'm sure... but what a silly thing to lose player base on a game resource in such a reckless way. Time to start adding 50 batteries to the special adrenaline weekend missions. Several issues here: Games are now 15 min long. A game used to cost me 7 batteries to complete 1 game mode. I.e. your mission complete 1 game in rugby = 7 batteries. Now I must spend 15 batteries to complete that same mission. Now let's say you have a mission with 1500 score points. Usually i can do that in 2 great games, or 3 good games. Would be 7x 2 or 3 = 14/21 batteries consumed. Now the obvious math shows 15 min x2 or 3 I am using 30 -45 batteries on average. Compounded onto that, the containers were trashed, so that I spend twice as much time and resources (batteries, drugs) to gain even less from these containers. Resolution: There is no clear way to solve this. A few in mind... I abandon losing games increasingly more frequently. If for example my team takes a -30 to -50 score in a game I am instantly gone even if I am in first place. First place will get me what? 1000-2000 crystals? And to keep playing if I'm at the 6 minute mark... I need to pay 9 more batteries? Just to lose the game? No. This is beyond my lowest emotion and so I leave. It will become more and more frequent in upcoming weeks. If i am down a few in juggernaut or rugby game... I really have to consider if its worth drugs, time, batteries etc to keep playing. I play less frequently. I only play on this account mostly now. Other accounts have simply lost all meaning to some degree. The game just isnt worthwhile to play. Based on what theyve done in shop: i.e. 75 crystals for 30 drugs of any supply. Id make a dirt cheap way of getting drones in the shop daily. I recommend a daily option to buy 50-100 batteries for 750-1500 crystals. Huge discount. A good portion of that would get consumed daily by playing. But youd be able to stock up again.
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https://postimg.cc/R3LjVL9J not sure how to do this. never uploaded an image before
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Trying to find what precisely to write here. Vulcan will suddenly stop shooting mid stream, and you have to start it up again. While firing using vulcan, and mammoth hull, I can not activate my speed boost... as far as I know... nothing preventing me from doing so. The speed boost is available, no emp, no hunter, no nothing, it just won't activate. This is with both booster/defender drone. I can't realy describe fully what the problem is... but maybe some can add or clarify what the issue above is. My vulcan gameplay is gone. Its really bad, it just wont shoot properly, or the speed boost wont go etc. And just mid firing will stop. Wont start up properly. Im sorry, its happening consistently though. Every single game so whats the issue? My keyboard is fine on my end. hmm dunno. but its pretty bad.