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SirNorem started following Ideas for Game Modes! , Question to Developers , Ideas for Missions! and 3 others
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I appreciate the return of skins to the challenge, but what about shot effects? When will these return as well?
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I honestly think the rewards in the silver tier have been slowly losing their luster as time has progressed. The only incentives are supplies, crystals, and containers now. So i propose that there be more incentive to the silver tier. Bring back items that used to be in that tier, such as augments, shot effects, and animated paints. It doesn't have to be like the gold tier even when doing this, as the gold tier is meant to give more incentive than the silver tier, the change shouldn't cause the silver tier to be indifferent from the gold tier. Just bring back the incentives that used to be in the silver tier. this will ultimately have more of a reason for non buyers to play the game, without losing your fresh supply of money that you do earn from those who just spend like there is no tomorrow.
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The new Hornet design looks amazing. A job well done, and effort not gone to waste! Personally, Id like to see a redesigned turret next. In a previous Vlog, we were shown a redesigned mesh for smoky, so in theory, that should probably come next. However, the players may want to see a redesigned Railgun, Thunder, or Gauss next. Anyways, amazing job!
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Ah, someone i can relate to here. Oft i find my points misinterpreted, and its just plain dumb.
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You seem to be misunderstanding the whole point of the topic mate.
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Another thing worth mentioning is that the 16 v 16 battles still cause noticable lag, even when i have the resolution down to minimum. The lag is still pretty persistent for those with lower end devices, judging by this.
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I will explain my opinion on the changes made in this experiment. Starting with the number of players, it makes it harder to stay alive and effective in battle, since with a larger team to combat, your often outnumbered if you are separated from your team, which, happens often since the unity of teams in MM isn’t always the best. An increase in team size was something that would seem like a good idea only if the team size was increased by 2 or 3 players. However, doubling the team size is problematic. Secondly, id like to discuss the change in MM maps for this experiment. Good to focus on larger maps but wasn’t really necessary, having varied sizes in maps makes way for new kinds of strategies to be formed. And with only large maps, this limits things. Sure, it’s a more open experience but a less welcome one, seeing the overall feedback.
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Well this is what the community asked for in the first place! You all wanted Hornet's OD nerfed and look what happened.
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Ah, it seems the devs are taking their time with another one of their marvelous inventions. The new turret, Tesla, was revealed in June, but since then, no word. Why so? Here are my thoughts. So, if you remember, Ares took quite some time to be released into the game. This seemed to be so because developing a hovering hull for the devs, was new. Ares was the first of its class, with Hopper being its other, hovering companion. Now take a look at Tesla, and you will see where im at with this. It probably would be nice if the development team gave us updates on the turret on the regular, so we know what to expect, rather than being silent about it. Likewise, I will not force them to do this, as the devs shall do what they must to continue progress with the turret. But in all seriousness, we the community are long overdue for a status update on Tesla. How is the development going? Are there any problems? When do you expect the turret to release? Let's hope we get answers soon...
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And two months later Hopper is only available with tankoins and ultra containers for some time... heh
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Ive got an Idea for a new MM gamemode, allow me to explain. So, this idea was inspired by the coin runners mode in the Mario Kart games. Basically, two teams will have to accumulate as many, lets just say coins for now. they will be scattered around the Battlefield in a limited quantity. Players can steal coins by destroying enemy tanks with them, in turn, causing the defeated player to lose some coins.This allows for all new types of strategy and gameplay. The objective of the mode is to have your team end up with the most coins by the battle's end. The team with the most wins! I hope you consider this idea
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How about putting the special items tab from the flash into the HTML5 version
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category Ideas for Hulls and Overdrives!
SirNorem replied to Ilia.ArchangeI in Ideas and Suggestions
Since the devs seem to really like hovering hulls, ive got a new idea for one. Allow me to explain. Starting off, this hull will be a medium hovering hull, since we already have light and heavy hovering hulls in the game (Ares and Hopper). At the time being, I do not have a name for this hull. It will be similarly sized to Hunter, and it's speed will be on par with the other medium hulls in the game. The Hull, will have one of the fastest rotation speeds of the medium hulls. As for it's OD, it will make the player become invisible. However, they can still be hit when they are invisible. It will also activate a mild freezing effect on nearby players, and will increase the user's speed. The OD will be effective for about 10 seconds. Hornet's OD will still be able to locate a player using the cloaking OD. Hunter's OD will disable the cloak OD. Hulls with primarily offensive OD's, such as Wasp and Ares, can still damage the cloaked player. However, in trade for this, Cloaked players will have a slight reduction in damage if hit. That is all i have as of now. I hope you found this to be intriguing. -
Controlling hopper without mouse controls is a breeze, i absolutely love it