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I don't think you need to worry, this has happend many times at the past events.
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Topic moved from Game Discussion
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If you've been assigned to a faction, it means you've already bought the event pass. Did you spend your rubies? If you're sure you bought the pass but can't complete missions, contact technical support via email. If you can't buy the pass due to technical issues, also contact support.
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Tbh, I've always said that these paints should stay limited. Obviously the whole appeal is the exclusiveness, take that away and they lose it's value and meaningfulness. But besides that, these items were promised and offered as one time limited paints. Which means re-releasing it later only implies to players that promises don’t matter. And honestly, I think many people would say that the company is not well known for honoring it's word. Instead release new limited paints so current players can get their hands on it. Account buying/selling is already strictly forbidden, so it’s not a reason to dilute rewards for legitimate players.
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Oooh they tossing all the juice at us
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What Is Your Opinion About the Current State of Tanki Online?
Positive replied to Maf in Game Discussion
Damm 40% female? There's no way right? Imma have to start using that chat more often. -
@cx2014You may contact support or use the bug reports topic for any error related problems.
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What Is Your Opinion About the Current State of Tanki Online?
Positive replied to Maf in Game Discussion
Post moved. -
Matchmaking is broken - balance doesn’t exist anymore
Positive replied to Mr.Blitz in Game Discussion
I'm sorry, what do I think what is? -
Topic moved from Game Discussion.
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Matchmaking is broken - balance doesn’t exist anymore
Positive replied to Mr.Blitz in Game Discussion
Yeah so what I'm saying is, what if we balance floating hulls taking in account their mechanics. For example, their mobility might stay more advantageous than tracked hulls, but we nerf the speed and overdrive to a point where each sort (tracked or hovering) has it's own even tradeoffs and advantages. Would this fix the issue for you? If this doesn't fix your concerns, you're in fact arguing about semantics of the word tank and not about balance. -
Matchmaking is broken - balance doesn’t exist anymore
Positive replied to Mr.Blitz in Game Discussion
Ah, I see what you mean. Your ideas mostly focus on progression, which you see as the underlying cause of mm imbalance as well. Personally, I mainly play at Legend rank, so I’m not too familiar with how things are at the lower ranks. That said, are you aware of the April update in which the speed of experience points gained is reduced from x3 to x2, while the battle funds increase remained at x2. Back in 2020 it was reduced from x4 to x3. So this already covers majority of your suggestion. You could argue whether the adjustment is sufficient, but the direction is correct, right? But slowing the progression even further comes with a risk of boredom and quit early if it feels too grindy. I mean we try keep the forum organized right, it's nothing personal if your post gets moved to a more related topic. -
Matchmaking is broken - balance doesn’t exist anymore
Positive replied to Mr.Blitz in Game Discussion
Hi, you got a link for that? I'm curious. -
Matchmaking is broken - balance doesn’t exist anymore
Positive replied to Mr.Blitz in Game Discussion
Thx for the suggestions. They're definitely not ignored and there're many past instances of player suggestions being on the roadmap, so definitely keep sending them. I guess balancing floating hulls even to tracked hulls will do the job, right. I don't believe people have problems with the semantics of the word "tank", but rather just the strength of the floating tanks. If they're both equally strong, you'll have no problems with them I believe, am I right? Yeah so you already contradict your own statement here. Prioritizing gs, but at the same time acknowledging that gs is far from enough to balancing a battle. That's why it's difficult to create balancing games consistently. Do you mind explaining? Because I always thought that k/d is pretty meaningless and definitely shouldn't be taken into account when balancing. A camping player with 5 kills 0 deaths has a higher kd ratio than a flag-pulling player that probably contributed more to the game but has a kd of 0.5 for example. -
Matchmaking is broken - balance doesn’t exist anymore
Positive replied to Mr.Blitz in Game Discussion
Exactly. This is the correct view imo. It just creates a feedback loop, good players amplify the hull’s strength, the hull amplifies their performance. It’s not a conspiracy or placebo, it’s just meta clustering and imbalance combining.
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