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Everything posted by artc
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@Maf hovering hulls are still op in flag senarios tho, as they are more likelly to just hover over th person blocking them, if they are going fast enough
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thanks to those who actully came for the rank up, and not to troll and heres what my reward for 200k of xp is ?
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When you use striker, guass etc. and try to home in on a hovering hull, it is a great deal harder then homing in a regular hull, because the hovering one can go side to side. Would you do something to balance it out, so that it is not easier for one type of hull to evade something then the majority?
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So in my opinions, when you are using striker, guass etc. it is a great deal harder to home in on hovering hulls, as they can go side to side, unlike the other hulls. I think they should somehow change this, and make it easier to home in on a hovering turret that is doing so. Why should hovering hulls have a greater advantage the the rest?
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Itl get to 91$ but then itl got down to 88% and never load. if i dont get back in in 30 min. i wont be able to do the mission to get the 300 tankiones!
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So this is a really powerful drone when it is maxed out. especially then there are multiple teamates with it. I played a rugby game where there was only 2 people with it, and they mined the entire area, so nobody could even get close to getting a touchdown. I think that the spacing of the mines should be nerfed. so that it it placed in straigt rows, rather then in a circle. That way, if the tanker is paying attention, he can navigate thru the mines, rather then being blocked
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One of my biggest openings, been waiting for these sales.
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hammer/hoppr/crisis
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Got to play with @Opex-Rah was better then him for a bit :) also, how is he 9999 when he doest have a turret aug?
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Got to legend 19! And im happy to say that due to the rank reward update, I got this glorius prize for my hard work of 200k xp
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So I know they just "nerfed" it. But in my opinion, it is still way to op. They made it so that its od doesnt protect it from crit shots, but for most turrets crit shots dont have that much of a difference. The od still protects them from every status effect, which in my opinion, shouldnt be able to do. And if multiple paladians are on the same team, it can make it, that atleast 1 of them will always have od activated. I amsuggesting to do atleast 1 of the fallowing. 1. shorten the od time. 2. Make it vulnerable to atleast 1status effect or 3. limit the healing ability to only to 2 or 3 players, instead of every teamate in the area.
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Im curious to hear some of the helpers views on this? @Spy @natrolite @SuperNick95 @Marcus
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Will you ever put a discount on the 4th protection module slot? Because as of now, the really only way to get it is to buy.
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I personally would rather have a longer stun time then more damage
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So they have the probability of getting a crit. shot on rail at 50%, which is the highest of all the turrets. If its just the rail gun itself, thats no big deal. However if they have a special aug. such as stun, or emp, that works on crit. shots, that gives them an unfair advantage because, they have a high probability of that shot using that special effect. I suggest somehow balancing it out, so that they dont deal that effect every other shot. That is what I am suggesting then. That if a status aug. is used, the crit.shot would be lowered to 15% (which is around average of the other turrets) . That would balance out the distribution of status effects
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New container and rank reward updates, what are your thoughts?
artc replied to artc in New container and rank reward updates, what are your thoughts? Archive
My personal opinion is that it sucks. The rewards are, for the most part been changed in a negative way. And dont even get me started on having just 1 of those usless things as a reward for a legend ranking 200k xp. -
thx to all those legends for comin
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valid Creating a health buffer zone
artc replied to artc in Creating a health buffer zone Ideas and Suggestions
So in some games, when you use a repair boost or anything of that sort, it repairs you. But it will also give you more health then you typically have, but only for a limited amount of time. I am suggesting that this be incorperated into tanki. So say for instence, you had the lifeguard drone activated. It gives 3k health units back, but some hulls max health is less then that. I am suggesting that extra health be added for a short amount of time. This would also work for repair boosts. Now im not sure if giving the full 3k health to a 2500 health hull is good for game mechanics, so it could be a percentage of the health that would take place. In comclusion I am saying that if you are given a health boost that is more then what your max health is, you would get an extra health boost for a few seconds. That would then disappear, and go back to your normal hp max. -
My fps is significantly lower in the remastered version of sandbox then the old one. Why?
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Why did you devs make paladians od so powerfull. There is no way to to disable it such as ap, hunter od, jammer. All other od's can be effected negativelly in some way, except paladian. To me this seems like a big, unfare advantage to paladian users.
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Did a gold rain and got ranked in the top 60! @King.David I invited you, but u didnt come. Missed out on over 100 golds.
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I would really like to see ice. It would bring drifting into the game ?
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With the new gs update, I would have to say I dont like this idea anymore.
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@Spy or any other helpers, What happened to sandbox remasterd, as its not in pro battles
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legend 17!! Special thanks to @Tyson for the golds
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