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bigman_beatbox last won the day on July 3 2023
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patch notes Patch Update #734 - Released 4th August 2023
bigman_beatbox replied to Marcus in News Archive
Most people seemed to forget about non-maxed and underleveled players when taking these missions to account, the issue for lower ranks is huge, since they tend to rank up faster than they can upgrade their gear. Since you can't win as easily it'll take them more battles. Even Though they don't form the biggest portion of the playerbase, these are "the new players" Tanki devs try to attract to this game. The only way they can salvage this is by increasing the mission containers' value, which, let's be real, will not happen without a catch, like 1/3rding the number of containers we get to buff each a little bit when the keys come. -
Simply put from what I understood, this update nerfed repair, reworked mines and buffed all drones. I dislike the repair change, 8 seconds is far too long in a game like Tanki with so much going on around you. (if you're not camping) Drones aren't really impacted alot other than crisis with more repairs and mines. Mines ey? I can't really say I hate it or like it, two scenarios come to mind:- 1. Using mine against close rangers: good update, that 2k comes in clutch more often now 2. Campers with saboteur: hmm before this, it could either one tap anyone, or would deal basically no damage, more crits would be annoying when attacking a mined base A Big -not so balanced- balance change
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It would be cool if instead of getting a normal container for ranking, if they made rankups legend rankups provide an "epic" key. I doubt they'll boost progression this much I think smth like that was implemented in tanki x A container more expensive than normal conts that guaranteed a certain rarity Perhaps it'll come here soon
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It most definitely would make more sense, but you've seen how they make stuff less valuable since forever Remember the bp? From having a combo and like 4 animated paints 3 augments and a lot of containers, to having supplies and a single skin and it's attainable ig for f2p . Augments having interesting mechanics, tho I agree they're fun and make funds better, they ruin the already unbalanced mm. Remember how some of the most broken augments came from a tanki fund ( Helios, and vacuum shells for example had taken over for so long before the nerfs) . For the paints yeah, I agree 11 mono is pretty lazy, and your idea is very good . Skins, I can see why combos make sense and are better than individual turret skins, would they do it for free ( since most people bought it with the old token of apology) certainly not, but hey we got a gt combo that's 1/3rd of what you asked for ? Now that I think about it, it seems this fund is a way to flush off excess tankoins from the token without giving away too much¿ only the next fund will tell us
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Agreed, if this ends up being the last fund, I wouldn't even be surprised people complained when there were too many old rewards in a fund with, 6 skins ( 2 new gt), 5 pulsar augments ( 1 new¿), and when they bring new stuff, less valuable, people ditch it I can't blame them, but at the same time, what do you expect alternativa devs to do, give everyone everything for 1k tankoins? Funds are the most efficient way to spend tc, whether this is the last fund or not, I highly doubt new funds will be more valuable, especially if they're trying to make that new pass thing work.
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I see how it's interesting, you're getting a universal rewards set, but ( if the chance isn't increased for better stuff), it's a 90% decrease in progression through containers, you're getting 10 keys ( e.a 10 containers) for every 100 containers you could've gotten, for f2p players, that's catastrophic. for maxed players, Not so Much Tho I Will Say it'd be funny to get a uc key that gets you a skin container key from a normal key
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