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update Patch Update #672 - Released 10th December 2021
Tank_Cleaver replied to Marcus in News Archive
I do. Don’t make assumptions. -
update Patch Update #672 - Released 10th December 2021
Tank_Cleaver replied to Marcus in News Archive
This change in addition to the 10 second sniping reload has completely ruined the HC augment. I could go make a sandwich between sniping reloads. They should just remove it from the game. ? -
Maybe they should create two leagues (F2P and P2W). The F2Pers are allowed to play in the P2W league if they feel like getting slaughtered, but the P2Wers are not allowed in the F2P league. ?
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update Patch Update #669 - Released 19th November 2021
Tank_Cleaver replied to Marcus in News Archive
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Found it. Patch update #635 released January 29th, 2021. Augment «Cryo rounds»: the damage of a critical hit decreases by 15%; As confirmed by the OP, it was a mistake. Cry rounds do not decrease critical damage. Thanks for checking on it. Have a nice day.
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“Replacement for the standard cumulative shots with freon rounds. Critical hits will deal less damage, but fully freeze the target.” It says critical hits will deal less damage. But not how much.
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Can someone please tell me how much less critical damage is dealt when using the Cryo Rounds augment with Smoky?
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Apparently the developers either… A: have never used shaft and don’t know what they are doing or B: are shaft haters and know exactly what they are doing
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If I stay with a long range turret then probably Gauss, but I most likely will go with a mid range. Right now I’m not sure which direction to go. What about you?
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Well, I don’t know about the rest of you Shafters, but mine is going into storage. A 10 second sniping reload is a deal-breaker for me. I hope it works for y’all though. ?