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VeskoKurtev135

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  1. VeskoKurtev135

    Black Friday 2020

    Got my magnum to MK8, used to be 11/20, Booster drone to 7/20, Defender to 15/20 (already had some levels on both drones) and Bought 5 protection modules MK5 because those were still MK3. I expected more from 860k crystals tbh but this is good enough. These MUs are expensive af ngl.
  2. No, MM battle. You can tell that by the stars. Shortly after that one I got a 5464 crystals one.
  3. Finally got over 5000 crystals, after so many 4500-4950. Will get my containers too after a couple of hours.
  4. Far from my best, but damn.. this premium from the containers came in the perfect time!
  5. VeskoKurtev135

    Mad Tanks!

    I left a long enough comment over a week ago and I have nothing to add or change from it. I'm glad this test is now over and I hope that none of these changes make it into the game. But if they do.. gotta enjoy the game now, before they force me to quit it once again.
  6. VeskoKurtev135

    Mad Tanks!

    Here are my thoughts. Overall, I'm disappointed by every single one of these changes. Double health: Completely ruins the balance of many turret/hull combinations and drones. Assault mode for example is now terrible with everyone constantly delivering flags on wasps/isidas. In CP and Siege titans are super annoying too. During the whole game there are way less kills being made and thus way less points earned. The battles don't feel dynamic anymore. For me personaly, it's boring and often times frustrating when an enemy uses protection against me and defender drone. Removal of large maps: Less variety in the maps is absolutely not a good thing. I've always wanted there to be more available maps for MM battles to give more variety. It's a lot more interesting to see different maps more often. The size of the maps aren't a problem, that just allows for different playstyles and strategies. If all available MM maps were the same size it wouldn't be as interesting. Viking overdrive: As a viking player, I'm telling you to remove this. Together with the double hp. Neither of these 2 are necessary. Number of players to 6: Again, something that makes the battles more boring, feel slow, less players also means less dynamic and less points/crystals being made. Lower battle duration: 7 minutes was already great, 5 minutes feels too short. Double energy and double wasp bomb damage: These two shouldn't be a thing at all, together with double HP. Do you think that there were less occasions when you were destroyed where you spawned and were consequently completely useless to your team? Same as always. I'm a casual player who doesn't have upgraded drones, high level protections or many upgraded hulls/turrets. Whenever I'm against people who have everything max, I lose. Whenever I'm against people who are equal, well.. win or lose, at least the battles are fair and fun and what matters is how good the players are! A lot of the time I was useless to the team even though I was barely dying, but at the same time I was barely killing too. Whenever there's someone with isida and 1 guy with defender that's just an instant loss for me. I see people winning not because they know how to win, but just because they play with things that can't lose. How did the benefit of well-timed overdrives and drones change? What? I was already timing my overdrives and drones to get the most out of them. How did the importance of team gameplay change? You can change the game all you want but you can never force random people to just start playing as a team. It felt worse than before when there are less players. Before with more players, I had a higher chance of finding a stranger willing to go around with me and do things together. Could this experiment change your interest in the game? Yes, it took away the fun for me and I will not continue to play if any of those changes remain permanent. Do you have any suggestions on how to improve these changes? I enjoyed the game the way it was. You can't make it so people will stop dying on respawn. Not every single player uses drones and supplies all the time, not every single player has good enough hardware to run the game well. There will always be those who simply don't have the equipment to survive against those who have everything. Why not instead of matching players for battles only by rank, it is made so that we also get matched by gear score? Leave those who have max upgrades on everything to play against their equals, and those who are low on equipment and supplies to play against THEIR equals. There are casual players who play just to relax for an hour or two, and they aren't less than the "competitive" players who spend money all the time on gear. Why can't we have the big maps to allow for like 8+ players, medium maps for around 6, and small maps for let's say 4. And to bring more of the maps into MM battles because there are so many great maps there in the list that barely ever get used only on custom battles, which many don't play at all. The recent change to the battle pass and including stars as mission rewards was a great thing to me. I could finally reach level 50 without having to play for hours every single day and just run out of supplies on the third day and it also gave me a reason to start putting a little bit of money to buy battlepasses. The rewards from there helped me rapidly upgrade my gear, get new turrets, new drones and supplies so I can use those drones, It made the game feel more fair when I'm against people who have everything max level. It increased my interest in the game and made it enjoyable just like it was years ago. Well, now I regret that. Unless the game is the way it was, I will just quit once again.
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