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Godson started following Continuing experiments
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Alright let´s give devs what they wanted. Constructive critisism and a view of a player. 16 vs 16 is a bit too much for many maps. Reasons: 1. Spawn is crowded. For the past 13th days it felt like I was fighting the enemy and at least half of my team for positions. Everybody is trying to go where they want, resulting in pushing each other, blocking and so on. 2.Game modes aren´t made for 32 players. CTF became a trench war from WW2. Every team is defending with magnums plowing the no mans land in between the 2 defending lines. It is VERY hard to capture. Perfect example is Highways, Lost Temple. ASL was easy win for attackers the previous experiment. Now it is easy win for defenders. They are just way to many of them. SIE (siege) became almost gurantee win for the team which capture the first point. Because they get bonus charge for their overdrives. Making it very hard for the other team to comeback. TDM became a speedrun of the game. But at the end everybody gets only small reward. The speed of the battle destroy any aspect of strategy. 3. Being able to play only on big/huge maps means it is hard to use Fire and Freeze effectively. Sure, you can defend the flag with freeze, but then you are almost guranteed to get one of the lowest score in the end. Because your score is dependent on enemies attacking. Conclusion: IMO the game became as frustrating as it was the previous experiment, but for different reasons. Now it is because nearly every battle is just camp fest at base and spam enemy base with magnum, rail, shaft, gauss. My solution: Developers should revert the game back to 8 vs 8, MAYBE 9 vs 9 or 10 vs 10 at max. It realy depends on the map and on the game mode. I don´t think players want a change of battle format. I think what would be nice is some new maps, we have so many of them in the game. I did the math and we have 78 maps in the game, but on MM there are only 39 (and I counted the big and huge ones which became playable in this experiment and the small maps which were playable in the previous one. So with the experiment over this number will decrease a bit.). Why aren´t we getting any new or reworked maps in the MM ? Or work on the balance of the game. Some drones ...ehm, defender, ehm, booster ehm... are just overpowered. The same goes for magnum. New game mode, turrets. I think there are still some unused potentional and room to grow the game. I would love to come up with some ideas for you developers. I really like this game. And I want it to help as much as I can.
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I am able to obtain 400-500 battle score in 2-4 minutes.
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Personal secret, if I expose it, everyone would start doing it ?
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I got like 30k just in 5 days. There are other means of getting points than killing enemies ? and they are more time efficient.
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Do you think that there were less occasions when you were destroyed where you spawned and were consequently completely useless to your team? Yes, because of the HP boost I could survive 3-4 tanks shooting at me and just drive away. How did the benefit of well-timed overdrives and drones change? OD yes, crucial for winning or losing, but some became a lot better than others. Titan, Hunter, Mammoth and Hopper are the top now with a big gap behind them. How did the importance of team gameplay change? IMO it became even smaller part of the gameplay. Players with high GS, upgraded drones can dominate enemies even more easily. Could this experiment change your interest in the game? Yes, it lowered my interest in this game. The "faster 6 on 6 action gameplay" isn´t working when you are stuck for a minute shooting one player trying to kill him. The game doesn´t give me the enjoyment. And why would I play something when I don´t enjoy it. Do you have any suggestions on how to improve these changes? Well, first of all I think you tried to change something what wasn´t a problem. IMO there were two main problem: Magnum and Drones. Magnum was just too good without any major negatives. It could shoot over the whole map, deal massive damage in a massive area, while hiding in enemy spawn behind obstacles. Other turrets couldn´t do anything to it. And Drones just made the game even more unbalanced.