Alright let´s give devs what they wanted. Constructive critisism and a view of a player.
16 vs 16 is a bit too much for many maps.
Reasons:
1. Spawn is crowded. For the past 13th days it felt like I was fighting the enemy and at least half of my team for positions. Everybody is trying to go where they want, resulting in pushing each other, blocking and so on.
2.Game modes aren´t made for 32 players.
CTF became a trench war from WW2. Every team is defending with magnums plowing the no mans land in between the 2 defending lines. It is VERY hard to capture. Perfect example is Highways, Lost Temple.
ASL was easy win for attackers the previous experiment. Now it is easy win for defenders. They are just way to many of them.
SIE (siege) became almost gurantee win for the team which capture the first point. Because they get bonus charge for their overdrives. Making it very hard for the other team to comeback.
TDM became a speedrun of the game. But at the end everybody gets only small reward. The speed of the battle destroy any aspect of strategy.
3. Being able to play only on big/huge maps means it is hard to use Fire and Freeze effectively. Sure, you can defend the flag with freeze, but then you are almost guranteed to get one of the lowest score in the end. Because your score is dependent on enemies attacking.
Conclusion:
IMO the game became as frustrating as it was the previous experiment, but for different reasons. Now it is because nearly every battle is just camp fest at base and spam enemy base with magnum, rail, shaft, gauss.
My solution:
Developers should revert the game back to 8 vs 8, MAYBE 9 vs 9 or 10 vs 10 at max. It realy depends on the map and on the game mode. I don´t think players want a change of battle format. I think what would be nice is some new maps, we have so many of them in the game. I did the math and we have 78 maps in the game, but on MM there are only 39 (and I counted the big and huge ones which became playable in this experiment and the small maps which were playable in the previous one. So with the experiment over this number will decrease a bit.). Why aren´t we getting any new or reworked maps in the MM ? Or work on the balance of the game. Some drones ...ehm, defender, ehm, booster ehm... are just overpowered. The same goes for magnum. New game mode, turrets. I think there are still some unused potentional and room to grow the game. I would love to come up with some ideas for you developers. I really like this game. And I want it to help as much as I can.