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Abellia

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  1. adaptive reload, stun, emp, cryo, increased splash %s, increased crit splash radius, incendiary, ap, jamming, adren, increased splash range, hyperspace rounds but splash just speculative but I feel pretty confident saying that all status ones are correct and at least two of the miscellaneous ones are correct other potential options for the miscellaneous augments are: (Top left) Thunder with a hammer reload system (Middle row, second from left) increased crit damage, splash removed Mehhhhhhh
  2. Honestly? Just stick them at two mil. This stops people going for them in progression, which they shouldn't be anyways, and makes them nothing more than a leisure purchase for established players at legend ranks, whilst keeping them attainable, since people are absolutely willing to shell out over a million on drones in sales.
  3. Abellia

    Let's Discuss Thunder!

    "A bit" Yeah see there weren't protections for it up until the beginning of may, then there were a few. After the most recent ginormous buff to it, there are now a lot of protections. It went from 810 dmg to 990, the reload went down, and Sledgehammer went from a 33% damage boost decreasing with range to a +50% damage boost decreasing with range, so...it got buffed "a bit."
  4. Abellia

    Let's Discuss Thunder!

    Yeah, it's alright, but unfortunately compared to Sledgehammer and Adrenaline I just don't think it does enough ?
  5. I would like to note that that is exactly where we left off, with the shrugs being used as a dislike button and otherwise ignored, before someone decided they were super annoyed about others using shrugs as dislike buttons just like them, and started trying to pick fights about it. Also - game kinda trash, y'all got DDoS'd and refused to admit it lol
  6. Abellia

    The Shrug Reaction

    Yeah. I mean, I didn't see a problem with the spam - it basically just was used as a dislike, was it not? I don't see the problem with it. But some people really wanted it to be a dislike button that only they could use, because they didn't like that others could disagree with their posts. An entirely unnecessary change, but also an entirely a neutral one. .
  7. >Leaves shrug without reading Classic. I want to have the event redone with some tweaks to avoid it being as drastic of a change as it was last time - that much is obvious from my initial post. Is it really flaming if I'm telling you to read my posts because you keep replying to them without doing so? If you're just gonna keep trying to pick a fight, I'm gonna keep pinging mods until one steps in.
  8. Can't wait for the "but I actually read the posts before I add the shrug!" Meanwhile, on my last post: Ignores the part about TTK being massively lowered compared to November 2020 Ignores the part about status durations being halved Ignores the part about speed bonuses being halved Calls the game "overdrive reliant" despite charge times being the highest they've ever been
  9. God, I'm tired of your nonsense. @NikmanGT
  10. ttk has been cut almost in half since then, and overdrive charge times have doubled. I'm really not convinced you read my posts.
  11. It is mandatory for the sake of the game. I do not consider them balanced because I don't think they're overpowered, I consider them balanced because we cannot expect them to be nerfed. I don't get how I am the only one who realizes this - but my approach has worked. There haven't been any en masse status nerfs like there have needed to be, and there was finally a large across the board garage augment buff. I think considering anything that is locked behind a paywall as "overpowered" leaves you unable to come up with a proper solution to fix the balance issues.
  12. I see no problem with Sledgehammer as it is now. It represents an accessible, competitive option. I have been saying this about status augments - I would not nerf them, in the grand scheme of things, on their own, as that would lower the total number of viable options in the game - and these were options with limited accessibility. Sledgehammer is something everyone can get and use. Following the same logic, it really should not be nerfed. If you nerf Sledgehammer, then all status augments, RFM, Helios, Vampire Nanobots, Healing Emitters, Plasma Torch, Adrenaline Smoky, Adrenaline Thunder, Remote Rocket Explosives, and Short-Band Emitters (and this is just off the top of my head) all have to come down with it, and looking at how many of those options are locked behind a paywall...I just don't see it happening. You are looking for a change to TTK. Not a change to game balance. I don't like changes that decrease accessibility in favour of balancing around the middle of the game - We have too many of the viable (viable in my terms, busted in yours) options locked in containers to ever expect an en masse nerf of those sorts of augments, and hence I always try to consider the game balance in the context of the highest power levels of the game.
  13. This sounds more like the bug was ongoing because...that's what it was like when the bug was still here. Oh wait, that's what the game is still like!
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