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frezeandvik

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Everything posted by frezeandvik

  1. frezeandvik

    Is Tanki Online worth returning to?

    False info! First the certain ways IS from Ultra Containers under Exotic only. And it might be easier to get later doesn't make sense!? Have a developer said or hinted at this before? Because it's most likely NO,
  2. frezeandvik

    Discussion about legend rank players.

    Here in the forum the only thing matter is your posts/reputation points, I barely can notice anyone's rank. Also even in the game, it's a valid thing to assume that every a low ranked player have a legend account. Most of new rankers have another legend account. So bragging for your legend rank is meaningless most of the time.
  3. frezeandvik

    Training Format

    The topic is from 2016 I think if you completed playing till now you became a skilled. No need of this idea
  4. frezeandvik

    Ideas for Supplies and Drones!

    Seems interesting. But I think it would be better if you added a picture to make it easy to understand. I think you mean we will just switch places.. Or switching the tanks also? So if I have Hornet-Railgun and my enemy have Mammoth-Freeze, we will exchange between..?
  5. frezeandvik

    Episode 304 of the V-LOG!

    I always believe that Mammoth OD buffs are mostly just for Parkour buyers. They use Mammoth alot, because it's the most (and sometimes the only) effective way to kill another buyer. And by this, it have confirmed to me.
  6. frezeandvik

    Ideas for Paints!

    LOL I think you mean things like this Would be awesome
  7. frezeandvik

    hide/show my drone

    This option was in Flash along way with some other useless options like "hiding the supply drop zones", but in HTML5 they removed them. For me, I see them both are just useless, I was using option of hiding the supply drop zones because I find them ugly and less-skillbased. But after they changed alot of maps and did alot of edits for drop zones, things messed up on me. And I just unhided them
  8. frezeandvik

    Ultra Container Drop Rates

    Ultra Containers doesn't have increased drop rates in general, except in some occasions when they introduce a new Augment or Skin they give it i.e x5 drop chance. But to make this clear more, let's assume we now have x5 drop chance for Blunderbuss, when they say x5 drop chance it mostly just means it will have an x5 drop chance in Augments category in Legendary category. Which means if your roll ticked the Legendary, then it ticked the Augments, you will have x5 chances for Blunderbuss compared to AP Freeze in example.
  9. frezeandvik

    Let's Discuss Railgun!

    I think this is a hacker, because it applies the status effects. I went to test server to check and haven't saw the augment
  10. frezeandvik

    Striker vs railgun

    The TS is the one who putted the splash-damage into account, and he considered it as 465HP. While I said if we want to put the splash-damage into account it shouldn't pass 200HP.
  11. frezeandvik

    Ideas for Hulls and Overdrives!

    It seems you yet upgraded the Mammoth switching from Ares. For me Mammoth OD now doesn't need any buff, it got lately a time buff that made it generate the OD once every 53s. Which is too high honestly. If we want to make it immune from damage, we must make this in expense of reverting its immunity from status effects. You can think which is better. For me I think the current immunity from status effects is way more better than immunity from incoming damage.
  12. frezeandvik

    Striker vs railgun

    So you're suggesting that Railgun must have average damage of 1940 to 2500 per-shot? To make Railgun have 500+ DPS like Striker?!! what a farce comparison, in DPS fight melee/medium ranged turret will always win! Also your comparison is somehow meaningless, the correct comparison is to do with the LCR Railgun, because it's the most used/the only representor Railgun Augment. Even though I see LCR is in a disadvantage compared to Magnum and Gauss, it should have the same 1745 constant dmg of them. Also honestly this is the most weird sentence I have heard!! how you assumed the average splash-damage of Striker as 465..! more than the half of normal damage!! I will tell you that if we want to put the splash-damage into consideration it wont be higher than 200dmg per-shot, so it will be 880 (Striker damage) + 200 = 1080, not with your unreasonably assumed 880 + 465 = 1345dmg..! It's the Striker splash-damage, you're not talking about the splash of Magnum or old Gauss !
  13. frezeandvik

    Episode 291 of the V-LOG is live!

    I like how Tanki developers saying in the Vlogs girls or women confidently without fearing or adding underlined it a million lines because of some minorities who have allergies of girl/boy words.
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