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Neebiru

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Everything posted by Neebiru

  1. Neebiru

    About HTML5...

    I don't even know what to say. Like... man... do I really look like someone who's waiting for silly forum links? Or someone who doesn't know what's up with his PC? Hide yourself. "I will point out that though the counter shows 100 FPS, the game stutters like crazy, so in the end it feels more like 40. Not sure why." I couldn't have said better myself. Exactly. It shows 60, but it's not stable 60 FPS. And this is because the game is not optimized well. Lets say like... GTA 4. Everyone(well everyone who's not actually 10 years old) knows how badly GTA 4 ran, and it still does by the way. Well, Tanki runs badly for exactly the same reason, they didn't spend the time necessary to make it run. And I know it's all about budget. But do I/we look like I/we care? I'm actually glad that you replied. Feels good to read someone's reply who seems to be even MORE into this thing than me. High five dude. Lets hope they hear us. Well, yes, that's with integrated graphics. You do have performance limitations. But we don't. A GTX 960M is a pretty decent card. And my AMD Radeon RX 5600XT is an absolute overkill for this game. And the experience is still poor.
  2. Neebiru

    About HTML5...

    I remember the time when the devs. were blaming Flash as the reason for the game running like... well everyone knows how the game ran before the HMLT5 version; before? Hmm, wait. did it actually end? No, it did not. Sometimes I just see the FPS counter being stuck at 54-55, which is probably fake as well, since every program that is able to count the FPS of a game, seems to be showing a different number; well I don't actually know if this applies for Tanki, but for other games it applies for sure. (oh yeah, if someone dares say that my PC isn't 'strong' enough to run Tanki, I'm gonna find out how I can block him on Forum, I'm running a Ryzen 1600 and an RX 5600XT). So my point is... What's their excuse for now? What's up guys? Are they gonna say that HTML5 is not yet fully ready? And yes I know I'm not likely to get an answer. But what can I lose by writing an article? xD
  3. Neebiru

    New website. Now.

    It's not really Tanki's way to post such thing on other websites :/
  4. Neebiru

    New website. Now.

    Yeah I get what you're saying, I actually hope this is not it xD Doesn't look world changing to me
  5. Neebiru

    New website. Now.

    Looks interesting, but, where is this? Or what is this? I mean... You got some early access? I also don't see there any win/lose ratio... So sad they won't do that.
  6. Neebiru

    New website. Now.

    Since we're already talking about the website, how about updating the rating system? It would be cool if they added win/lose ratio. I would be most excited to see it.
  7. Neebiru

    Let's Discuss Hornet!

    Am I the only one who thinks that Hornet's overdrive is too weak? Let's not compare it to other hulls, especially not Hopper, it's needless. What does it do? Shows you the location of all enemy players, and their HP. And destroys the armor of those who are in front of you in the time of activation. Which only lasts for a few seconds. And shares ALL this with your team. So my first question is, what has Hornet became? Some kind of charity organization? Another question: how does this help me? The player who actually uses Hornet? If I'm lucky, I might be able to use the armor destruction effect on two players at one activation, sounds useful, right? Compared to Viking for example, who, one way or another but cleans a whole map if in good position. I'm not saying they should bring back the old Hornet, they wouldn't do that anyway, unlike I think there was any problem with it. But at least Hornet's OD should have armor destruction effect on all nearby tanks, and without sharing it with our team. I do hope this reaches many players though, otherwise they(devs. ) don't really seem to care about it.
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