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I-OUFA-I

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  1. these ideas can please many players, I'm sure it would be great. I hope they think about it
  2. It would be very interesting to create challenges between clans, how it works: the challenges would be weekly, every week a number of clans would be chosen at random. The disputes would be which clan gets the most XP, which clan gets the most crystals. and at the end of each week the winning clans would receive prizes. I think it would be a very good thing in the game, it can inspire players to play more. thanks.
  3. I-OUFA-I

    December Challenge II

    I think tanki could at least encourage its players
  4. I-OUFA-I

    December Challenge II

    it's a long delay, the containers almost never come up with something good. but put this together with many other difficulties discourages a non-buyer player
  5. I-OUFA-I

    December Challenge II

    they could at least make non-buyers more comfortable in the game, many are unable to play, buy equipment because they are expensive. many hope for containers, but almost never work, the rewards that non-buyers receive badly for improving their equipment
  6. I-OUFA-I

    December Challenge II

    the advantage that buyers acquire over non-buyers is very large
  7. I-OUFA-I

    December Challenge II

    who makes only the silver layer receives little, should increase at least the amount of crystals
  8. I-OUFA-I

    Continuing experiments

    @FrozenRailgun yes
  9. I-OUFA-I

    Continuing experiments

    stop ridiculous changes. do you want players to be happy? improve the pass, change the price of the items, offer crystal kits with better discounts, make special offers that are worth the sacrifice.
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