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Gamma_Lightning

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  1. Gamma_Lightning

    New skin: Viking GT

    Great, another skin for the almighty Thunder and Viking... ...while my Vulcan still only has it's XT Skin. ? Also, if you only get Thunder GT (or vice versa, only get Viking GT), I'm willing to bet the skin won't complement any others in the game right now. So you need to get both or else the GT skin would look out of place. Not that it already did look out of place. Also, how do paints work on this skin? Does the skin override the equip paint and you're forced to wear that red and white color scheme as long as you have the skin equipped?
  2. Gamma_Lightning

    Hammer's "Legacy Skin"

    Ohhh okay thanks. I thought my memory was starting to fail for a moment. Hmm, fascinating. Well, if they end up looking all dull and low-poly like the "real" Legacy Skins are, I'm probably not gonna be interested in owning one. Honestly if they're making up legacy skins for turrets that never had them to begin with, it would be nice if took the opportunity to make the new legacy skins more modern in quality. I'm not saying they should stray from the legacy-esque design and color scheme, I just would like it if they gave the skins more edges and polygons, to have a similar model quality to the HD and Ultra Skins.
  3. Gamma_Lightning

    Hammer's "Legacy Skin"

    So I came back to the game and discovered the Hammer LC skin was added to the game. Is this an entirely new skin the developers made recently? Because I don't ever recall seeing Hammer having this skin back when it was first released sometime in 2014.
  4. Gamma_Lightning

    Episode 305 of the V-LOG!

    You guys keep spelling it wrong! The turret's name is "B0-NK". Letter B, Zero, a dash in between, Letter N, and Letter K
  5. Gamma_Lightning

    What is Semyon Kirov up to now?

    Yeah, I believe his name is "Alex Lynch". Lol, if you watch the vlogs from 2016, 2017 or 2018, and you watch today's vlogs, his voice has changed A LOT.
  6. Gamma_Lightning

    Ultra Weekend July 9th - 11th

    You know, I would've invested money into this had you guys named it the "Gamma Lightning Bundle" and recolored the Glow Paint to be red.
  7. You know, if the devs were less greedy, we could've had HD versions of the M0, M1, and M2 skins, and they would change as we upgrade our equipment, just like the old days. But unfortunately, they seem more focused on releasing random OP Augments and more and more random status effects nowadays. And also implementing "unnecessary" updates just to compliment those Augment/Status Effect additions they did.
  8. Gamma_Lightning

    Tesla

    Too much damage. Tesla has higher Damage Per Second, longer range, and infinite ammo, compared to stuff like Firebird and Freeze. In fact, with Heat Immunity going around, I doubt there's any reason to use Firebird nowadays, now that adding Tesla and making it's base stats far superior to Firebird's ends up giving another suitable Firebird replacement for players who enjoy short-ranged combat. Honestly, 99% of Tesla's parameters are fine as they are now. The only thing that needs changing is a hefty damage reduction on the normal shots. Or an overall DPS nerf by further increasing the normal shot reload.
  9. Gamma_Lightning

    Tesla

    Ahh, I didn't see it on https://en.tankiwiki.com/Updates
  10. Gamma_Lightning

    Tesla

    You actually were correct! For a few weeks, that is. FunFact: When Tesla was first released, it's shot reload was 0.85 seconds. Which allowed Tesla to do 1153 Damage Per second at Mk7 20/20. (980 Damage divided by a Reload of 0.85 equals 1152.94 Damage Per Second) Which means, it had higher DPS than even Isida XD - Isida Mk7 20/20 only has 1150 DPS. BUT: There was a secret balance change that probably happened recently (I think It was secret, because I didn't hear of it nor is it in the patch notes) but now Tesla's normal shot reload was increased to 0.9 seconds. So now, it only has 1088.88 Damage Per Second at Mk7 20/20. Even then, it's still pretty high though.
  11. Gamma_Lightning

    Ultra Weekend June 18th - 20th

    Imagine earning Tesla from the Ultra Container, only to find out you won it afterwards from that birthday giveaway they said they were gonna do. What a waste of an Ultra Container. Or a waste of a giveaway winner.
  12. Gamma_Lightning

    Which tanki Event you enjoyed most?

    My favorite event was when they updated the game and we got the Shards system.
  13. Gamma_Lightning

    Tesla Goes Live on Test server

    Tesla's Mk8 Statistics (Based on My Observations): Damage Per Normal Shot: 800 Normal Shot Reload Time: Less than 1 second, but not as fast as 0.5 seconds. Let's say 0.75 seconds for now. Ball Lightning Damage On Impact: 1,500 Ball Lightning Reload Time: 4 Seconds Normal Shot Maximum Range: 20 Meters Range of Maximum Normal Shot Damage: 20 Meters Ball Lightning Maximum Travel Distance: About 90 Meters Range of Maximum Ball Lightning Damage: Unknown. I didn't test this yet, so I don't know if the ball lightning's damage gets decreased after it has flown too far, similar to Twins' and Ricochet's projectiles. Ball Lightning Impact Force: 330 Normal Shot Impact Force: 0 Tesla's Special Abilities: Unlike Shaft, Striker, and Gauss, Tesla has it's firing modes reversed. Tesla's primary firing mode (the zap shots) is done by holding down the firing button. Meanwhile, its secondary firing mode (the ball lightning) is done by simply tapping the firing button and letting go. The ball of lightning has a splash effect when it hits an enemy or other obstacle. Because of this, if a Tesla is too close to someone when the ball hits, the Tesla player will deal self-damage to themselves. The ball of lightning's damage is not affected by any supply. Using Double Damage will not increase it's damage to 3,000, and using Double Armor will not reduce an opponent Tesla's ball lightning damage down to 750. All balls of lightning will deal 1,500 damage on impact, no matter what. The ball of lightning has no obvious vertical auto-aim, at least based on observation. Your allies using Tesla can also use your own ball lightning to chain their shots off. Your enemies using Tesla can also use your own ball lightning to chain their shots off. Meaning the ball lightning you fire can actually sometimes hurt you as it gives the opponent Tesla some extra range as well. Tesla's normal shots can chain off multiple enemies, even without needing the use of the ball of lightning. The damage is then decreased proportionally, as follows: Shooting 2 enemies at once: 50% decreased damage Shooting 3 enemies at once: 66% decreased damage Shooting 4 enemies at once: 75% decreased damage Shooting 5 enemies at once: 80% decreased damage Shooting 6 enemies at once: 83% decreased damage Shooting 7 enemies at once: 86% decreased damage Shooting 8 enemies at once: 87.5% decreased damage Shooting 9 enemies at once: 89% decreased damage Shooting 10 enemies at once: 90% decreased damage And so on For example, you normally deal 800 damage per shot. However, if you hit two enemies at once, the damage will be 800 divided by 2, which equals 400. This is a 50% decrease in base damage. If you hit three enemies at once, the damage to each enemy is 800 divided by 3, which equals 266.66. This is a 66% decrease in base damage. And so on. Tesla's critical damage of 800 will never be penalized. Meaning you will always have critical shots that deal 800 damage, even if you are shooting 10 enemies at once. The turret will always be able to fire normal shots, no matter what. Normal shots do not consume energy/ammo and they do not need energy/ammo to fire, allowing you to keep firing even after launching balls of lightning. The reload speed of the ball lightning is reduced by around 50% whenever you fire normal shots while the energy/ammo bar is not 100% filled. Tesla has a very low cone angle based on my observations. Lower than Isida's to be exact.
  14. Gamma_Lightning

    Tesla Goes Live on Test server

    Ball Lightning does impact when it directly hits an enemy and explodes.
  15. Bruh this is the same exact combo I use. (Check my account profile)
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