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update Patch Update #712 - Released 13th January 2023
LittleSquirrel replied to Marcus in News Archive
I used to play with adrenaline augment when using isida, because I didn´t like vampire nanobots that much (I only play with isida, sometimes with freeze, but mostly with isida). I never liked that selfish isida augment (vampire). As an isida user I would very much like if they made one augment, that´s similar to the very first version of isida TO had. I know back on these days it was very strong compared to everything else, but I wish they found a way to balance it all up. After this update when I don´t want to use adrenaline augment anymore and to be honest I have no idea which augment to use, because they all seem kinda weak and isida feels worthless compared to everything else that is on this game nowadays . I can´t play with hornet/wasp anymore (these used to be my favorite), because as soon as I respawn with these hulls I am already dead. I would love to play with supportive nanobots, but even this augment seems useless. There is one more thing. What about those pulsar augments - twins pulsar, why didn´t they do anything with that? I find that augment more annoying than rico + helios. -
update Patch Update #712 - Released 13th January 2023
LittleSquirrel replied to Marcus in News Archive
That´s true that devs most certainly can´t implement every single suggestion players give them, but they do need to start taking feedback more seriously. Of course they need to think through the feedback they got, but polls would be a great way to make summaries. Players would feel they are heard out more. To be honest if they listened to players more their only goal wouldn´t be to make money out of this game. -
I came across a bug and wonder if it has happened to someone else too? Few days back I started looking for a MM battle and as soon as it found me a battle and loading screen appeared I closed the game from upper right corner (pressed the cross), I didn´t wait until I was loaded to battle to leave it properly, as I had to do something suddenly. When I came back around 14 minutes later and opened the game, I still joined the same battle (I didn´t press the button to look for a battle, it just added me back there), it was 7 seconds left till the end of the battle. So during the time - 14 minutes, I was away no one could join and fill the place and the teams were unevenly numbered. I have always wondered why in some battles one team has less numbers of players and no one seems to be joining, maybe this is the reason?
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I agree that whenever there is a new update and something related to it has gone wrong, it doesn´t feel like a surprise or something unexpected. It´s quite opposite - whenever there is news about update you can already assume something has gone wrong and needs fixing. It certainly shouldn´t be this way. Fortunately, after playing this game for years I can say that Tanki Online has given it´s contribution to making my nerves stronger <3, also it has given me my good friends <3, so all isn´t that bad. I think that every person who is giving their opinion about this game or one of it´s updates, is actually trying to make it better, even if the fail to find the right words for it. This game needs fixing, it needs more balance. Why? Well few days back I was playing with my friend and in enemy team were 3 players. At first they played normally but when they saw that they were losing, they started using nuclear energies. Imagine 3 players - 1 paladin and 2 ares wasted 10-15 nuclear energies (each of them) to prove a point and show us that they are stronger, of course they won, we were dead as soon as we respawned. I couldn´t possibly enjoy such game. Anyway, everyone who is asking about rewards, don´t worry if you bought the bundle, you will receive them. Hopefully 2023 will be better for us and Tanki Online, after all it´s the only game I play. Also I agree with the person above me and I want that too. #BringPremiumInContainers #BPC
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Those who were fast and „smart“ enough to claim the first apology token just before the server crashed still got more stuff: ultra containers, regular containers, lollipops, than did those who decided to claim it later. I also decided to claim it later as I have more time to play on weekends so my premium would last a few days more and include the next weekend as well. In this case, my „brilliant“ plan failed, but not because of me. I have seen several comments that say it´s those people´s fault who didn´t claim it on the first day, but what would they say if they were in the same boat with the „unlucky“ ones? How does that make sense? Even if developers aren´t able to track who claimed and who didn´t claim the first token, they do know that some of the players got more stuff than others. Everyone knows it, but you see only the ones, who didn´t get it, talking about it. Developers have the chance to make it a little bit more equal. Even if it means that everyone gets a bit more free stuff, so be it, that way you make those happy who didn´t get the chance to claim the first token, and those who did claim it will be extra happy. That way there aren´t two separate boats anymore, only one big happy boat.