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Annihilation

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Annihilation last won the day on August 10 2022

Annihilation had the most liked content!

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  1. I use magnum a lot, and even I agree that the nerf was a necessity. Maybe not to such a huge degree though. Vacuum core NEEDED a gigantic nerf. It rewarded you for missing your targets, and with magnum's old splash range it was ridiculous, you couldn't hide from it if you tried. I always prefer to play magnum actually hitting targets (not least because I never got vacuum core lol). However, now that splash is incredibly unreliable for even damaging a lot of targets I do feel like a damage increase is welcome. At medium ranges, it's fine as it is, but actually hitting your targets from faraway deserves rewarding with a proper amount of damage. It's in the name, magnum, it should hit stupid hard whilst remaining hard to use. Although with the aim assist I do suppose it would be rather OP... Mag was better before that change, actually took skill to hit your shots. Though we all know that skill is irrelevant in this game if you have the money to spend instead.
  2. Annihilation

    Ideas for Game Modes!

    I've noticed that trying to play a quick battle has essentially just become TJR. Is it just me? It feels like I get put into a TJR battle more than every other battle and it's ridiculous. I don't want to try play 1 gamemode and wait 5 minutes for a battle, I want to play a mixture of formats but when I try to use the in-built feature that it meant to let me do that, I just get put into TJR battles. I hate it, I hate TJR, and frankly I hate the game too (but that's for a lot more reasons). Can you at least add a means of blacklisting certain formats under the "quick battle" mode so I can just stop getting forced to play the second worst gamemode tanki has to offer? All just full of sweats unless it's your team where every jugg is just a mult that stands in the open. Extend the bots to legend rank battles too. Lot more fun than playing against other people in MM, and your teammates play better than other players too. Yeah i know this is getting rejected, idrc anymore. Haven't for a long time. Tanki doesn't do stuff for players, only for their bottom-line.
  3. I've been using crisis pretty much exclusively for the past few months since I maxed it. I don't do anything more than supermissions when they're on, and my supplies are still going up. It'll only be a problem for people who spend wayyyyy too much time playing this dead game
  4. Oh I am going to aggravate so many people with this
  5. Annihilation

    Rally Tankcar

    Can't deny that, and lets not be niche here. We know those clans, we've faced them. The likes of "[BOSS]" who are anything but their tag, or [143] which is just full of helpers and moderators who just get special treatment (Yeah, I know you're reading this, and you'll get all salty and delete the post, but you know it's true.) I still stand by the old suggestion to make it so players in groups are forbidden from using the same hull/turret as anyone else in the group, or switch to said turret in the midst of battle.
  6. Annihilation

    Rally Tankcar

    Bruh, hammer isn't even OP with most augments. Freeze and firebird do far too much damage in such a small amount of time, isida vampire is still incredibly busted when used with defender/crisis, tesla and twins pulsar are still both problematic at the best of times, thunder vacuum is still everywhere and still a pain to deal with, both rail and thunder hyperspeed augments (while rare) are frustrating. I don't feel as though hammer itself is that strong, it has its moments when it shines but I would much rather be using something else. It's just fun to use stun hammer to purposefully ruin people who're starting to use their overdrive lol.
  7. Annihilation

    Rally Tankcar: Results

    Only way that'll happen is if we get a new development team not hellbent on milking the "cows"...
  8. Annihilation

    Rally Tankcar

    Can we all make a pact to use hammer protection until the new augment gets nerfed to the ground? I want those sweaty buyers who forked over hundreds, if not thousands to buy stars to achieve nothing, and get no satisfaction out of using their new toy. Better yet, if you see them in battle in the opposing team, just leave the battle. They can't interfere with you if you refuse to fight them at all, and they still get nothing good out of it. Exactly what they deserve; nothing. I feel like, no, I know that the devs purposefully put the actually good augment at the very final race knowing that only the team with the most buyers could actually get it, their preferred side of the playerbase, that is. If you were just lucky enough to get put onto Houston Tankini without swapping teams, good for you and you are not at fault. I would say that the next event should not allow stars bought with tankcoins to count, but I am not stupid and I know that they would never do that as it hurts their bottom line by not handing out more bait to those thirsty enough, stupid enough to flip the bill for it. Alas, until those with their heads in the clouds come to their senses, the path that tanki treads will not change.
  9. Annihilation

    Rally Tankcar

    A gamemode where only stars earned in battle would be fine, but a gamemode where that's true AND stars that people BUY count is completely rigged. This game has become an absolute joke, everyone knows this by this point, but this isn't even trying to hide it anymore. At the time of writing this, in stage 3, Bulls has over 56000 stars. I sure as hell as know that didn't come from battling. I think I know which team is going to win, considering it is entirely rigged towards the biggest spenders. At the very least mission stars should've counted, but you just want people to suffer through playing MM for hours each day, or to fork over their actually hard-earned tankcoins for anything remotely good, and that'll only ever be won by a single team anyway. If you're on any other team than Houston Tankin, just don't bother. Don't buy into it, it's a complete waste of time and effort. You have better things to do with your life, and you know you do. Lastly, to those who have purchased thousands of stars, you're the problem with the game. Period. Go touch grass. Let me give you the math, I know, scary, oooooh numbers! In the full 2 days (not considering the downtime from server restart, sleep, eating, or bathroom breaks) you have 48 hours of gameplay. If you were to do each battle fully and come 1st, gaining 6 stars per battle, you would end up with a total of (48x4x6) 1152 stars from just battling. But then I'll take it a step further considering not all battles will be full-length due to objectives being completed prematurely. I'll be generous with this, and give an average of 5 minutes per battle, which would come out to 3 times as many stars in the same time period, resulting in 3456 stars in total. I know that nobody will just be sitting here playing this game for a full 2 days straight without so much as a bathroom break or snack. I also know that battle length will vary much more heavily, as per why I say a 5 minute average was generous. If you have gained more than 3456 stars in the time period of one of the event stages, stop it, get some help, you need it. Put down the credit card, go outside, get a life.
  10. A long needed update, with pretty much everything I wanted. Vampire nanobots nerf, helios nerf, vacuum/hyperspeed shells somewhat nerf, paladin nerf, Gauss AP actually viable now. Changes to magnum will be interesting...
  11. Annihilation

    A token of apology

    Yeah so when is the next token of apology coming? ? One thing remains set in stone - Tanki devs don't solve problems, even when they say they have. Game "Balance", bug patches, server fixes. Once in a blue moon is even a tiny problem remedied, except with it typically comes a number of other, bigger problems.
  12. Annihilation

    eSports Tanki Fund

    They're buyers, in a dead game. Crisis is only useful for ending horrific jugg battles quicker, dreadful gamemode since scorpion was added and everyone always just says "oh just hide behind a wall" except most maps don't have many great places for that. It's the only mode I use crisis in, just so i can get on with other battles quicker. Braindead strategies for a braindead gamemode. Also yes, jammer fire. To defend from Crisis. It's surprisingly effective, and i'm not exactly a short range turret type of guy. Jammer hammer also somewhat reliable, and shock freeze is also fun, watching them try to escape... It really just depends on the map and gamemode. Regardless I will have an option to ruin their day, and enjoying it to its fullest to waste their time is the stuff of dreams. Only good part about this game is making it less fun for those who ruin it for everyone who tries to play fairly.
  13. Annihilation

    eSports Tanki Fund

    You'd be surprised. Having been using Jammer fire to defend in CTF then switching to EMP Gauss after they change, they either become ineffective or ragequit. I couldn't care less about taking protection modules into account, they mean nothing anymore because of crits and status effects.
  14. Annihilation

    eSports Tanki Fund

    Tbh i'll be happy enough if this gets to 9 million. Jammer rail sounds like the most "f-you" thing to anyone using crisis. Anything that ruins the days of crisis users, or at least forces them to switch to jammer immunity and be susceptible to EMP/AP brings a smile to my face, not many things do that. There is no better feeling than forcing a buyer to change equipment/leave the battle.
  15. Annihilation

    Ideas for Supplies and Drones!

    Tbh I hate this mentality, defending is as vital to the game as attacking in most gamemodes. If you don't like mines, too bad. As someone who happily abuses saboteur drone on maps with few entrances/exits, I have a great time defending the base and camping. There's many playstyles in tanki, and many counters to people who use tons of mines. Point is it's a very valid way of defending - It's literally the entire point or stopping attackers from getting flags/capturing balls/escaping home base. It doesn't kill gameplay, it just prioritizes killing the person placing the mines before taking the flag and such. Staying alive and keeping their mines around is their goal, and miners who don't try to do that are just bad at their own job. Sorry that you hate our defensive playstyles, but it's a part of the game which is specifically there to counter people like you. Defending is as vital to the game as attacking - Simple as that.
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