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They absolutely deserve to be excluded. I support hull exlusion 100% for the hulls with jumping overdrives. Its enough that you have to deal with mammoth or wasp overdrive, no one needs a jumping tanks catching golds. The main goal of such events are increased goldbox drop rates, everyone knows that. Therefore, you self-destruct the event by allowing hulls that "take away gold like nothing". Why should I play then? For more EXP so I rank up to legend in 3 events like these, or 7 ultra containers that give you NOTHING? Absolute joke, I want to hunt golds, I dont want to press space and catch it. No one wants that. So yes, exclude the worst hull in the game from special battles with increased gold drop rates.
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I fail to understand this post. If that is sarcasm, I still don´t get it. Railgun in my opinion is now the least balanced it has ever been. 1v1 example. Don´t hate because I say XPBP, light hull alright. Light hull - railgun 1v1. Before critical update, with railgun you could: two shot a light hull (~98%)* three shot a light hull (like ~2%)* Now with railgun, you can: one shot a light hull (~30%)* two shot a light hull (~50%)* three shot a light hull (~20%)* *Just my aproximation I don´t care for some advanced or existing numbers about critical frequency, it is just my experience so far with it. To the point of Mk2 railgun one shotting Mk8 mammoth, I don´t think so, but realistically, it is most definitely less balanced than it was before in every possible way, so I agree with you to some degree.
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Sad truth. Everyone can see this, everyone knows what is going on, but they keep on doing it. They are bunch of greedy people who don´t care for anything but profit. But they are actually that bad and dumb that they managed to lose players because of the greediness, and they still keep on doing it. It´s like watching a very bad "part 2" of a movie you used to like, and they screwed it up completely by firing old successful actors that brought fame to it and simply replaced them with new ones that no one wants or asked for, that don´t make the movie what it used to be. So it loses popularity. With one key difference. No good businessman would do this, ever, so I guess tanki devs are all 3 - greedy, dumb and very bad businessmen. That is some bad combo you got right there, I suggest you to employ some serious staff even when you try to earn money, because this isn´t working as far as I can see lol
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You must have fun counting all the players you lose with each update. Hideous update. This is game braking, you can even read all the negative comments in the forum. I guess from now on I will make fun of every update you release here on forum, because I won´t be playing MM battles for sure, now the question mark rises over PRO-battles as well. If you kill PRO-battles, consider your game officially dead. I mean you are on the right path to do it, reducing update quality with this pace, just few more updates and you are done ?
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Sorry for adding numbers, I only do it so you don´t misunderstand me. 1. Strong garage has nothing to do with having an overpowered combo that will get you 1st place by miles in a MM battle. So I believe it does matter, GS only highlights the equipment OP-ness of a certain combo. 2. It absolutely would, that is what I am saying. But right now, I don´t see how else would they patch the problem, only if they want to just leave it like that. Their main problem is lack of players so players can´t be matched according to their GS and rank, only by rank now, sometimes not even that, as we all know you can meet legends in WOs. 3. True. They just need players to actually create the system that can group them. When they don´t have enough players like now, no system will work. See, they f****d them selves with those updates, now even MM can´t work and they need a new one ?
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1. I agree, I actually never played Serpuhov CTF no supplies, I just mentioned it because it used to be popular among people for, to me, unknown reason. 2. As I stated, Noise is unbalanced. Used to be popular as well, before magnum was added, as I mentioned magnum is one of the core problems and a reason that many maps started to be unbalanced and required bunch of new map changes. See the pattern. They add stuff, that stuff carries new problems that later need fixing (patching), they patch those and those are just unwanted changes that no one asked for. So with each "new" update, we get problems, instability, more unbalanced gameplay and "new" stuff that no one wanted in first place. 3. They are main part, but today the only part of the game, where they give them away for free, promoting their consumption and reducing their worth. Overdrives are just an example of "no one asked for it" update as well. That is exactly the goal of Tanki development, to destroy ranking system and to make any rank worthless, as you said, you can be WO5 and have a gear score of legend, you will be matched against othe WOs and be 1st every time. They will patch this by MM that looks at GS instead of rank, thus patch the core issue with creating a new one, instead of fixing that issue. Patching won´t improve a thing. What you request is exactly what needs to be done to patch the issue but what is next? No ranks?
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I just like the gameplay with railgun, it is very fun and demanding in the same time, I guess it just doesn´t bore me idk. True that about railgun protection. I mean by the time this account hits legend rank, I do plan to have one or two more turrets that can be competitive, also one extra hull. So yeah, it is right what you say about diversity, but as I said, I really don´t have crystals to push other turrets to a competitive-enough level, at least not at this rank. I have to disagree with you on those no-supplie battles. It looks to me that you haven´t really played many good of those-kind of battles. I played an amazing few matches on Poly CP a day or two ago. Listen to this. It was a match to 101 CP, I switched teams in the middle of a battle just to equalize teams, later on we saved a 100-83 deficit, 1 point to a lost match! I pulled the team back into lead and we won the match at the end, it was amazing, many nice people who loved it no matter the end result, even though I actually did not earn a single crystal because game kicked me out 30s before the match. end. Just tried to share the great atmosphere on those matches, if you have fairly equal teams, it will always be a top-noch match and high intensity gameplay on those Poly CP battles. Noise is there as well but the map itself isn´t well balanced. You have Island matches, Arena, Serpuhov, Hill, Sandbox (XPBP or regular), all of these without supplies really do produce a great gameplay. Many more maps that kind of got left over because battle list is kinda dead so yeah. They do last long, that is the point by the way. Not this new concept of "spam supplies, earn quick, rank quick", that is just BS that Tanki forced on us. Game gets boring much faster and skill level iz equivalent to 0 because the actual time you spend in matches is far less than you should. I watched the video, exactly that what you showed.
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I mean look, as I said, I chose Rail-Hunter to go with. That isn´t really a game changing combo in todays MM I get that. Railgun it self is a powerfull weapon but in todays tanki with all the drugs it isn´t really that good. I have dealt with it in MM, I just drug and that is it, hope for the best. M4 railgun can compete with anything IMO, if you know how to use it. If I play against 5 or 6 legends then of course, no point in arguing will I do any impact, because clearly I wouldn´t. If we take MM out of picture and play a PRO battle without overpowered stuff (supplies, overdrives and alterations), M4 rail will do just fine against any rank, that is a fact. Unless I play against a guy who has 50% rail prot on maps that cant handle more than 8 players in total, like Arena, Island idk those kind of small maps. Then of course, every turret has it´s boundaries, just like firebird won´t really fit Kungur or Palma, against a railgun. It is just how you look at things. It is all about cash at the end, in the cash mode called MM. When you take out that factor, your Mk5/6 combo and mine would do just fine against anyone, I can guarantee you that. And then, we could do a 1v1 to see if you really would destroy my garage, we would see whos MU-ed combo wins ? (Just kidding of course) EDIT: A rare footage of some bad MM and actual impact I had in one battle, rare though: (I mean we lost but whatever, still okay if you ask me, didn´t screen the entire enemy team though, only our mixed lineup)
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I did not say there is skill on XP/BP matches, I mentioned XP/BP while explaining what I call a "skill shot". I mean I don´t want anyone agreeing on my posts either, I don´t care what anyone has to say, I say what I think and thats it, agree or not I really don´t care, this isn´t a competition for likes or whatever, I just hope someone reads and understands what I say and maybe does something about those problems. And this is pissing me off, it is just a basic thing that should simply not happen in a game like Tanki is. Well I won´t go into how others use it, I don´t really see players use railgun that much that is the point. All I see is drugging, hovering and jumping tanks, that is it. And one thing is to play it "that way", the other is to hit someone with a tough shot during a regular MM match. I just tried explaining the most simple way what I wanted to say without putting a video because I can´t be bothered to film a bug. Skill shot is when you hit someone by the way, so yeah, everyone can peak out behind a wall and shoot, but will they hit, and how far is the desired enemy, behind what obstacles and how big % of it´s hull and turret is visible to you while you peak is a different question. You probably don´t have many of these situations because, as you said, you don´t even play railgun ?
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True but in the same time, it really isn´t a weak garage. If you manage to upgrade the life out of that smoky and titan to boost it to M3 (Mk7) as well as your drone and protections, then that combo turns into a monster no matter what rank you play against. The main problem is diversity in gameplay but if you learn to play with that combo well, you can always pull good results or, fairly decent at least, no matter what map/ranks are in the match. I speak that from experience. My garage is something like yours, rank Colonel. Railgun 2 steps from Mk8 and Hunter idk like Mk5.3, few prots and basic drones, GS 6400-6700 depending what I equip. Other than Rail and Hunter, I don´t have any other hull or turret that is competitive, so I am forced to learn and adapt with Railgun on every possible map and situation, which isn´t always fun but I don´t haver an alternative. The game is full of people who buy OP stuff and I just can´t spread out crystals on random equipment. I need powerfull combo that can do damage and score well. I chose Rail-Hunter and that is what I play with. I see myself forced to do this because of what Tanki turned into, so I really see this as only possibility and I think it´s fair to have that kind of garage, I don´t know. It is powerfull to me, I can compete with any rank IMO, maybe it´s more because it is Mk8 and yours is Mk6 but still, if you know your gun well and how to use it correctly, you are good if it´s MU level is good :)
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HTML client bug, coding problem. I occasionally have that problem, sometimes it´s alright, sometimes it´s not. No one can help you with that, it´s only glitched out HTML client, that´s it. While on glitched HTML topic, one very annoying thing, more like a patter, is happening. I am a railgun player. 99% of the time I use only railgun and thats the only weapon I can confirm this pattern on. I don´t think anyone who can help will read this but I will just share this bad experience in hope someone might hear me out. So, the problem. It´s kinda hard to explain only by words and without a video to back it up, so I will put it as simply as possible. The game often doesn´t fully register the hit. The impact on enemy tank (at least on my screen) is reigistered, the enemy is knocked away, but the damage is not there, in following cases: When you do skill shots* with railgun When some server meltdown happens, game freezes for no reason for about 5-10s, you need to re-enter or wait for up to a minute for the server to start recognizing damage *Skill shot, I define that as a precisely timed shot, XP/BP players know what I am talking about. There are many examples, but the main point is that you prefire the railgun and then peek out last second to hit an enemy tank. The pattern is shown to me because it feels like while autoaim allows the hit (if you swing the hull backwards-forwards to hit a player that is above you) or when you just peek out in time for your shot, there is 50/50 (just a visualisation for anyone to understand, I really don´t know how often this happens) chance for the game to register the shot (HP damage). It´s just those very crucial, tough and demanding shots, maybe lucky ones, are often not registered by server (while you knockback seems fine). It is extremely annoying when you keep pulling very tough shots that (should) clutch a 1v1 or that should clutch the entire game and those shots are not recognized so you just lose a duel or game by a bug. It feels like shots that autoaim "allows" don´t match the server "calculations", like autoaim says yes but server says no, and my shot doesn´t count. This was never happening in flash version and every shot server doesn´t count now, would 100% count if I played the flash version, because the shot was 100% legit and possible to do. So this leads me to conclusion that your server is seriously messed up, this being backed up by massive server lags confirmed by me and other players. Another good reason to put the HTML in red category on my big post about your fails to develop this game right. So there you go, a detailed description on yet another thing that sucks in this game, it is up to you now to fix it. And we would all love you to actually fix it and not just leave it and pretend it´s all good. Consider this as a player asking you to fix your error by productive feedback. You are welcome.
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This. You should NEVER change XP rates. You destroy previous progress, dictate when players will play and that is not the point. Players should play whenever they like and have the same treatment whenever they join the game, their online time should not be dictated by some stupid XP boost days or events (premium time gained). That is the moment you start influencing online time and that is not right. Players dictate online time and you try to increase it by useful and good updates. Player feedback gives you update idea, not the other way around! Therefore, this forum section is a complete waste because its main idea is US players to correct and feedback on YOUR ideas that we didn´t ask for, didn´t want or aren´t game-improving at all. Im telling you, the other way around. You should think about this. This is the core problem about Tanki online, right here in this little comment.
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I still don´t understand why do you expect some of these to be in "one of them (containers)". In how many of them? One in how many exactly? Do you even know the drop rates? How do you want something when you don´t even understand the rarity of it. None of us do. It´s up to devs to decide the drop rates and no game will reveal you that info. Dumb assumption if I may say, groundless at least if not dumb. These rewards are just a way to make you play the game. You want to get these "good" containers faster, you use supplies, you play only to get container, you don´t play because you want to enjoy the game. They even gave us free premium. They boosted XP rates so we level up faster, thus levels lose meaning and we reach higher ranks faster, unlock "OP" stuff earlier etc etc. So these containers are just as fake as all new stuff, so I don´t know what do you expect.
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I just have to answer to this, excuse me, why would you expect a guaranteed reward (Such as just-added-into-selection alterations, drones and paints, let alone 100k, what a joke of a reward in every possible way) from a container that has a probability factor for its rewards? The rewards were fine in both cases if you ask me. I have seen worse. At the end of the day, it´s only 7 containers, there used to be people buying 500 and not getting an XT out of them when they came out. And they spent like a lot of money on those. So just take your freebies that tanki gives you and get some nice upgrades is what I would suggest you and everyone else to do. It´s the way it goes today.