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It_Aint_Too_Late

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  1. If that's you then act like it.
  2. Admit that you haven't achieved everything you can get with crystals. Players like me are only interested when there are new balance changes, change in meta, f2p friendly events and yada. You're one of those new players who barely know the history of the game. Sit down sir, this isn't your table.
  3. Aren't you guys not even slightly concerned you're losing players? No interesting content for 2 months now. The players are waiting. Majority of playerbase right now are legends, meaning they have nothing else to grind for, other than new stuff.
  4. It_Aint_Too_Late

    Tanki Online turns 16!

    No double or triple battle funds? That seems like a crime. Originally tanki birthday was known for it's insane triple battle fund events but I guess the game doesn't cherish it's roots anymore.
  5. What the flip- This can't be possible. 3 years. It took em 3 years.
  6. Couldn't be happier. I can finally rest, watch the sunrise on a grateful universe.
  7. It_Aint_Too_Late

    Complaint Book

    That is standard ricochet for you. The plus point you get is, the further you are, the more damage. And the damage buff you get is just massive. If you are near a target, it's standard ricochet. You call this garbage? I see it more like a skill issue that you aren't able to use it to it's potential. Do not speak for the whole player base when citing your own lack of experience.
  8. It_Aint_Too_Late

    Complaint Book

    Time to take a break until balance arrives. Ricochet Plasma Resonator is hell. Imagine a hyperspeed augment without base damage reduction. That's what this is. I am a patient man, and I won't return until this gets fixed. Not like anyone cares, but just saying lol. This may even be farewell, because my best guess is it won't get a nerf until it's introduced in another event. See you in June ^-^
  9. It_Aint_Too_Late

    Ideas for Augments!

    Tried it. Absolutely sucks. I guess projectile type does make a difference. I've nothing else to say at this point
  10. It_Aint_Too_Late

    Ideas for Augments!

    No reply from opex. I guess we'd have to continue with assumptions and deductions.
  11. It_Aint_Too_Late

    Ideas for Augments!

    I'm noticing this now lol... My point exactly. If nanotech gets auto aim, it'll be such an overpowered healing augment - the reason why it doesn't get fixed. The same applies to healing shaft, but it already has the aim assist, so it's such an overpowered healing augment. You see what I'm sayin @Maf. I can assure you that there are several players who absolutely smash in using healing thunder, including myself. I've even beaten healing emitter shafts in battle points sometimes, with the aiming skill I've developed over the time of using it. So I most definitely won't describe it as "not fun" but as challenging. There's a challenge to earning lots and lots of battle points with heals, way more than your teammates earn with kills. The very reason I made this post is because in my point of view, healing without the aim assist is very manageable with the right amount of experience. I'll say it again, Those who are in possession of the augment, obviously wouldn't want it to get nerfed! That's tanki forum for you. I'm only asking everyone to provide unbiased opinions.
  12. It_Aint_Too_Late

    Ideas for Augments!

    I explained to you about this in a reply above. They've even made a QOW video using healing thunder. They 100% know about it's lack of aim assist but still chose not to fix it. I've made several posts about it in various forum sections. There's an 80% chance that they have seen it. But why isn't it fixed? Because they deemed it so. The lack of aim assist is part of the design. If it was a bug that needed fixing, then it would've got fixed a long time ago. Maybe they're too lazy because adding aim assist on allies takes a lot of work? Maybe they don't give a damn about the augment because it was in the hands of very people at the time I made my posts? Who knows? They added thunder healing to a event - currency shop in an event that took place a while ago. That means now a bigger percentage of players has this augment. So now I guess developers have to give a damn about it.
  13. It_Aint_Too_Late

    Ideas for Augments!

    This is exactly the average healing emitter experience from the enemy. Possibly the best description of what the problem here is. Would you mind if I just edit this into my post, quoting you, so that new comers don't need to read everything and understand the point? But that's the nerf thunder healing got. Developers see it as a good balance for it's high healing rate. So why not remove the damage debuffs in both sniping and arcade shots, and remove the auto aim on allies? Hear me out, if there's an ally on the bridge and you're at distance from it below, with the current healing emitters you don't need to propel your tank forwards to get a hit on your ally, the auto aim will already have target locked on your ally. Now, if the aim assist is removed, you'd have to adjust your tank elevation to get a hit. I'm talking in terms of skill to use, rather than the fun in it. If it is balanced skill-based, then it won't be mass abused, period. Moreover, healing shaft has a damn sniping mode if it can't reach allies far away, that's a plus point that no other healing augment will ever get.
  14. It_Aint_Too_Late

    Ideas for Augments!

    I've already replied to such a statement, if you could just read the replies to the post. Dw none are very long ?
  15. It_Aint_Too_Late

    Ideas for Augments!

    I edited it, it was "Remove aim assist for healing emitters" before.
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