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SAO-Kirito

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  1. I have agreed to the conversion procedure, but I want to know 9 containers =0 key or 9 containers= 1 key? If I only have 2 Skin Containers now, will it be converted into a key, or will it disappear directly? Previously they said it was rounded up, but now that Skin Containers' 3:1 conversion ratio has changed, I'm not sure if the rules have changed again.
  2. There is an idiom in China called "矫枉过正" which means overcorrection. TO seems to be very skilled in this thing. They are very good at increasing CD and reducing damage at the same time, or nerfing a turret while specifically nerfing Augments again. No thought of any consequences. ?
  3. The Mobile Version does not have the switching CD of the Modules.They can switch to whatever Modules they want to deal with enemy turrets. Hope you can pay attention to this bug.
  4. After your balance update, the disadvantage of PC for Mobile Version is not so obvious.(Although mobile's aim assist and auto-fire are still a bit outrageous for high DPS turrets and Augments)But I still have a lot of suggestions. The first is a Malignant bug.The Mobile Version does not have the switching CD of the Modules.They can switch to whatever Modules they want to deal with enemy turrets. However, the PC only has one chance to switch per game.So it is extremely unfair to PC gamers. The second is that Augments and Modules cannot be seen in the mobile game's battle. A lot of my fans are complaining about this. It is easy to cause: the turret that was just replaced happens to be the turret the enemy is defending against; the hull's Augments that was just replaced happens to be the Augments avoided by the enemy. I hope to improve the layout of the Tabs in the Mobile Version battlefield Hope you can make improvements in these suggestions.
  5. Obviously 700*2.5/2 < 900*2/2 and this is in the case of long-term booster gains. ?We cannot use more drones more flexibly. And my fans have tried it, using the booster Railgun cannot cause effective damage. Considering opinions above, it is indeed necessary to buff ordinary damage.? PS: Potent's videos ! I realy like them!?
  6. Too sad, Railgun needs to equip the new Booster can only go back to the previous without Booster damage.?
  7. The previous 900-700 and 1600-1310 are the last straw for the Legend Railgun players. We have faced the 50 Falcon Module that almost everyone has and the official 25 Module (The nerf) for everyone for 1 month. A dozen precise and perfect shots could not destroy the rushing melee turret!!!(Mk7-20 Railgun and 20 Dones) But even if it is adjusted back to 900 or 1600, it can not solve the problem because almost every Legend player has the 50 Falcon Module and the 10,40 crit rate is actually not that useful. I think if you can increase the damage growth, or adjust the Railgun to 1200 regular damage + 1400 critical damage and reduce the crit rate to 20(Legend Augments can continue to reduce the critical damage and increase the crit rate.), it should alleviate the problem. What we need is not Railgun's critical damage not affected by Falcon protection module but stable damage! This value is for reference only, and you can make improvements based on your more professional ideas!
  8. Since you removed the Railgun from the garage, I feel so bored! Once, you weakened Railgun again and again, and even took away Hornet, which was used to survive under 50 Modules. After I updated the critical damage this year, I could only choose to use Crisis-20+Hyperspace rounds & Super Armor Piercing Rounds to make up for the large amount of damage lost after the update. Even so, it is still Railgun, my faith. However, directly reducing the damage by 25% is directly equivalent to removing it from the garage.I have all Legendary Augments. I am one of those 70 people who have a full set of SP. I am also proficient in all turrets and hulls with all Augments. In the live broadcast these days, my friends and I tried various styles of play. But we can't play Railgun, because under theoretical conditions, as long as the opponent has Defender - 20 and 50 Standard Modules and Armadillo Module, we can't destroy them in 33 seconds, which means we can never destroy them! Since you removed the Railgun from the garage, I feel so bored! For the second time in 11 years, I strongly deny your so-called game balance! The first time it was about Hornet... Dozens of people around me have left because of this. After all, this is the feelings of the old players.
  9. SAO-Kirito

    About long-range turret pitiful damage

    The long-range turret has been exchanged for its long-range shooting ability with a very low DPS. Why weaken them again and again?! Now, none of the PRO players around me are willing to play the long-range turret especially almost useless Railgun. It often takes 30 seconds but can't destroy a tank! I have done an experiment. I equipped Armadillo Module (50), Standard Module (50) and Defender. My friend can never destroy me with the Mk7-20 long-range turret (except Shaft) unless he runs out of my 30K Repair Kit (he said he can’t destroy me in 33 seconds), but the short-range turret can destroy me more easily! The current status of the battlefield is: long-range turrets cannot effectively destroy short-range turrets, even from the enemy’s spawn point to their own spawn point. Players have a lot of Modules for long-range turrets. I and everyone around me think that the weakening of the last update is extremely unreasonable! After the Paladin officially came out, the long-range turret would be completely useless.
  10. SAO-Kirito

    Some opinions from players of eleven years

    I'm not feeling well recently, please forgive me for the English something translated by Google. My Tanki ID is SAO-Kirito, and I'm a small uploader of Bilibili in China is named “花火繁星”as well(Bilibili is the largest video company for the young in China).After suffering from continuous chaos in "3dtank" (tanki online in China) for a year (where there are many hackers with a high probability of not being Banned, and only updated once a year), many Pro players in China and I came to the international server in 2020 . We bear high international payment fees and high cross-border network fees, which are no less than the cost of 20KTankoins a year. In this year, I got almost all the legendary Augments, all the Shot Effects, and the only new SP skin in my Exotic option in Tanker's Day's ultra containers. I got all of them by completing tasks and purchasing moderately. However, from August last year to the present, I have witnessed many disaster-level updates while making many pleasant changes. On October 29th, I witnessed the destruction of the strongest Hornet; after updating the critical damage effect, I witnessed the further demise of Railgun after the loss of Hornet; late last night, I dragged my exhausted body, turned on the VPN and prepared to watch Tanki Online news to alleviate the headache caused to me, and finally I saw the update news that made me desperate. Today, there was a Mk8 9999GS Railgun who worked very hard and hits every shot. But he can only cause 115.5 points of damage to me almost every time, so that I even don't use Repair Kit for 30 seconds (I have Armadillo Module, Falcon Module and Defender-20). In the eyes of Pro players, this part of the changes you made is very inconsistent with the balance of the game, especially the great weakening of Hornet once rashly, and this time the "cleaning" of the long-range turret. The long-range ability of the long-range turret was originally obtained by them with a low DPS! It shouldn't be so severely weakened, especially Railgun(900 to 700, 1600 to 1310??? are you kidding me?). "Each version weakens Railgun" is not a simple complaint. When updating the critical damage before, you simply changed the laser's minimum damage to normal damage, and the maximum damage to crit damage. Anyone who knows a little bit of statistics knows that it has weakened more than a little bit! Why do many people often say "Bring it back!" In fact, many of the updates in the past few years are not very perfect, but many people did not mention it. They just think that the game is getting more and more strange, so they gave up tanki online. Therefore, I sincerely initiate a request. Please don't make inexplicable adjustments that are very large. Please listen carefully to the opinions of Pro players who understand the balance of the game. (Actually, I have thought about many solutions, if you want to know the details, you can email me.)
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