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no patch ?
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he's right. we should compare these things to augments like uranium and stuff. These fausts and vacuum missike are pain in the head rn
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cant wait
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the connection was never good for the mobile ig.
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when are we going to get the prizes??
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It should be 12 may not April
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Pulsar is the most ridiculous augment I've ever seen. This broken augment seriously needs some rebalance in terms of the weapon being used. For long range weapons, the critical damage chance shouldn't be decreased. main reason being that they are generally of slower fire rate and the 90%reduction in critical damage is more than enough of a compensation for the same. Twins, smokey, Tesla should have both reduction in critical damage chance as well as reduction in critical damage since their faster fire rate makes up for it. HOWEVER tanki is known for defying logical reasoning, and decided to remove decrease in critical damage chance for smokey and twins. This has to be reconsidered as this is definitely the most illogical thing happening right now. Though they cannot revert back to their previous changes, modifying long range turrets might help. (I mean scorpion.)
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No please no. It would then be even more difficult to get good stuff from containers
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Turrets are dealing damages which are abnormally very high. Especially those who use Helios, hyperspeed rounds, scorpions, firebird, thunder with fancy augments etc. (Twins is fine.) My point is, let a person be alive on the map without spending any money. Getting one shot across the map once is fine. But everytime seriously? This makes the game really irritating. -Just Nerf the damage. Decrease the damage multiplier of drones. Augments are ment to be modifications not a whole turret pls.
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I'll be direct..... When are you deciding to stop making this game a 'one shot' tragedy
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valid augments, skins and shot effects in shop, daily shop improvement
SS-class-Hunter replied to Noob_001 in Ideas and Suggestions
I hope they don't put that for tankcoins -
Tanks a lot
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Tanks a lot
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I would like to highlight some PROBLEMS in tanki mobile. 1. Server desync --- tanki mobile is suffering from a massive server desync of almost 2 seconds. 2. Impact force--- I guess it's non existing in mobile. Especially for assault rounds for smoky. 3. Trajectory of projectiles for certain turrets--- especially for striker and sometimes for twins. PC players can hit anybody on a higher platform using salvos using striker but for some reason it is not possible on mobile. P.S: gauss salvo is glitched
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is it me or I just cant reach 3rd checkpoint without buying anything??