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Posts
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Everything posted by SS-class-Hunter
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no patch ?
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he's right. we should compare these things to augments like uranium and stuff. These fausts and vacuum missike are pain in the head rn
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cant wait
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the connection was never good for the mobile ig.
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when are we going to get the prizes??
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It should be 12 may not April
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Pulsar is the most ridiculous augment I've ever seen. This broken augment seriously needs some rebalance in terms of the weapon being used. For long range weapons, the critical damage chance shouldn't be decreased. main reason being that they are generally of slower fire rate and the 90%reduction in critical damage is more than enough of a compensation for the same. Twins, smokey, Tesla should have both reduction in critical damage chance as well as reduction in critical damage since their faster fire rate makes up for it. HOWEVER tanki is known for defying logical reasoning, and decided to remove decrease in critical damage chance for smokey and twins. This has to be reconsidered as this is definitely the most illogical thing happening right now. Though they cannot revert back to their previous changes, modifying long range turrets might help. (I mean scorpion.)
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No please no. It would then be even more difficult to get good stuff from containers
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Turrets are dealing damages which are abnormally very high. Especially those who use Helios, hyperspeed rounds, scorpions, firebird, thunder with fancy augments etc. (Twins is fine.) My point is, let a person be alive on the map without spending any money. Getting one shot across the map once is fine. But everytime seriously? This makes the game really irritating. -Just Nerf the damage. Decrease the damage multiplier of drones. Augments are ment to be modifications not a whole turret pls.
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I'll be direct..... When are you deciding to stop making this game a 'one shot' tragedy
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valid augments, skins and shot effects in shop, daily shop improvement
SS-class-Hunter replied to Noob_001 in Ideas and Suggestions
I hope they don't put that for tankcoins -
Tanks a lot
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Tanks a lot
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I would like to highlight some PROBLEMS in tanki mobile. 1. Server desync --- tanki mobile is suffering from a massive server desync of almost 2 seconds. 2. Impact force--- I guess it's non existing in mobile. Especially for assault rounds for smoky. 3. Trajectory of projectiles for certain turrets--- especially for striker and sometimes for twins. PC players can hit anybody on a higher platform using salvos using striker but for some reason it is not possible on mobile. P.S: gauss salvo is glitched
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is it me or I just cant reach 3rd checkpoint without buying anything??
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Well, in mobile version of tanki online, there has been a problem while using gauss and scorpion. While using salvo mechanism in both, there seems to be no damage being inflicted onto the opponent even though you can see the projectile hitting the tanks. Normal shooting mechanism still however works without any issues. This bug has always been there from the start but now days it seems to have increased by a lot. I think this issue had been highlighted earlier but there has been no improvements. Overall the game is good and still fun.
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valid Better path trajectory for projectiles of striker.
SS-class-Hunter replied to SS-class-Hunter in Better path trajectory for projectiles of striker. Ideas and Suggestions
Every striker player know how irritating it is to be unable to hit a person just...............just because one used salvo, spending all the patients into just focusing on a target and missing it all to an elevated platform(especially ramp). Thing is that salvo projectiles have a tendency to lift up after a fraction of a sec forming a parabola which always end up hitting the ramps. Quite enraging right. Only one solution. From my side - The missiles after salvo should follow the normal trajectory of that of a normal arcade projectile. And should only dip down or change its direction if the projectile knows that it is not going to hit a target. -
valid Key for continuous shooting
SS-class-Hunter replied to Mirzaubaidullah in Ideas and Suggestions
I think the same can be done for autocannon. -
valid Key for continuous shooting
SS-class-Hunter replied to Mirzaubaidullah in Ideas and Suggestions
pc players: I fractured my finger. mobile players: ? -
I have said maybe, since I was thinking the same thing.
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The damage which mines deal from mortar is actually high. I mean when I was playing with my captain account the damage dealt is actually the same as a normal mine. The damage Dealt by mine should be dependent according to the weapons upgrade rank. It was actually funny to see people die one after the other. Another thing which can be done is that to make landmines placed by magnum more visible compared to other mines. Or maybe let magnum place mines at critical hit with a 33% critical chance with the same reduction in damage as now(Just like hammer's dragon's breath)??
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category Ideas for Hulls and Overdrives!
SS-class-Hunter replied to Ilia.ArchangeI in Ideas and Suggestions
Good luck trying to barge inside a dome at siege, at least not before dying twice or thrice -
at what time are they going to announce the winners??
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Well I hope that we don't have to wait till TO's '13th birthday
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you know. 12 CONTAINERS!!!!!!!!!!!!!!!!!!!!!