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Everything posted by CommissarJones
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What Is Your Opinion About the Current State of Tanki Online?
CommissarJones replied to Maf in Game Discussion
Says the man with crisis and a ton of other mk7 equipment. Sorry to burst your bubble but I think you are 100% pay to win. -
Lmao you already admitted you saw my point : "Your point is that Gauss is justified by its limitations." and I provided clear evidence on why those limitations balance gauss. Those were my arguments. I don't know why it is so hard for you to understand them. If you read my replies to your arguments you would see. by the way interpreting someone's argument doesn't involve calling them a troll
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Real value lmao. I don’t think you realize your condescending attitude towards my opinions even going as far as calling me a troll. Who wouldn’t feel insulted? Pointing out facts Doesn’t mean your right and I’m wrong
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Show me what did I say that made you think it was nonsense? Tell me when I flipped. Irrelevant? Remember you brought up the striker stun missile information not me. I meant not easy to use in some situations that occur quite frequently if you played it enough. Flipping is where I'm saying gauss is overall easy to use but it's hard to use. Those were direct total opposites. Plus why do you even care? I'm beginning to think you are trying to point out the specifics since you have nothing else to fall back to. The main point is that I want to point out certain limitations gauss has that balances the turret I'm not flipping. If you were talking about lower ranks, I would agree. Broken in higher ranks, I disagree. Well yes.. Say what you want. Doesn't mean you can call my opinions "trolling" and "nonsense". If anyone started the toxicity it was you.
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Ha alright well then it seems that I didn't understand your point fully. I thought you meant (comment below) But if you meant that gauss is easy to use then that point has been proven by many people before you. I don't disagree with that.
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I wouldn't really say that since I believe a shaft has the upper hand in longer range engagements. Though I get your point.
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Which is making me think you haven't read a word of what i said. nevermind its pointless to get my point across im not going to repeat myself for the 5th time.
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Unfortunately Tanki X took too much of a step in that direction.
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Brick or not the way you said it makes it seem you are claiming that gauss is so easy all you do is "hold down the spacebar".
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What I'm saying is that if you put a brick on your spacebar and expect to rack up some kills, you are completely wrong.
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I don't think you understand my point. Your point was that gauss is so easy to use you can just hold down your spacebar. I'm basically saying that what you said (listed in yellow) is wrong
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You explicitly said :It would also make gauss require more skill to use instead of brick on space bar which essentially means holding down the space bar continuously ?
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I think you are forgetting your point: "It would also make gauss require more skill to use instead of brick on space bar and scan til you find an enemy." The main point I'm trying to communicate is that you can't play gauss effectively by just holding down the space bar (By a brick like you said). It doesn't work that way. So is this your argument, bringing up stats and being completely oblivious about them as a player? I also remember saying :"I thought we were only talking about standard gauss. I obviously didn't take any legendary tier augments into account. "
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Evidence? What better evidence is firsthand experience? From your viewpoint, gauss should be nerfed solely because of its splash. Instead of only looking at one aspect of gauss, I presented situations that I have seen and situations that I myself have encountered over the years of playing gauss. Looking at stats solely on paper is probably one of the worst ways to judge a turret. As for my points, I pointed out multiple points that you ignored which can be seen below. Also, I don't know why you decided to call me a "troller". I also don't know if you were trying to insult me directly. All I was doing was looking at the topic through certain perspectives. I'm not the type of person who would completely disagree with another just because of their opinion.
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ok. It seems you now think im trolling ?
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So you are complaining about how gauss is supposed to be used? FYI if you are continuously holding down the spacebar and the object you are tracking gets behind a tank or a obstacle the lock on still stays with that target for a short moment. That's why gauss has a harder time locking on to a different target after being locked on to a the previous target. By continuously holding down spacebar (what you said), you would be forcing that mechanic making it harder to switch between targets overall making gameplay harder.
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I wouldn't call it lazy. Can you spot a tank hiding in a bush all the way on the other side of lost temple? In that case wouldn't I just be utilizing my knowledge and qualities of the turret? Holding down the spacebar on gauss and expecting wonders is a way I would not suggest in playing the turret. Inevitably, your lock will run into an obstacle or be blocked by another enemy. I would even say that holding down the space bar would worsen your gameplay. Trust me I have tried to hold down the space bar "scanning" for enemies and it doesn't usually end well. Good for you then
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90% of the time I don't hold down my spacebar to scan for enemies. I found this method to be effective only if a target is in a bush on the other side of lost temple. In other situations, the locking mechanism can get confused when I'm holding down my spacebar and my turret is facing two enemies. From my experience, the locking mechanism tends to jump back and forth making locking on much harder.
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Slow? No they are far from slow at mid to longer ranges. Also who in the right mind would try to lock on to someone far range? Most far range maps feature obstacles that can easily knock off the lock of the stun missiles. In my opinion that would be irrelevant. Scroll up and you can see my argument.
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Don't know why that hasn't happened yet. Either the devs have a reason for leaving it in or they just aren't very good at collecting feedback.
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I don't know about that. I don't think it is necessary to nerf both aspects of gauss at the same time.
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The damage taken might be less noticeable with 1--15 protection but it definitely still helps.
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I thought we were only talking about standard gauss. I obviously didn't take any legendary tier augments into account. If you read what I said carefully, I never claimed that due to the locking mechanism gauss was bad. It just made it harder to play and such occurrences happen very often. Back to stun missiles, they have a few direct advantages i want to point out. First of all, they still deal critical damage which deals doubles the damage, then they also accelerate very quickly like a standard striker's missile decreasing the change a person can get into adequate cover even with a light hull and can stun enemies for a considerable time. The main problem with what you said is the fact that you are comparing a medium range/closer range augment/turret with a long range one. Yes but you are only taking two gamemodes into account: siege and assault. That's 2 of the 7 game modes listed under mm battles. Also, like i said before, some maps for assault do feature better layouts than others that don't involve defenders to be forced to camp at the point. Yes of course you have those advantages but everyone else can get them too. Talk about defender drones and owls, lifeguard etc. Tbh at higher ranks I barely see anyone unprotected either from drones or protection itself. Also around my rank, I find it difficult to one shot a similarly upgraded medium hull with boosted damage. You are pointing out perfect scenarios which are unreliable. What if there was a dictator? What if they had titan dome? What if my team bum rushed and destroyed all the enemies at point? Again I never said it was hard to use.
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