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Incorp

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Everything posted by Incorp

  1. Incorp

    What is The Most Fustratng And Trolling Thing That's Happened to You In Tanki?

    Did you ever had a bruh moment in tanki? Share it here!
  2. Railgun is very ineffective in the special mode, without a drone, boosted damage does very little difference. And I was hoping to play railgun hornet there
  3. Shaft is currently having a maximum reload of 10 seconds with the stock parameters. I came up with this idea, inspired by the new patch note. Clipped capacitors augment - gives shaft's sniping mode three clips! So after you sniped once, there is still enough energy left for two more snipes. A bit like hammer. Advantages: Have 3 sniping shots with no reloading needed in between each three shots in the clip Disadvantages: Reloading after consuming all three shots in the clip is 15 seconds Arcade shots damage decreased to 250-500 damage Critical arcade shots damage decreased to 350-650 Arcade shots are disabled when you are capable of sniping. Thus, arcade shots will only be available while reloading. Additionally, there is a two seconds pause between each scoped shot. What do you think? Anything I can change to make this idea better? Share your thoughts below!
  4. Incorp

    Babi - YT

    You should give dogm45 the credit for the picture edit in your video Nice! Who were the fans?
  5. On a young account.... not sure if I like titan tho
  6. Incorp

    Doodle Champion Island Games! (Google)

    How about making this topic open for discussion of all doodle games? There are quite a few good ones out there!
  7. Incorp

    Doodle Champion Island Games! (Google)

    I got all the scrolls, yay! Then I went to the trophy master, where I got all trophies but one. I went there, and it said, don't trust the bird. The master asked me what I'm doing, and I told him about what was written, instead of saying nothing. Anyone knows what happens if I had said 'nothing?'
  8. Incorp

    Doodle Champion Island Games! (Google)

    @Venerable if you can, try it out again on mobile. I reached almost the top, you know, where a revolving handhold is. By right, grabbing on the handhold and jumping should lead my to the very top gate, but i keep coming short of the gate, it's frustrating. I think if you double tap and hold you jump higher, because when I do that I criss the first platform easily. But still it is annoying, so close, yet so farrr
  9. I officially declare you the official monitor of the tanki fund programme.
  10. Incorp

    Doodle Champion Island Games! (Google)

    It is the first one with two handholds for you to jump on, and then a platform on top. I keep jumping on the platform but it doesn't light up. You can still play it here, but the two extra trophies are gone: https://www.google.com/logos/2020/kitsune/rc6/kitsune20.html?hl=en
  11. Incorp

    Doodle Champion Island Games! (Google)

    @Venerable how do you cross the first part of the climbing contest? For some reason I never got to past it so quickly, always had to jump a lot of times to pass it. Takes up about 1/3 of the time...
  12. Incorp

    Happy Birthday!

    Happy birthday, @Sabry.Superman! We're u the EN_Contests_01 from yesterday's chat contest?
  13. Incorp

    Madness map

    Idk then, it is strange every bring back madness topic they say it's because of the self destruct thingy
  14. Incorp

    Madness map

    Bruh you got two answers already
  15. Incorp

    How To Be a Good Teammate

    Good points, but if the enemy is spawn killing you in ctf rugby or assault,wouldn't it be smarter to kill the enemy to give you a chance to leave your base? He'll prolly flip tho
  16. Same for me :( 400 on spiderhiest
  17. Incorp

    Let's Discuss Paladin!

    Dude you just want it to be OP for your sake. Others doesn't want it to be OP, think of others too xD you are soo funny
  18. Incorp

    Let's Discuss Paladin!

    This is true, but I think it just need the polarisation nerfed. It doesn't heal all that much tbh
  19. Incorp

    Madness map

    I believe it was to reduce hacking or triggering the anti cheat system.
  20. Looks like you are swimming in mud ?
  21. Congratulations to @Quo for becoming the designers' administrator! We'll deserved, and only a short while after becoming a designer. ? ? Didn't take long for you to give your profile a picture xD
  22. Congratulations to @Marcus for reaching 12k reputation points! ?
  23. Incorp

    How To Be a Good Teammate

    Here are a few ideas of mine for attack assault: After attacking the base, step on as much mines as possible. This is to give your other fellow attackers a smoother entrance. When you don't have a flag, either go behind the payer with a flag to support him, or go to a good spot and eliminate the enemies at the Base for the attacker, to provide a smoother entrance. Choose either to attack or to kill. It is essential to know what to do. I'm not saying that it would be bad to attack with the flag when you are supposed to kill off enemies, but most of the time, a combo is best suited for a particular position. An in between combo can be railgun, striker, Vulcan, thunder, and gauss paired with an light hull or medium hull, which gives you enough speed to defend when you want to, or to attack when you want to. So that's all I can think of right now, what tips do you have?
  24. Incorp

    How To Be a Good Teammate

    We are all pretty familiar with the 'what are the stupidest things your teammates do?' topic. So this topic is to share your ideas on how to be a better team player.
  25. I decided to test hopper out and analyse it. Here is what I found out. Hopper is now very easy to flip when jumping off a bridge, going on a ramp, etc. Basically, easiest to flip while in the air. On the ground, it is a bit better. Tips for using hopper: When using ricochet: it is vital to shoot only a bit. For me, I now only shoot out one plasma out after jumping, or while I'm airborne. It produces enough recoil to let you stay in the air about as long as old hopper. Also, refrain from shooting sideways, as it is very easy to flip then. Use trickster or crisis. I find it easier to control, and harder to flip after jumping off a cliff that way. I have a rough theory that as the tank stays airborne longer with trickster and crisis, it is easier to balance things out. I don't know, it just works. Kinda breaks the fall you know? Try it out yourself to find out what I mean. Use twins. Twins, combined with hopper, almost brings back the rico hopper combo. With only the fact that shooting sideways is still a big no no, it allows you to keep pressing the space bar without too much flipping chances. Use it like old rico; after jumping, keep shooting. When you turn the turret, it is vital to remember too stop shooting to not flip. When using hammer, it is best to avoid using blunderbuss. The high recoil often flips me, so I advise to use stock or any other augment. Whatever turret you're using, keep in mind that the recoil is a lot greater than normal. It is basically what I said in the tip for using rico, but this applies for most turrets. So what do you think? I am using lightweight hopper so my observations may be a bit off, but most of them works for me. Really equip a speed boost booster for hopper, it's harder to flip.
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