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not exactly, this might actually be the one of the worst updates to both P2W and skilled players, magnum and striker users are furious about this update. Also, adrenaline nerfed probably to make status effect augments better in comparison. It's actually sad that the least used turrets are getting nerfed.
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would've actually been kinda funny if this was in april fools
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wait but a plane can fly almost perfectly well without one engine right? tbh I'd recommend all players that don't grind golds to completely stop grinding daily/special missions after they reach 3rd island, you'll just be wasting your time. unless the game creates more fuel missions which is very unlikely. for the buyers, it's not a great risk either... watch as alternativa makes those p2w rico augments ultra container exclusive and eventually add them in battle passes to extract the most revenue out of players
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buy it for 50k tankoins, 95% discounted
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this event is already worth it
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I'll definitely be trying this one in siege tomorrow
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maybe have a mission which gives 1 fuel every 500 battle points (Endless mission) so that players actually grind for fuel
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let me guess, another tanks in space p2w event where hunter legacy and hunter legacy can only be unlocked if you spend 20k tankoins
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? marcus predicting be like
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Cyclone is the most OP if you're against opponents that don't have trickster/crisis, there's a misconception that cyclone loads "too slow" and by the time you lock on the opponents either run away or you just die, but this information is slightly false. Cyclone has one of the highest DPS in the whole game but it just requires a bit of aim and perhaps mobile aimbot ?. However, losing even a few seconds of target lock while using this augment will significantly reduce it's effectiveness and you have to be careful while taking advantage of few of the turret's game mechanics. You might rage a few times when you die while locking on or might have a negative K/D but once you get used to the augment, it's gonna be well worth your time. dw I have been called a hacker a few times. You don't necessarily need a mouse to use this augment either. My ratings: 1st. Cyclone (Only OP with trickster/crisis and a medium/heavy hull and really good aim *client users* or mobile auto-aim) 2nd. MLH Missile Launcher Hunter (High and consistent DPS, high rocket speed and very fast reload. Really good augment in general) 3rd. Stunning Missiles (Most effective in rugby/ctf/asl or single targets like shaft, railgun, magnum, gauss, strikers or when somebody's about to activate their Overdrive. This is like a slower version of MLH but with stun) 4th. Adrenaline (Overall, good augment especially since you can one-hit light hulls if you're on low HP) 5th. Uranium (Rockets are too slow, but if utilized properly with booster/viking or crisis it's very OP. However shooting a salvo isn't really worth it) 6th. RRE Remote Rocket Explosives (Personally, takes too much skill and time for new users to learn and doesn't work as well in open maps) 7th. AP Missiles (Only good in siege imo, otherwise this augment is pretty bad. Personally I think AP missiles needs a change)
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finally o.O looking forward to the epic UI :DD
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Epic, interface looks lit. Looks like we got real good updates
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Congratulations marcus, vickoletta
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pog, looking forward to the event :D another op augment
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still wondering how jumper's more than 50 stars ahead of every other youtuber while having 1300+ members buying his paint. there should be at least a few hundred inactive members dragging down the average stars o.O