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ZeeBricks

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Everything posted by ZeeBricks

  1. That could work as well. It just seems like they want GS to be more important than Rank for some reason. The only problem I see with that is there might be less battles for people to join and the waiting queue could take longer.
  2. Both could be fixed by expanding the brackets a bit, so say 1000 to 3999. Possibly even slightly more than that. Just enough to keep things fair because as it is, the possible matchups are NOT fair. Pairing a 3000 GS player with a 9999 GS player and expecting them both to have fun is not a realistic expectation.
  3. So me and user Taiyaki have been throwing around some ideas for the matchmaking system. It feels very flawed right now, mainly because you can have 1000 GS players fighting 9999 GS players in the same match. We've noticed that higher-ranked games tend to have what we call 'a pet' or more precisely, a single (or sometimes 2) players with dismally low GS while the rest of the team will have upwards of 7000+. This puts the 'pet' at a severe disadvantage and makes the battle very unpleasant if you happen to be said 'pet'. So here's what we came up with: 1. Remove the Rank brackets from matchmaking and change it purely to be based on GS. Since the Turret and Hull Marks are locked to your rank, this will automatically ensure you won't have a huge gap in the ranks as players will only be able to upgrade according to what they have unlocked. 2. Make GS brackets. For instance, 1000 to 2999 would be a bracket. The following bracket would be 3000 to 4999 and then 5000 to 6999 and so on. 3. This is slighter tougher to explain, so let me give an example. Say I join a battle with firebird and wasp and my GS is 2500. Assume then, I have a thunder and viking that is more upgraded and gives me 4700 GS and I switch to that almost immediately to have higher GS than all the other players in the fight and I have no trouble outmatching them due to their lower GS. This happens a lot where players will join with a low GS to get lower GS players and then switch to high GS to crush them. A feature that locks GS within the GS bracket is sorely needed. For example. within the 1000 to 2999 bracket, I would not be able to equip anything that gives me a higher GS than the bracket allows.
  4. So...we're not supposed to be able to have our rewards in the garage til a full rotation of the map has been done, yet I got the special paint right away from the one and only roll I did, which was one island. Glitch??
  5. I'm confused--the mini game says I won't receive my rewards for the first roll, but the paint went straight to my account?
  6. ZeeBricks

    Let's Discuss B0-NK

    That's frustrating. It was a little better for me today, but still weird. Nevermind--it's just as bad. Maybe even worse with Hopper now
  7. ZeeBricks

    Let's Discuss B0-NK

    Just overall or because of glitches?
  8. ZeeBricks

    Let's Discuss Shaft!

    I have to say, I've been using Shaft as my primary gun since I started playing Tanki again and it felt very good. Solid damage, solid reload time, everything was well rounded. But the new 10 second reload time makes me not want to use it anymore. Sure, the arcade shots don't seem to use ammo anymore but the reload time makes me spend half my in-game fight just trying to hide because my gun won't be reloaded for another decade.
  9. ZeeBricks

    Let's Discuss B0-NK

    Is anyone else having a really bad time with B0-NK in the Halloween event? For me, I die when I'm WELL out of range or even behind the attacking player, yet mine doesn't kill unless I land the spike directly in the middle of the enemy hull. It's been really out of wack for me and my internet, while not great, operates at a steady 300 to 350 ping and 60fps, which is the normal ping and fps for me when I'm playing in normal battles.
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